TF2 Bucket Style Icons

This is for 3dsmax only.

Users of 3dsmax can use this to render TF2 backpack icons in the style of the original bucket icons with more defined light falloff. This can be done in model viewer as it normally is but there is no proper support for doing so and the mask needs to be made which is never perfect.

The icon created will look much better when transparent as none of the edges will bleed into the background and the mask will be 100% accurate.

Download includes the 3dsmax scene file. Compatible with 2008 and up. No third party plug-ins/scripts required.

Instructions

  1. Open (ignore texture warnings), delete placeholder, import or merge model and centre it the grid if it isn't already.
  2. (Optional) Reposition the Omni light to how you want it. Will only affect phong.
  3. Open the material editor and change the two materials in 'Falloff' to yours and change the mask. If you don't have one right click on it and click 'Clear' or untick it. You can add a Bump map if you want although they sometimes make the light edges look more jagged. Just remember to use Normal Bump and check as Tangent.
  4. Change angle of perspective view or rotate model to how you want it to look and hit F9.

You can adjust the render settings to how you like and include more advanced lighting if needed.

NOTE: Remember to save render as TGA 32-Bit otherwise the alpha mask will be lost. It is also best to render both the 512x512 and 128x128 by changing the output size instead of rendering the 512 and then re-sampling it to 128.

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Comments

  • 404: User Not Found's Levels
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    Posted 5 months ago

    Posted by TheFastLearnerScout

    How to use this file? which programs needed?

    Autodesk 3DS Max.

    http://www.unfgaming.net
  • TheFastLearnerScout's Levels
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    Posted 5 months ago

    How to use this file? which programs needed?

    A 13 year old idiot
  • 404: User Not Found's Levels
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    Posted 1 year ago

    This file doesn't seem to work in 3ds Max 2011 (32-bit).

    I load the ".scene" file up and it crashes.

    I try loading the file up as a Material to add the bucket style lighting, the model goes pitch black.

    Why doesn't this work with 3ds Max 2011?

    EDIT: Weird, just tried it again, one final time, to see if it would crash my 3ds Max....and it didn't. Nevermind!

    http://www.unfgaming.net
  • Healsman's Levels
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    Posted 2 years ago

    are you a wizard?

    Fixer-Upper
  • Rozzy85's Levels
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    Posted 2 years ago

    Woops, I meant to say 'Merge' instead. Some people may need to use import though if it's another format.

    Bananite
  • bouma's Levels
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    Posted 2 years ago

    import model

    what model?

    sentry sapping my spy!
  • 404: User Not Found's Levels
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    Posted 2 years ago

    What an excellent tutorial/tool! I'm gonna use this to re-do the renders of my skin submissions :D

    Hopefully this stuff works in 3DS Max 9...

    http://www.unfgaming.net
  • Rozzy85's Levels
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    Posted 2 years ago

    Posted by BrainZ

    This will come in handy. The falloff you set looks a tad too sharp if you ask me though.

    It is sharp but then I wanted it to be. The original bucket icons had sharp light falloff. Anyone who wants softer light can easily adjust as they wish.

    Bananite
  • Nekture's Levels
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    Username
    Nekture
    Posted 2 years ago

    This will come in handy. The falloff you set looks a tad too sharp if you ask me though.

  • Sgt. Marbles's Levels
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    Posted 2 years ago

    This will Help TF2 Skinners Alot.

    hl2.exe has stopped working

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Rozzy85 (Creator/Co-creator)
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Rating

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Based off 5 rating(s)

Additional Info

Genre
3D Art & Rendering

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9
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6,061
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Date Added
2 years ago
Date Modified
2 years ago

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