Here's the script that used when your compiling the animation. You can use this one if you wish, but don't forget to change the (Character) and (Animation) parts.
// defining the upaxis is needed for maya exports $upaxis Z
$definevariable infoNode "(Character)Info" $include "(Character)_definebones.qci"
// include the file that sets up the ikchains $include "../../TF_animation_rules/ruleshierarchy.qci" $include "../../TF_animation_rules/TF_macros_list.qci"
$sequence (Animation) "(Animation)" snap fps 30
Useful links (click on the text):
Check out the Heavy Flip Taunt that I made last year. Taunt Page
Thanks for reading