Posted by Devieus
From what I can tell it's already team colored, are you making a new mesh or something?
I don't think it's team colored, there's only scouthands.vmt there's no scouthands_blue.vmt... And honestly I'm still fairly new to this so I have no idea what a "mesh" is D:.
Posted by Devieus
The QC file says:
$texturegroup skinfamilies
{
{"models/player/scout/scout_hands.vmt"
"models/player/scout/scout_red.vmt"
}
{"models/player/scout/scout_hands.vmt"
"models/player/scout/scout_blue.vmt"
}
}
The 'scout_red' and 'scout_blue' parts are the sleeves, I bet; 'scout_hands' is probably the fleshy part.
I guess I didn't explain it well.. I'm trying to color the white bandages around the hand.
Posted by K@rt
Ive been trying to get this damn model to decompile for about 30 mins and it simply doesnt want to, so I can't check directly. And I'm not very famaliar with tf2 models unfortuneatly.
Going back to your first post you said you got 2 smd files and the qc when you decompiled the arms and when you tried to recompile you were missing part of the rig for the hands (if not the whole rig) - do you know exactly what the two smds you do have contain? Is there any skeleton at all?
Just out of curiosity, what version of mdl decompiler are you running and where are you running it from? I can only get it to run out of the ep1 sdk for the moment, it doesnt matter what version they all have vstdlib conflits in OB, 2007 and 2009. If I could get the damn thing decompiled I may be able to help more.
cscoutarms.smd and cscoutarms.dmx.smd
and i'm running it from the same place you are, version 0.5
Posted by TCRI
When it says "cannot find bone (bonename) for bbox.
simply it means you havent assigned the part of the mesh/model to the bones.
But all I did was decompile and recompile... did the same with the engineer's wrench model, for the hands, didn't have that issue.