A quick question

How to compile models so you can use them in the Source SDK

By blackthesnivy 9 months ago

I want to try to add a model to TF2 for use in a map I'm making. I've tried using Studio Compiler, but I can't figure it out. I have the VTFs and everything, but the program I was using needs a QC file. Any ideas or help would be great.

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  • Devieus's Levels
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    Devieus
    Posted 9 months ago

    Obviously you don't have everything, clearly you lack this QC.

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  • blackthesnivy's Levels
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    Posted 9 months ago

    But how do I compile the models? Studio Compiler confuses me really badly. >__>

    Bananite
  • Loyen's Levels
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    Posted 9 months ago

    Use GUIStudioMDL. Never used studio thing, but I like this one, easy and simple.

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    [law-yen, loi-en]
  • blackthesnivy's Levels
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    Posted 9 months ago

    Yeah, I think I know what you're talking about. It's in the Source SDK stuff. Thanks guys!

    Bananite
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    Posted 9 months ago

    If you use 3ds max I hightly recommend getting WallWormModelTools:

    http://dev.wallworm.com/topic/2/wallwormmodel_tools.html

    WallWorm is a max script that lets you compile models and model textures directly from 3dsmax. There is no need to manually create the .qc fiels and saves you a huge amount of time, letting you concentrate on the modeling rather than wasting time with the compile process.

    It also has a huge set of tools that let you make maps directly in 3dsmax... you can compile your maps directly from max to .bsp or export them to vmf for use in hammer. This lets you make your models "in situ" next with your brush geometry in max, and a proxy system lets you reuse the model throughout the map.

    The qc file is like the "master" file... the qc contains all the information needed to compile your model, including the smds that you will need, the texture paths, the hitboxes and attachments.

    If you dont use something like WallWorm, the qc needs to be made manually.

    Good Luck

    Messiah
  • blackthesnivy's Levels
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    Posted 9 months ago

    I have one problem, it doesn't keep both of the textures. It only keeps the face texture, and the rest is white. Any ideas? Edit: Fixed it, never mind.

    Bananite
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