My tutorial For Jumping Tricks on Dustbowl
[title] Dustbowl Elite Jumping Tricks [/title]
[u]This is part 1 of a guide to be a stealthy jumper on dustbowl[/u]
This guide is divided into the stages of DustBowl, so its easier to navigate. [b] I edited the screenshots so you can folow them in steps[/b] [u][i] After a walktrough of the jump, i will specify what classes should use this to thier advantage[/u][/i]
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[b][u] SCREENSHOT LEGEND[/b][/u]
[b] GREEN:[/b][i]WALK/RUN[/i] [b] RED:[/b][i] JUMP[/i] [b] BLUE "X":[/b][i] LAND HERE[/i] [b] OTHER COLOURS:[/b][i] INSTRUCTIONS/DIRECTIONS[/i]
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[u] Before we begin, I remind you to use the duck/jump combonation ALWAYS when trying to make any of these jumps, cause for most of em you'd probably not get to the place u want-----Also keep in mind that different classes have diffentt speeds so a heavy might not make the jump a pyro could[/u]<<<
[b][u][i] STAGE 1 [/b][/u][/i]
[b][u]REFER TO SCREENSHOT >>A<<[/b][/u]
This Jump is fairly common with many Tf2 players that have a conciderable amount of skill.
For this jump most players on the BLUE team will do this, There will be a small faucet like pipe where u can make your first jump on, then move toward the wheel and make your second hop, look to the right and see that there is a small board sticking out of the sniper ledge, hop aboard that and your up there.
[i] I recommend that spies, demos or pyros use this, because for demos and spies there will be a chance that there will be a sentry on one of the ledges, and for pyros, you can flank the enemy and begin cappin that point[/i]
[b][u]REFER TO SCREENSHOT >>B<<[/b][/u]
This jump is VERY Difficult, and you need a lot of luck for this one u might not always make it, Duck/jump is The key to this one.
You will start off at a ledge overlooking the final control point for stage 1, there will be a sniper ledge, just barley out of reach, you will need to run as fast as possible for this one ( if your not a scout), Time your jump so right before you go over the edge, you make the jump. Try to aim yourself at the Board that is sticking out of the sand. You will keep sliding off slowly, hold your forward button untill this stops, when it does just make the final jump and your home free.
[i] I reccomend this to the Red team, because usually the blue offence will set up in that tunnel with the door, spies are too slow to do this, but pyros have the perfect speed and can wreak havock in the tunnels @ close range[/i]
[b][u]REFER TO SCREENSHOT >>C<<[/b]/[/u]
This jump is personally my favorite, best for spies and pyros with a backburner, this one is moderatly hard.
Red team spies and pyros will love this, start at the doors to the tunnel and look to your left you will see some support struts, run along the first one and duck/jump the gap to the second one, turn left again and you will see 2 barrels, jump on the little nook on the coner and jump up again on the barrel, the rest is pure fun and killing xD
[i] Like i said b4 this one is good for spies and pyros, but if you want to go extreme, you can bring in an uber that way also, uber heavy or pyro will cause the most terror [/i]
[b][u][i] STAGE 2[/b][/u][/i]
[b][u]REFER TO SCREENSHOT >>D<<[/b][/u]
This one is Probably the easiest, but speed is good for this one to get a quick capture.
Blue on offence will normally go around and up the stairs, but why go there when theres a shorter path, jump up on the barrel that is knocked over, then there will be one standing upright, jump on that one and then one more hop and the cap is yours.
[i] Speed is the Best part about this one, with its simplicity you can master this one on your first try, any class can use this, espesially the heavys stubby little legs will jump better than run around [/i]
[b][u]REFER TO SCREENSHOT >>E<<[/b][/u]
Very very common with almost every tf2 player, This one is just as easy as the last and almost identical, it is like the Counter attack against Manuever "D"
Red on defence will Love this in-case of an emergency, there will be a pile stacked wheels near the opposite side of the location of manuever "D". Jump up onto the wheel that is leaning on the rest, then make the second jump onto the stack, the final jump will take you ontop of the capture point.
[b][u][i] REMEMBER IF THE EXPLANATION WAS TOO COMLICATED YOU CAN FOLOW ALONG WITH MY SCREENSHOTS {CLICK TO ENLARGE}[/b][/u][/i]
[b][u][i] THIS IS THE END OF MY FIRST PART OF MY TUTORIAL------- Hope you found it usefull =D[/b][/u][/i]







