need help editing v_model

i want to replace mini gun with medic how do i do that?

By bb53535 10 months ago

I want to replace this v_model minigun with this model medic minigun however the draw fire idel and spool smd file all look like this draw.smd

this is qc

$cd "C:\Users\M\Desktop\minigun"
$modelname "weapons\v_models\v_minigun_heavy.mdl"
$model "v_minigun" "v_minigun_heavy_reference.smd"
$cdmaterials "models\player\medic\"
$cdmaterials ""
$texturegroup skinfamilies
{
    { "medic_red.vmt" "medic_head_red.vmt" "eyeball_r.vmt" "eyeball_l.vmt" }
    { "medic_blue.vmt" "medic_head_blue.vmt" "eyeball_r.vmt" "eyeball_l.vmt" }

}
$hboxset "default"
$hbox 0 "v_minigun_body" 16.500  -22.500  -7.500  37.500  2.500  7.500
$hbox 0 "bip_hand_L" -4.800  -8.330  -4.660  3.350  2.970  6.630
// Model uses material "medic_red.vmt"
// Model uses material "medic_head_red.vmt"
// Model uses material "eyeball_r.vmt"
// Model uses material "eyeball_l.vmt"
// Model uses material "medic_backpack_red.vmt"
// Model uses material "medic_blue.vmt"
// Model uses material "medic_head_blue.vmt"
// Model uses material "medic_backpack_blue.vmt"
// Model uses material "medic_red_invun.vmt"
// Model uses material "medic_head_red_invun.vmt"
// Model uses material "eyeball_invun.vmt"
// Model uses material "..\..\effects\invulnfx_red.vmt"
// Model uses material "medic_blue_invun.vmt"
// Model uses material "medic_head_blue_invun.vmt"
// Model uses material "..\..\effects\invulnfx_blue.vmt"
$attachment "muzzle" "v_minigun_body" 3.38 -37.71 0.00 rotate -0.00 -106.65 180.00
$attachment "eject_brass" "v_minigun_body" 16.08 -8.86 -7.45 rotate 45.00 163.35 90.00
$surfaceprop "default"
$illumposition 29.616 -11.278 -8.773
$sequence idle "idle" loop ACT_VM_IDLE 1 fps 30.00 node raised
$sequence fire "fire" loop ACT_VM_PRIMARYATTACK 1 fps 30.00 node raised
$sequence spool_up "spool_up" ACT_MP_ATTACK_STAND_PREFIRE 1 fps 30.00 node raised
$sequence spool_down "spool_down" ACT_MP_ATTACK_STAND_POSTFIRE 1 fps 30.00 node raised
$sequence draw "draw" ACT_VM_DRAW 1 fps 30.00 transition lowered raised {
  { event 5004 1 "Weapon_Minigun.Draw" }
}

$sequence spool_idle "spool_idle" loop ACT_VM_SECONDARYATTACK 1 fps 30.00 node raised

how ever i get errors such as

WARNING: @idle : bounding box out of range : -39 -44989 -9858 : 67 325 67
WARNING: @fire : bounding box out of range : -14519 -43242 -6141 : 74 325 74
WARNING: @spool_up : bounding box out of range : -14564 -45017 -12732 : 73 325 73
WARNING: @spool_down : bounding box out of range : -14519 -45529 -9858 : 4661 325 4661
WARNING: @draw : bounding box out of range : -13913 -45645 -9864 : 14174 334 14174
WARNING: @spool_idle : bounding box out of range : -20746 -6304 -23 : 63534 36681 63534

I heard of something called $includemodel "weapons\v_models\minigunfix.mdl" but idk where to find one to decompile. please help

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  • Rampage470's Levels
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    Posted 10 months ago

    Someone's already done this. http://gamebanana.com/tf2/skins/118844

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    FOR THE NEW LUNAR REPUBLIC!
  • Devieus's Levels
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    Devieus
    Posted 10 months ago

    Posted by Rampage470

    Someone's already done this. http://gamebanana.com/tf2/skins/118844

    Yea, that's him, that's his skin, that's his work and now it's this guy that needs our help.

    This is a problem caused by decompiling and the main reason I don't touch v_models of Team Fortress 2 weapons with a 6 foot Eyelander.

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  • bb53535's Levels
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    Posted 10 months ago

    Posted by Rampage470

    Someone's already done this. http://gamebanana.com/tf2/skins/118844

    thats because it's me

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    Bananite
  • setya's Levels
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    Posted 10 months ago

    Please tell me what soft you used.

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  • bb53535's Levels
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    Posted 10 months ago

    Posted by setya

    Please tell me what soft you used.

    blender cannonfodders mdldecompiler guistudios gcfscape and vtfedit and also i'm killing this thered because i did the v_model just now :3

    Bananite
  • setya's Levels
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    Posted 10 months ago

    Posted by bb53535

    Posted by setya

    Please tell me what soft you used.

    blender cannonfodders mdldecompiler guistudios gcfscape and vtfedit and also i'm killing this thered because i did the v_model just now :3

    Do you know A soft like these for CS 1.6?

    -----END OF POST-----
  • Eventyr's Levels
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    Posted 10 months ago

    Posted by Rampage470

    Someone's already done this. http://gamebanana.com/tf2/skins/118844

    Look at the name of the Submitter :P

    Edit: sorry did not see this allready was answered double XD

    Bananite
  • bb53535's Levels
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    Posted 10 months ago

    Posted by Eventyr

    Posted by Rampage470

    Someone's already done this. http://gamebanana.com/tf2/skins/118844

    Look at the name of the Submitter :P

    ya i fixed it go to town

    Bananite
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