Tf2 model viewer guide

Quick guide on how to load the TF2 models in the Source SDK model viewer

How to use the model viewer to view TF2 models and weapons.


Loading a TF2 Model:

Step 1:

  • Go to your Team Fortress 2 bin folder.
  • Then in that folder select hlmv.exe
    (Screenshot 1)

Step 2:

  • Load a model using the top menu option File> Load Model (Steam): a window full of folders will open.
  • Scroll down until you find the folder named "player", open it.
  • Pick any one of the .mdl, depending on which class you want to see (don't pick the ones with "animations" in the name)

Note: if you want to view a weapon, you might want to choose the one class whom the weapon belongs, preferably.
(Screenshot 2)

Step 3:If the model looks weird, check the box named "Normal Mapping" on the menu at the bottom.
(Screenshot 3)


Basic workings of the Model Viewer:

  • To rotate around the model, left-click on it and move while keeping the button pressed.
  • To move the model in the space, hold SHIFT down, left-click on it and move while keeping the button pressed.
  • To zoom on the model, right-click on it and move while keeping the button pressed.
  • To move the lighting on the model, hold CTRL down, left-click on it and move while keeping the button pressed.

To change pose, refer to the Step 3 of "Loading a Weapon". To change skin, refer to the fourth note, in the same step as above.


Loading a Weapon:

To load a weapon on standalone, simply use File > Load Model(Steam) just like with a character model- then follow the step 2 in "Giving a weapon to the character model:" underneath.

Note: According to Illuminatee., you can also do it by using File> Load Weapon (without a model loaded) but this as proven not working properly for me. Feel free to try both ways.

Giving a weapon to the character model:
Step 1:
Once you got the character, load a weapon model using File> Load Weapon in the top options.

Step 2:
Again on the big ROOT window, locate the folder named "Weapons", open it. Go in one of those sub-folders: c_model, v_model, w_model, and pick the one you wish to see.
(screenshot 4)

Note: w_model are "world" models and therefore those you see in third person and either v_ are the ones you see in first person view...but I'm not sure, so... play around and see what looks best. c_models are both combined.
Note 2: The unlockables are not in every folder, so look around.

Step 3:
You'll notice the weapon floats ankwardly beside the character, who is in a standard idle pose. To change the pose to make him hold the weapon, change the tab in the menu at the bottom to "Sequence".

Note 3: Other tabs include "Render", "Model", "Flex", "Physics"... I suggest you only play with Render, Sequence and Model for simple viewing purposes.

To change the pose, use of of the numerous drop-down menus marked "ref" inside: you'll see a list of poses and animations. I suggest you try them out to see what they do, but the name is a good indication "Walking/swimming/standing/reloading" will tell you what the character does, and "PRIMARY/SECONDARY/MELEE" which weapon the character is holding. Therefore, if you chose the Heavy's shotgun, pick up a pose/animation marked "SECONDARY" for him to properly hold it.
(screenshot 5)

Note 4: Under the "Model" tab is a drop-down menu (the one under the class name) with "Skin 1" written inside. You can select Skin 1 to 4 in that menu: it'll change to model Team color from RED to BLU and from both shades of Übercharge skins depending on your pick.


There, that is pretty much all I can think of now. You can unload the weapon using the top "File" menu, go back to previous models, etc. Mostly, play around to learn, like I did, to see what does what. I hope this could help, and if I forgot something or made a terrible error, feel free to tell me!

Your friendly neighbourhood Battlemedic, Celebren

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Comments

  • DeadKnight150
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    2 years ago:

    woah thanks dude you are so awesome

  • Py-bun
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    2 years ago:

    I just started using the program and I'm testing out an item for practice, but when I load it in the Model Viewer, the texture doesn't show heres a screenshot

  • Sound of the Lyre
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    2 years ago:

    The only engine TF2 is available under is "Source Engine MP" and it stays stuck on Half-Life 2. HELP D:

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    I'm a secret agent man!
  • Superbros15
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    3 years ago:

    Is there any way I can get the Green, Blue, and Red lines out of the model view?

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    Up All Night To Get Lucky~
  • alpha00zero
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    4 years ago:

    Thanks for the tutorial, mate!

    But I'm having trouble with the Soldier and Spy model...

    They won't budge. They stay on "ref" even if I select another move or taunt. I hear the sounds but no movement.

    Think you can help me?

    Bananite
  • Darthrong
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    4 years ago:

    Thanks for your tutorial. I had to find out myself on how to have them wear hats. But thanks.

    I use a third-party program to take the screenshots as the the "Make Screenshot" seems to hang the program.

    Bananite
  • CelebrenIthil
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    4 years ago:
    Posted by Anonymous "Make Screenshot" don't work and the quality is very bad. Any solution ?

    Well, I have been taking screenshots of the modelviewer by simply using the PrintScreen button on my keyboard and pasting the resulting capture of my screen in something like MS Paint or Photoshop or Gimp (it's free, unlike Photoshop). It should take a perfect snapshot of what appears on your screen and you can save it without any loss of image quality if you pick a decent format (.jpg especially if you save with MS Paint will kill the quality of your image but .bmp in that case will do (it's heavier tough). I don't remember if Paint can save in this format but if you have Gimp or Paint.net or a similar program I suggest saving in .png)

    Hope this can help you and sorry if I'm confusing you with that talk about image formats!

    User Title
    Your friendly neighbourhood Ba
  • Anonymous
    4 years ago:

    "Make Screenshot" don't work and the quality is very bad. Any solution ?

  • CelebrenIthil
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    5 years ago:
    Posted by Illuminatee. Yeah thats one major flaw with the model viewer. Its extremely hard to get the camera in the position you want it

    Hahah, I noticed. XD I tried again, and found out that using "Load Weapon" never worked for me on standalone : the weapon model appeared but it was always appearing badly on screen (like having the camera half inside the gun or being super ultra-zoomed on the bonesaw handle) and there was no way to make it rotate or unzoom. BUT, by simply using "Load Model" like for the characters, I was able to load a weapon on standalone and rotate/zoom/translate all around at leasure. :)

    I edited my tutorial according to this new discovery. :)

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    Your friendly neighbourhood Ba
  • Illuminatee.
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    5 years ago:
    Posted by CelebrenIthil
    Posted by Illuminatee. Pretty good tutorial overall.
    (I'm not certain but so far I haven't been able to load a weapon model on standalone correctly so I suggest to try by yourself)
    Just goto the file drop down list in the top left corner and hit load weapon. Then goto the weapons folder and pick your weapon. Works perfectly for me all the time. Just send me a pm if you cant get it to load.
    Thank you! I have been able to make a weapon appear but it appeared jumbled/the viewer "camera" was inside the model or something, and I was unable to move it or unzoom. Maybe it was a one-time problem: I'll try again since you tell me it works and, I'll edit the tutorial accordingly! Thank you for the input!

    Yeah thats one major flaw with the model viewer. Its extremely hard to get the camera in the position you want it

    User Title
    Gator bewtz wit da pimpd out g

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CelebrenIthil
Made the whole tutorial
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Illuminatee.
Loading weapons

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CelebrenIthil
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