How to Make High Quality Textures

What you need for this tutorial:

  • Photoshop
  • Vtf Plugin
  • Note: I recommend to increase the texture size to 2048x2048 before skinning. Tries revealed little to no quality lost. Note2: Using this dramatically increase the texture quality but incredibly increase the texture size.

    When you are about to save your texture, save it as a vtf, then choose in "template": Uncompressed texture. Leave the rest like it is. There. You just made an uncompressed texture. Increasing the texture size help a lot. But increasing the texture size only won't do the trick.

    Runningdagger

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    Comments

    • Beaver_King avatar
      Beaver_King Offline
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      6 years ago:

      I dont get why anyone would save .vtf's in photoshop... saving textures with this vtf plugin yields such large file sizes... if you export a 32bit .tga from photoshop and import it into VTFedit and then save it to .vtf file it will be considerably smaller in size... if you export to .tga and then place it in the sourcesdk_content\materialsrc\ folder and drag/drop the .tga onto the vtex.exe in your sourcesdk\bin folder it will be even smaller than with VTFedit...

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    • SamFisher avatar
      SamFisher Offline
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      6 years ago:

      How do i know the texture size???

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    • DDbrother821 avatar
      DDbrother821 Offline
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      6 years ago:
      Posted by Ratchet66 It was a problem with the resolution.I used 4096x4069 but when I decreased it to 2048x2048 it worked.

      Oh yeah. You can't do it with such a high resolution. It needs too much memory and Photoshop don't like that.

      Runningdagger
    • Ratchet66 avatar
      Ratchet66 Offline
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      6 years ago:

      It was a problem with the resolution.I used 4096x4069 but when I decreased it to 2048x2048 it worked.

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    • DDbrother821 avatar
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      6 years ago:
      Posted by Ratchet66 When I try to save an Uncompressed Texture or an Uncompressed Texture with Alpha I get an error saying: Could not save as "C:\...\v_sniperrifle.vtf" because vlImageCreateSingle() failed.

      I never had this problem before. Just make sure your file has a "Background" layer and its size is a multiple of 2 (256,512,1024,2048 etc)

      Runningdagger
    • Ratchet66 avatar
      Ratchet66 Offline
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      6 years ago:

      When I try to save an Uncompressed Texture or an Uncompressed Texture with Alpha I get an error saying:

      Could not save as "C:...\v_sniperrifle.vtf" because vlImageCreateSingle() failed.

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    • DDbrother821 avatar
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      7 years ago:
      Posted by Ratchet66 The problem was saving the texture in 2048x2048 resolution in photoshop.What I did was open the texture in another similar program,save it at 2048x2048 resolution(this one allowed me to do it), open it in photoshop and then save it as an uncompressed texture.

      It would be a bad idea to do this unless you saved it first in a png format. After trying to save a 4096x4096 texture, i just got the same problem (not enough ram)

      Runningdagger
    • Ratchet66 avatar
      Ratchet66 Offline
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      7 years ago:

      The problem was saving the texture in 2048x2048 resolution in photoshop.What I did was open the texture in another similar program,save it at 2048x2048 resolution(this one allowed me to do it), open it in photoshop and then save it as an uncompressed texture.

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    • DDbrother821 avatar
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      7 years ago:
      Posted by Ratchet66 When I try this it says that the file could not be saved because I don't have enough RAM

      Never happened to me. Maybe its because you really don't have enough RAM? I believe saving a texture uncompressed like this take a lot of RAM. However, if you have enough ram to run Photoshop, you should be fine.

      Runningdagger
    • Ratchet66 avatar
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      7 years ago:

      When I try this it says that the file could not be saved because I don't have enough RAM

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    Details

    Genre
    Texturing
    Difficulty Level
    Beginner

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    Date Added
    7 years ago
    Date Modified
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