For some reason, StudioCompiler just isn't working in this case.
By r 1 10 months agoHi. I've been trying to recompile the pistol with different animations for the scout, but StudioCompiler just says nothing and exits.
C:/Program Files (x86)/Steam/steamapps/theultimatehusky/sourcesdk/bin/ep1/bin/studiomdl.exe -game "C:\Program Files (x86)\Steam\steamapps\theultimatehusky\team fortress 2\tf" "C:\Users\furii\Desktop\Projects\Source Models\Results\v_pistol_scout\anims\v_pistol_scout.qc"
StudioMDL Thread complete
It just outright says that and exits. I'm completely unsure as to what's going on. Here's the QC code:
$cd "C:\Users\furii\Desktop\Projects\Source Models\Results\v_pistol_scout\anims"
$modelname "weapons\v_models\v_pistol_scout.mdl"
$model "v_pistol" "v_pistol_scout.smd"
$origin 0 0 0
$cdmaterials ""
$hboxset "default"
$hbox 0 "bip_lowerArm_R" -2.100 -5.370 -4.120 1.810 12.230 1.880
$hbox 0 "bip_hand_R" -1.830 -0.470 -2.000 2.170 7.530 4.000
$hbox 0 "bip_lowerArm_L" -1.810 -12.230 -2.500 2.100 5.370 2.500
$hbox 0 "bip_hand_L" -3.030 -7.580 -4.490 1.370 0.550 2.300
$hbox 0 "Gun" -1.110 3.000 -2.500 1.070 7.000 8.500
$attachment "weapon_bone" "bip_hand_R" 2.82 5.35 1.21 rotate -2.53 -13.34 -161.67
$attachment "weapon_bone1" "bip_hand_L" -2.82 -5.35 -1.21 rotate -2.53 -13.34 -161.67
$attachment "eject_brass" "Gun" 1.01 6.19 3.46 rotate 0.00 44.89 -180.00
$attachment "muzzle" "Gun" 0.00 5.96 9.19 rotate -90.00 -0.00 0.00
$surfaceprop "default"
$illumposition 13.102 -0.180 -33.959
$sequence draw "draw" ACT_VM_DRAW 1 fps 30.00 {
{ event 5004 1 "Weapon_Pistol.Draw" }
}
$sequence idle "idle" loop ACT_VM_IDLE 1 fps 30.00
$sequence fire "fire" ACT_VM_PRIMARYATTACK 1 fps 30.00
$sequence reload "reload" ACT_VM_RELOAD 1 fps 30.00 {
{ event 5004 15 "Weapon_Pistol.ReloadScout" }
{ event 5004 24 "Weapon_Pistol.ClipIn" }
}



