How to set up mvm map?

An example or vmf explaining would help

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KiLlEr10312
9 months ago

I am currently working on a mvm map, which I hope will be the best of the week because a lot of work is going into it. So far i'm a little stumped on how to even set up the gamemode. Were the robots and tanks will spawn, robot pathing and objective's location. Above all else, it's fine for now. But when I try to start the gamemode after compiling, I am unable to move due to console enforcing 32 maxplayers; which is fine I can fix this myself. But I am really confused on setting up this gamemode. A prefab or example map would really be helpful! Thanks.

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  • Antirest's Levels
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    Posted 9 months ago

    After digging around, I have found the following:

    https://developer.valvesoftware.com/wiki/Tf_logic_mann_vs_machine - This entity allows you to mark a map for the MVM gamemode.

    The brushes and the other things I have found are below:

    func_upgradestation just in front of the station.

    phys_ragdollmagnet renamed as "hatch_ragdoll_magnet" for the hatch drop

    info_player_teamspawn renamed as "spawnbot" and team set to 'Blue'

    func_respawnroom renamed as "respawnroom_offensive" and set to Blue. (Tank) (Tanks run on a path_track)

    prop_dynamic with the model robot_hologram.mdl for showing the players the paths the robots will take.

    func_respawnroomvisualizer for the dropdown?

    prop_dynamic with the model 'mvm_upgrade_sign.mdl' for the rotating sign next to the station.

    boss_deploy_relay

    That is all I could find. I suggest decompiling a few official MVM maps as no other source would be better for learning than the pros themselves. I suggest BSPSource and the map mvm_mannworks. I wish you luck in creating a new MVM map.

    P.S. Sorry, if you find italicized words, put a underscore before/after them in the entity objects box and you'll probably find them.

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    Posted 9 months ago

    Posted by Antirest

    After digging around, I have found the following:

    https://developer.valvesoftware.com/wiki/Tflogicmannvsmachine - This entity allows you to mark a map for the MVM gamemode.

    The brushes and the other things I have found are below:

    func_upgradestation just in front of the station.

    physragdollmagnet renamed as "hatchragdoll_magnet" for the hatch drop

    infoplayerteamspawn renamed as "spawnbot" and team set to 'Blue'

    funcrespawnroom renamed as "respawnroomoffensive" and set to Blue. (Tank) (Tanks run on a path_track)

    propdynamic with the model robothologram.mdl for showing the players the paths the robots will take.

    func_respawnroomvisualizer for the dropdown?

    propdynamic with the model 'mvmupgrade_sign.mdl' for the rotating sign next to the station.

    bossdeployrelay

    That is all I could find. I suggest decompiling a few official MVM maps as no other source would be better for learning than the pros themselves. I suggest BSPSource and the map mvm_mannworks. I wish you luck in creating a new MVM map.

    P.S. Sorry, if you find italicized words, put a underscore before/after them in the entity objects box and you'll probably find them.

    If you put a "\" before an _ it will make it work.

    Example: sv_cheats 1

    Anyways, what you said looks useful.

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