TF2 Team color bug.

Certain models have bugged team coloring such as the Bat Outta Hell and the Half Zatoichi. The Half Zatoichi has the player's arms stuck on red while the Bat Outta Hell has the arms of the opposing team (except the universal style that remains red).

Is it possible to have these fixed?

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  • FlameRice avatar
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    2 years ago:

    the half-zatoichi is impossible to fix :/

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    2 years ago:

    Posted by FlameRice the half-zatoichi is impossible to fix :/

    It's only impossible if you don't know how to recompile the view model with the proper settings to fix the team color bug with the arms. The same applies to the Bat Outta Hell.

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    2 years ago:

    Posted by Ganryu

    Posted by FlameRice the half-zatoichi is impossible to fix :/

    It's only impossible if you don't know how to recompile the view model with the proper settings to fix the team color bug with the arms. The same applies to the Bat Outta Hell.

    The half zatoichi can't be fixed the blood texture is on the slot used be blu (and it is a c_model) but the bat outta hell i think it can be fixed (most be some typo on the qc)

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    2 years ago:

    Posted by Gintoki Sakata

    Posted by Ganryu

    Posted by FlameRice the half-zatoichi is impossible to fix :/

    It's only impossible if you don't know how to recompile the view model with the proper settings to fix the team color bug with the arms. The same applies to the Bat Outta Hell.

    The half zatoichi can't be fixed the blood texture is on the slot used be blu (and it is a c_model) but the bat outta hell i think it can be fixed (most be some typo on the qc)

    The Half Zatoichi can be fixed by recompiling it with the proper setup, dude. It might require a bit more work than intended (or in some cases, more than what others care to do), but recompiling it after setting it properly would fix the issue. Claiming it as being impossible wouldn't be right, as a proper recompile would indeed fix the problem that's currently present with it. And as stated before, the same thing applies to the Bat Outta Hell.

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    2 years ago:

    Posted by Ganryu

    Posted by Gintoki Sakata

    Posted by Ganryu

    Posted by FlameRice the half-zatoichi is impossible to fix :/

    It's only impossible if you don't know how to recompile the view model with the proper settings to fix the team color bug with the arms. The same applies to the Bat Outta Hell.

    The half zatoichi can't be fixed the blood texture is on the slot used be blu (and it is a c_model) but the bat outta hell i think it can be fixed (most be some typo on the qc)

    The Half Zatoichi can be fixed by recompiling it with the proper setup, dude. It might require a bit more work than intended (or in some cases, more than what others care to do), but recompiling it after setting it properly would fix the issue. Claiming it as being impossible wouldn't be right, as a proper recompile would indeed fix the problem that's currently present with it. And as stated before, the same thing applies to the Bat Outta Hell.

    Either have the blood or make your arms turn blue after killing some one. Your choice.

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    2 years ago:

    Posted by Ganryu

    Posted by Gintoki Sakata

    Posted by Ganryu

    Posted by FlameRice the half-zatoichi is impossible to fix :/

    It's only impossible if you don't know how to recompile the view model with the proper settings to fix the team color bug with the arms. The same applies to the Bat Outta Hell.

    The half zatoichi can't be fixed the blood texture is on the slot used be blu (and it is a c_model) but the bat outta hell i think it can be fixed (most be some typo on the qc)

    The Half Zatoichi can be fixed by recompiling it with the proper setup, dude. It might require a bit more work than intended (or in some cases, more than what others care to do), but recompiling it after setting it properly would fix the issue. Claiming it as being impossible wouldn't be right, as a proper recompile would indeed fix the problem that's currently present with it. And as stated before, the same thing applies to the Bat Outta Hell.

    Team coloring works by '$texturegroup', the Half-zatoichi uses the '$texturegroup' for the bloody version (you know, after you kill someone); the utilization, if not in the scripts, is hardcoded in the game.

    Recompiling with a proper setup will only do the exact same, I would know, I wrote the book on it.

    I don't know about the bat though, if viewmodels are swapped, best go along with it.

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