This step by step tutorial will teach you how to make your own taunt animations in Blender as well as compiling them for Team Fortress 2.
Here's the script that used when your compiling the animation. You can use this one if you wish, but don't forget to change the (Character) and (Animation) parts.
// defining the upaxis is needed for maya exports $upaxis Z
$modelname player/(Character)_animations.mdl
$includemodel player/(Character)_animations2.mdl
$definevariable infoNode "(Character)Info" $include "(Character)_definebones.qci"
// include the file that sets up the ikchains $include "../../TF_animation_rules/ruleshierarchy.qci" $include "../../TF_animation_rules/TF_macros_list.qci"
$pushd "../animations"
$sequence (Animation) "(Animation)" snap fps 30
Useful links:
Blender Download Page: http://www.blender.org/download/get-blender/ Blender SMD and DMX addons: http://code.google.com/p/blender-smd/ GUIStudioMDL and instructions: http://www.wunderboy.org/apps/guistudiomdl2.php
GCFScape: http://nemesis.thewavelength.net/index.php?p=26
Notepad++: http://notepad-plus-plus.org/download/v6.1.1.html
Check out the Heavy Flip Taunt that I made last year. Taunt Page
Thanks for reading


