How To Make A Custom Team Fortress 2 Taunt

This step by step tutorial will teach you how to make your own taunt animations in Blender as well as compiling them for Team Fortress 2.

Here's the script that used when your compiling the animation. You can use this one if you wish, but don't forget to change the (Character) and (Animation) parts.

// defining the upaxis is needed for maya exports $upaxis Z

$modelname player/(Character)_animations.mdl

$includemodel player/(Character)_animations2.mdl

$definevariable infoNode "(Character)Info" $include "(Character)_definebones.qci"

// include the file that sets up the ikchains $include "../../TF_animation_rules/ruleshierarchy.qci" $include "../../TF_animation_rules/TF_macros_list.qci"

$pushd "../animations"

$sequence (Animation) "(Animation)" snap fps 30

Useful links:

Blender Download Page: http://www.blender.org/download/get-blender/</a> Blender SMD and DMX addons: http://code.google.com/p/blender-smd/</a> GUIStudioMDL and instructions: http://www.wunderboy.org/apps/guistudiomdl2.php</a>

GCFScape: http://nemesis.thewavelength.net/index.php?p=26</a>

Notepad++: http://notepad-plus-plus.org/download/v6.1.1.html</a>

Check out the Heavy Flip Taunt that I made last year. Taunt Page

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Comments

  • IDunnoyou's Levels
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    Posted 1 year ago

    I Need your copy of Blender.

    My Copy was SELF AWARE!

    Bananite
  • Anonymous
    Posted 2 years ago

    how do i u turn it into a Mdl file?

  • Griff's Levels
    • P1: Beggar
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    Posted 2 years ago

    Posted by Anonymous in GuiStudioMDL do i need Ep1 or orangebox for this to work

    7:17 There's your answer. You only need Team Fortress 2 for this to work.

    That Bloke With The Red Beard
  • Anonymous
    Posted 2 years ago

    in GuiStudioMDL do i need Ep1 or orangebox for this to work

  • Griff's Levels
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    Posted 2 years ago

    Posted by Your_Breakfast For the part where you import to Source Engine to get the stuff, the Source Engine doesn't show on mine. What should I do?

    Did you install the addon and save it as a default setting?

    That Bloke With The Red Beard
  • Gruntman441's Levels
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    Posted 2 years ago

    For the part where you import to Source Engine to get the stuff, the Source Engine doesn't show on mine. What should I do?

    I am delicious
  • Griff's Levels
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    Posted 2 years ago

    Posted by ThemSnipers Hey one question, how can i change the FPS? You say in your video it's on the right, but i cant seem to find that.

    By default you should be on the camera tab. There you'll find the Frame Rate menu.

    http://i.imgur.com/fSBPh.png

    That Bloke With The Red Beard
  • ThemSnipers's Levels
    • P1: Beggar
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      Account Age: 2 years
    Posted 2 years ago

    Hey one question, how can i change the FPS? You say in your video it's on the right, but i cant seem to find that.

    Bananite
  • Griff's Levels
    • P1: Beggar
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    Posted 2 years ago

    Posted by Zenamez Fantastic tutorial. I was put off making animations when I first looked at 3DS max and the lack of extremely noob friendly guides- This has made me want to animate again :P. Any chance of a release for that sniper's "Two fingers to the wind" taunt?

    Sure. I fixed a couple of frames in animation shortly after I posted the tutorial.

    Thanks for the comment.

    That Bloke With The Red Beard
  • Zenamez's Levels
    • P2: Drudge
      Points: 2,144
    • A5: Veteran
      Account Age: 5 years
    Posted 2 years ago

    Fantastic tutorial. I was put off making animations when I first looked at 3DS max and the lack of extremely noob friendly guides- This has made me want to animate again :P. Any chance of a release for that sniper's "Two fingers to the wind" taunt?

    An imaginative use of words!

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Griff's Levels
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Griff
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Rating

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Additional Info

Genre
3D Animation, Coding/Scripting, Compiling
Difficulty Level
Intermediate

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Date Added
2 years ago
Date Modified
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