Quick guide on how to load the TF2 models in the Source SDK model viewer
Note: if you want to view a weapon, you might want to choose the one class whom the weapon belongs, preferably.
Step 3:If the model looks weird, check the box named "Normal Mapping" on the menu at the bottom.
To change pose, refer to the Step 3 of "Loading a Weapon". To change skin, refer to the fourth note, in the same step as above.
To load a weapon on standalone, simply use File > Load Model(Steam) just like with a character model- then follow the step 2 in "Giving a weapon to the character model:" underneath.
Note: According to Illuminatee., you can also do it by using File> Load Weapon (without a model loaded) but this as proven not working properly for me. Feel free to try both ways.
Giving a weapon to the character model:
Once you got the character, load a weapon model using File> Load Weapon in the top options.
Again on the big ROOT window, locate the folder named "Weapons", open it. Go in one of those sub-folders: c_model, v_model, w_model, and pick the one you wish to see.
Note: w_model are "world" models and therefore those you see in third person and either v_ are the ones you see in first person view...but I'm not sure, so... play around and see what looks best. c_models are both combined.
Note 2: The unlockables are not in every folder, so look around.
You'll notice the weapon floats ankwardly beside the character, who is in a standard idle pose. To change the pose to make him hold the weapon, change the tab in the menu at the bottom to "Sequence".
Note 3: Other tabs include "Render", "Model", "Flex", "Physics"... I suggest you only play with Render, Sequence and Model for simple viewing purposes.
To change the pose, use of of the numerous drop-down menus marked "ref" inside: you'll see a list of poses and animations. I suggest you try them out to see what they do, but the name is a good indication "Walking/swimming/standing/reloading" will tell you what the character does, and "PRIMARY/SECONDARY/MELEE" which weapon the character is holding.
Therefore, if you chose the Heavy's shotgun, pick up a pose/animation marked "SECONDARY" for him to properly hold it.
Note 4: Under the "Model" tab is a drop-down menu (the one under the class name) with "Skin 1" written inside. You can select Skin 1 to 4 in that menu: it'll change to model Team color from RED to BLU and from both shades of Übercharge skins depending on your pick.
There, that is pretty much all I can think of now. You can unload the weapon using the top "File" menu, go back to previous models, etc. Mostly, play around to learn, like I did, to see what does what. I hope this could help, and if I forgot something or made a terrible error, feel free to tell me!
Your friendly neighbourhood Battlemedic, Celebren
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woah thanks dude you are so awesome
I just started using the program and I'm testing out an item for practice, but when I load it in the Model Viewer, the texture doesn't show
The only engine TF2 is available under is "Source Engine MP" and it stays stuck on Half-Life 2. HELP D:
Is there any way I can get the Green, Blue, and Red lines out of the model view?
Thanks for the tutorial, mate!
But I'm having trouble with the Soldier and Spy model...
They won't budge. They stay on "ref" even if I select another move or taunt. I hear the sounds but no movement.
Think you can help me?
Thanks for your tutorial. I had to find out myself on how to have them wear hats. But thanks.
I use a third-party program to take the screenshots as the the "Make Screenshot" seems to hang the program.
Well, I have been taking screenshots of the modelviewer by simply using the PrintScreen button on my keyboard and pasting the resulting capture of my screen in something like MS Paint or Photoshop or Gimp (it's free, unlike Photoshop). It should take a perfect snapshot of what appears on your screen and you can save it without any loss of image quality if you pick a decent format (.jpg especially if you save with MS Paint will kill the quality of your image but .bmp in that case will do (it's heavier tough). I don't remember if Paint can save in this format but if you have Gimp or Paint.net or a similar program I suggest saving in .png)
Hope this can help you and sorry if I'm confusing you with that talk about image formats!
"Make Screenshot" don't work and the quality is very bad. Any solution ?
Hahah, I noticed. XD I tried again, and found out that using "Load Weapon" never worked for me on standalone : the weapon model appeared but it was always appearing badly on screen (like having the camera half inside the gun or being super ultra-zoomed on the bonesaw handle) and there was no way to make it rotate or unzoom. BUT, by simply using "Load Model" like for the characters, I was able to load a weapon on standalone and rotate/zoom/translate all around at leasure. :)
I edited my tutorial according to this new discovery. :)
Yeah thats one major flaw with the model viewer. Its extremely hard to get the camera in the position you want it