How to fix this light problem? SDK HAMMER

func_movelinear stays black

By invertMASA2 10 months ago

this laser pops outa the wall, and fires, but the base of it wont take any light, so it looks like its in the dark, even when i have a light_spot pointing right at it. Any clue why?

Here are some picshttp://cloud.steampowered.com/ugc/578963381759971373/6B11786E1581B0D13AD5244A74F9F9F43095A603/1024x576.resizedimage

http://img26.imageshack.us/img26/6708/testdbm.jpg

2 posts 511 views
  • You must be a member

Replies

  • CitizenJim's Levels
    • P2: Drudge
      Points: 1,167
    • C1: Member
    • A3: Apprentice
      Account Age: 1 year
    Posted 10 months ago

    Try using a regular "light" entity with the same color of the laser.

    [Nothing of interest]
  • K@rt's Levels
    • P3: Peasant
      Points: 8,480
    • E2: Guide
      EF: 21
    • C3: Moderator
    • A4: Graduate
      Account Age: 3 years
    Posted 10 months ago

    Also brush entites dont light like world brushes, and more importantly the dont block light like world brushes. When a world brush covers another surface, the surface behind the world brush is completely removed. If a surface is covered by a brush entity it is not removed, but considered as being in shadow. The face lights using the average accross its surface, so if a large part of the surface is covered its looks very dark. You can crop or carve the behind brushes to form a kind of picture frame, with only the edges visible. This doesnt explain the first brush, but the previous post should fix that.

    Messiah
  • You must be a member