Team Fortress 2

TF2 Team color bug.

Certain models have bugged team coloring such as the Bat Outta Hell and the Half Zatoichi. The Half Zatoichi has the player's arms stuck on red while the Bat Outta Hell has the arms of the opposing team (except the universal style that remains red).

Is it possible to have these fixed?

Oh noes! You're not a Member!

Want access to cool stuff? As a member you can:

  • Post. Give the submitter your thoughts on this Thread.
  • Say Thanks. Show your appreciation by sending the submitter points.
  • Stamp Posts. Let other posters know what you think of their posts.
  • Rate. Give this Thread a rating out of 10.
  • Flag. Alert moderators and warn members of a problem with this Thread.
  • Vote. Vote the submitter for the Monthly Awards.
  • Subscribe. Get notified when this submitter submits again.

Interested? Register or Login

Replies

  • You must be a member
  • FlameRice avatar
    FlameRice Offline
    328 points Ranked 9692nd
    Member Joined 3 years ago

    the half-zatoichi is impossible to fix :/

    • Funny x 1
    • Disagree x 2
    the Rice Whisperer avatar
    User Title
    the Rice Whisperer
  • Ganryu avatar
    Ganryu avatar Offline
    1,909 points Ranked 2031st
    Super Moderator Joined 6 years ago
    Ganryu avatar
    Ganryu
    Helpful Toastie

    Posted by FlameRice the half-zatoichi is impossible to fix :/

    It's only impossible if you don't know how to recompile the view model with the proper settings to fix the team color bug with the arms. The same applies to the Bat Outta Hell.

  • Gintoki Sakata avatar
    Gintoki Sakata Offline
    2,716 points Ranked 1381st
    Member Joined 3 years ago

    Posted by Ganryu

    Posted by FlameRice the half-zatoichi is impossible to fix :/

    It's only impossible if you don't know how to recompile the view model with the proper settings to fix the team color bug with the arms. The same applies to the Bat Outta Hell.

    The half zatoichi can't be fixed the blood texture is on the slot used be blu (and it is a c_model) but the bat outta hell i think it can be fixed (most be some typo on the qc)

    • Disagree x 1
    I'm back.
  • Ganryu avatar
    Ganryu avatar Offline
    1,909 points Ranked 2031st
    Super Moderator Joined 6 years ago
    Ganryu avatar
    Ganryu
    Helpful Toastie

    Posted by Gintoki Sakata

    Posted by Ganryu

    Posted by FlameRice the half-zatoichi is impossible to fix :/

    It's only impossible if you don't know how to recompile the view model with the proper settings to fix the team color bug with the arms. The same applies to the Bat Outta Hell.

    The half zatoichi can't be fixed the blood texture is on the slot used be blu (and it is a c_model) but the bat outta hell i think it can be fixed (most be some typo on the qc)

    The Half Zatoichi can be fixed by recompiling it with the proper setup, dude. It might require a bit more work than intended (or in some cases, more than what others care to do), but recompiling it after setting it properly would fix the issue. Claiming it as being impossible wouldn't be right, as a proper recompile would indeed fix the problem that's currently present with it. And as stated before, the same thing applies to the Bat Outta Hell.

  • Game Zombie avatar
    Game Zombie Offline
    5,584 points Ranked 674th
    Member Joined 6 years ago

    Posted by Ganryu

    Posted by Gintoki Sakata

    Posted by Ganryu

    Posted by FlameRice the half-zatoichi is impossible to fix :/

    It's only impossible if you don't know how to recompile the view model with the proper settings to fix the team color bug with the arms. The same applies to the Bat Outta Hell.

    The half zatoichi can't be fixed the blood texture is on the slot used be blu (and it is a c_model) but the bat outta hell i think it can be fixed (most be some typo on the qc)

    The Half Zatoichi can be fixed by recompiling it with the proper setup, dude. It might require a bit more work than intended (or in some cases, more than what others care to do), but recompiling it after setting it properly would fix the issue. Claiming it as being impossible wouldn't be right, as a proper recompile would indeed fix the problem that's currently present with it. And as stated before, the same thing applies to the Bat Outta Hell.

    Either have the blood or make your arms turn blue after killing some one. Your choice.

    • Agree x 1
  • Devieus avatar
    55,690 points Ranked 63rd
    41 medals 1 legendary
    • 1st Place - Tutorial Contest Medal icon
    • Time Traveler Mapping Contest Submitter Medal icon
    • GAMEBANANA Spray Contest Entrant Medal icon
    • Tutor of the Month, January 2013 Medal icon
    • Winter Props/Prefabs Contest Entrant Medal icon
    • Winter Sprays Contest Entrant Medal icon
    • Useful Props & Prefabs Contest Entrant Medal icon
    • Sci-Fi Skinning Contest Entrant Medal icon
    • Sci-Fi Concepts Contest Entrant Medal icon
    Moderator Joined 5 years ago

    Posted by Ganryu

    Posted by Gintoki Sakata

    Posted by Ganryu

    Posted by FlameRice the half-zatoichi is impossible to fix :/

    It's only impossible if you don't know how to recompile the view model with the proper settings to fix the team color bug with the arms. The same applies to the Bat Outta Hell.

    The half zatoichi can't be fixed the blood texture is on the slot used be blu (and it is a c_model) but the bat outta hell i think it can be fixed (most be some typo on the qc)

    The Half Zatoichi can be fixed by recompiling it with the proper setup, dude. It might require a bit more work than intended (or in some cases, more than what others care to do), but recompiling it after setting it properly would fix the issue. Claiming it as being impossible wouldn't be right, as a proper recompile would indeed fix the problem that's currently present with it. And as stated before, the same thing applies to the Bat Outta Hell.

    Team coloring works by '$texturegroup', the Half-zatoichi uses the '$texturegroup' for the bloody version (you know, after you kill someone); the utilization, if not in the scripts, is hardcoded in the game.

    Recompiling with a proper setup will only do the exact same, I would know, I wrote the book on it.

    I don't know about the bat though, if viewmodels are swapped, best go along with it.

    Sentinel of the TV remote avatar
    User Title
    Sentinel of the TV remote

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Submitter

TheMann avatar
TheMann Offline
3,480 points Ranked 1104th
Member Joined 3 years ago

TheMann

Category

Stats

Posts
6
Views
1,111
Date Added
3 years ago

WiPs by TheMann

None found

More Help Threads