importing TF2 characters into blender with skins

In this tutorial I will teach you how to import TF2 characters/items into blender with their skins

In this tutorial I will teach you how to import TF2 characters/items into blender with their skins

  1. download the nessacery programs: blender (duh.) http://www.blender.org/ SMD import script (for blender) http://folk.uio.no/jonmd/blender/smdimport/ GCFScape http://nemesis.thewavelength.net/index.php?p=26 Notepad++ http://notepad-plus.sourceforge.net/uk/site.htm VTFEdit http://nemesis.thewavelength.net/index.php?c=178 MDLdecompiler http://www.chaosincarnate.net/cannonfodder/cftools.htm I will not tell you how to install any of these

  2. extract the model of the character/item you are importing a) open GCFScape b) click file > open and go into steam > steamApps > team fortress 2 content.gcf c) open tf > models > player and then [b]all[/b] the files of the class you want (including in any of the subfolders) hats are then in the item folder and weapons are in tf > models > weapons d) extract them to a folder some where that you can edit again

  3. extract the skins for the model a) still in GCFScape open team fortress 2 materials.gcf (this is in the same folder) b) go into tf > materials > models and then the same path name as the models were in c) sort the folder by file type and extract all the vtf files

  4. making the model usable a) open the mdl file you extacted (not the animation file) in Notepad++ b) right at the start the is the phrase "IDST0" change the "0" to a "," it now reads "IDST," if you do not want the materials skip to step 7 and select import mesh rather than Import Mesh with tetures c) delete the phrase "models/player/" or whatever the file path in the GCF was there will be mutilple (more if it is heavy, less if pyro) d) save the file

  5. making the skins usable a) open VTFEdit b) find the skins you extracted form GCFScape c) export all the vtf files that do [b]not[/b] contain the words "blue" "invun" or "gib" or are blue or green in the preview as bmp files d) load a program that can edit bmp files and create a white square 512 x 512 name it eyeballl.bmp and save it is the folder e) copy the file and rename it eyeballr.bmp

  6. decompile the model a) open MDLdecompiler b) uncheck all the boxes c) load the mdl into the first box d) enter the target into the second box e) click extract

  7. importing the file into blender (finally.) a) open blender b) delete the default box c) goto file > import > Half-Life 2 (.SMD) d) click Static Mesh With textures e) open lod1morphs_low.dmx.smd if any errors come up it is due to a missing file, if it is not in the VTFEdit file find the closest file and copy and rename it the nessacary file if not are close use a white bmp file and import again f) select the bones press r the x then 90

You should now have a textured TF2 character if you have I don't know why (sorry.)

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Comments

  • kjay600's Levels
    • P1: Beggar
      Points: 30
    • C1: Member
    • A1: Lollipop
      Account Age: 4 months
    Posted 4 months ago

    I can't find any models folder in GFCScape :(

    Bananite
  • ZombiePlasticClock's Levels
    • P1: Beggar
      Points: 704
    • E1: Helper
      EF: 1
    • C1: Member
    • A4: Graduate
      Account Age: 3 years
    Posted 2 years ago

    My problem is that MDLCompiler is now part of a program "Studiocompile". And though I followed your directions using Notepad++ and whatnot, trying to export Team Fortress models as a usable .smd file crashes the program. However, it doesn't have these problems with Counter-Strike or Half-Life models. Is there a way to fix this?

    Make models and get in fights!
  • Sam-1-14's Levels
    • P1: Beggar
      Points: 65
    • C1: Member
    • A4: Graduate
      Account Age: 4 years
    Posted 3 years ago

    there is another problem with that importer, it makes exporting static meshes impossible(it's either that or blender doesn't like it)

    The not so great.....
  • smashyoface's Levels
    • C1: Member
    • A4: Graduate
      Account Age: 3 years
    Posted 3 years ago

    Pros: CEWL Cons: CEWL Improvements: nothing Notes: i like it

    Bananite
  • Nanor_131's Levels
    • C1: Member
    • A4: Graduate
      Account Age: 3 years
    Posted 3 years ago

    I did not know that the SMD importer shrunk the model do you know by how much so I can add a step of how to resize the model. And where is the other importer you can use?

    Bananite
  • Sam-1-14's Levels
    • P1: Beggar
      Points: 65
    • C1: Member
    • A4: Graduate
      Account Age: 4 years
    Posted 3 years ago

    The only problem with that smd import is that the model is shrinked, btw there is a mdldecompiler on this website hacked specifically to decompile tf2 models

    The not so great.....
  • Nanor_131's Levels
    • C1: Member
    • A4: Graduate
      Account Age: 3 years
    Posted 3 years ago

    People do have a problem with finding the .blender file I belive it's in C:\documents and settings\aplication data\blender foundation\blender\ but without checking I can't say for sure make sure you put it in scripts though

    Bananite
  • Crumblehop's Levels
    • P1: Beggar
      Points: 339
    • C1: Member
    • A4: Graduate
      Account Age: 4 years
    Posted 3 years ago

    I require assistance!

    I'm trying to install the .SMD importer, but I can't seem to locate the .blender folder in my Blender directory. Help?

    Not Awesome in any manner shap
  • Problem Officer?'s Levels
    • P1: Beggar
      Points: 294
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted 3 years ago

    belnder?maybe can be BLENDER.. Btw your tutorial is good

    User Title
    Get the fuck out of there

Credits

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Nanor_131's Levels
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
Nanor_131 (Creator/Co-creator)
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Nanor_131
everything

Rating

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Based off 1 rating(s)

Additional Info

Genre
Modelling, Texturing
Difficulty Level
Beginner

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Date Added
3 years ago
Date Modified
3 years ago

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