In this tutorial I will teach you how to import TF2 characters/items into blender with their skins
In this tutorial I will teach you how to import TF2 characters/items into blender with their skins
download the nessacery programs: blender (duh.) http://www.blender.org/ SMD import script (for blender) http://folk.uio.no/jonmd/blender/smdimport/ GCFScape http://nemesis.thewavelength.net/index.php?p=26 Notepad++ http://notepad-plus.sourceforge.net/uk/site.htm VTFEdit http://nemesis.thewavelength.net/index.php?c=178 MDLdecompiler http://www.chaosincarnate.net/cannonfodder/cftools.htm I will not tell you how to install any of these
extract the model of the character/item you are importing a) open GCFScape b) click file > open and go into steam > steamApps > team fortress 2 content.gcf c) open tf > models > player and then [b]all[/b] the files of the class you want (including in any of the subfolders) hats are then in the item folder and weapons are in tf > models > weapons d) extract them to a folder some where that you can edit again
extract the skins for the model a) still in GCFScape open team fortress 2 materials.gcf (this is in the same folder) b) go into tf > materials > models and then the same path name as the models were in c) sort the folder by file type and extract all the vtf files
making the model usable a) open the mdl file you extacted (not the animation file) in Notepad++ b) right at the start the is the phrase "IDST0" change the "0" to a "," it now reads "IDST," if you do not want the materials skip to step 7 and select import mesh rather than Import Mesh with tetures c) delete the phrase "models/player/
" or whatever the file path in the GCF was there will be mutilple (more if it is heavy, less if pyro) d) save the file making the skins usable a) open VTFEdit b) find the skins you extracted form GCFScape c) export all the vtf files that do [b]not[/b] contain the words "blue" "invun" or "gib" or are blue or green in the preview as bmp files d) load a program that can edit bmp files and create a white square 512 x 512 name it eyeballl.bmp and save it is the folder e) copy the file and rename it eyeballr.bmp
decompile the model a) open MDLdecompiler b) uncheck all the boxes c) load the mdl into the first box d) enter the target into the second box e) click extract
importing the file into blender (finally.) a) open blender b) delete the default box c) goto file > import > Half-Life 2 (.SMD) d) click Static Mesh With textures e) open lod1
morphs_low.dmx.smd if any errors come up it is due to a missing file, if it is not in the VTFEdit file find the closest file and copy and rename it the nessacary file if not are close use a white bmp file and import again f) select the bones press r the x then 90
You should now have a textured TF2 character if you have I don't know why (sorry.)





