Vertex File Error

So I got that grenade launcher skin I made working, but now I'm getting Vertex errors

By Sir Rexius Sarcasticus 9 months ago

Error Vertex File for 'weapons/cmodels/cgrenadelauncher/c_grenadelauncher.mdl' checksum 1084929149 should be 1006409133 This has been encountered before, alot of people had it with the medic model at the same time for some reason. Finally got that .smd plugin on blender working, its probably that or the fact that I'm using blender in the first place.

God damned freeware.

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  • Devieus's Levels
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    Posted 9 months ago

    Don't you go hating on Blender, it's proper stuff.

    Now, when does this occur?

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    Sentinel of the TV remote
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    Posted 9 months ago

    Posted by Devieus

    Don't you go hating on Blender, it's proper stuff.

    Now, when does this occur?

    In TF2, whenever a grenade launcher is spawned, such as in loadout, or when someone is playing as demoman. I'm sure you can find some topics about the same problem with the medic model a few months back, not that any proper solutions have be found other then delete your TF folder. In HLMV, I get an error message, "Error loading model!", and for whatever amount of time I have that error message open, HLMV stays active. The second I close the error message window down, Xing out of it or otherwise, HLDM crashes.

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    Posted 9 months ago

    This might be related to the animations, hard to say, does StudioMDL actually give any errors?

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    Posted 9 months ago

    If you're unhappy using Blender then its very easy to get 3ds Max for free by signing up for the Autodesk education system. I personally don't know blender at all, I've never used it... I used GIMP for a long time and bascially its very good, but I do use Photoshop too now because unfortunately there are certain things that just cannot be done in GIMP (or not so easily at least) I could imagine the same would be true for Blender vs. Max

    That aside, there are TWO very major advantages to signing up to Autodesk and using Max:

    1) For all Source models and mapping you can dl and install for free the WallWorm ModelTools script. This is a great little plugin (script) that takes a huge part of the headache out of model export and compiling, letting you concentrate more on the modeling itself. It works in conjunction with the SDK, SMD exporter and MDL compiler to automatically create your .qc file (from the properties you select in WWMT) and compiles the models/textures directly into your game folders from Max. Just recently they've even added a script that allows you to bake multiple objects sharing the same UVW space into one texture - a feature sadly lacking for too long in Max. WallWorm has been hugely expanded recently, so as well as all the model compiling tools you now have a huge array of tools for making whole maps in Max.

    2) The second major advantage is that signing up for the Autodesk education programme not only gives you access to 3ds max, but also to Maya, Mudbox, MotionBuilder, Softimage (not that you'd EVER want to!!) and many more (It looks like Valve are switching over to Maya officially now, so it may be a good time to think about getting that as well). Its really very easy to sign up and you will be able to use the complete versions of all of these products for free for 3 years. It only takes a few minutes to fill in all the info they ask for (name, address, etc - not much really) and you'll get the software key given to you immediately. Only one thing - THIS SYSTEM IS NOT FOR COMMERCIAL USE, IF YOU MAKE MONEY YOU SHOULD PAY THEM.

    http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=17397962

    (Autodesk education page)

    Messiah
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