need help editing v_model

I want to replace this v_model minigun with this model medic minigun however the draw fire idel and spool smd file all look like this draw.smd

this is qc

$cd "C:\Users\M\Desktop\minigun"
$modelname "weapons\v_models\v_minigun_heavy.mdl"
$model "v_minigun" "v_minigun_heavy_reference.smd"
$cdmaterials "models\player\medic\"
$cdmaterials ""
$texturegroup skinfamilies
{
    { "medic_red.vmt" "medic_head_red.vmt" "eyeball_r.vmt" "eyeball_l.vmt" }
     { "medic_blue.vmt" "medic_head_blue.vmt" "eyeball_r.vmt" "eyeball_l.vmt" }

}
$hboxset "default"
$hbox 0 "v_minigun_body" 16.500  -22.500  -7.500  37.500  2.500  7.500
$hbox 0 "bip_hand_L" -4.800  -8.330  -4.660  3.350  2.970  6.630
// Model uses material "medic_red.vmt"
// Model uses material "medic_head_red.vmt"
// Model uses material "eyeball_r.vmt"
// Model uses material "eyeball_l.vmt"
// Model uses material "medic_backpack_red.vmt"
// Model uses material "medic_blue.vmt"
// Model uses material "medic_head_blue.vmt"
// Model uses material "medic_backpack_blue.vmt"
// Model uses material "medic_red_invun.vmt"
// Model uses material "medic_head_red_invun.vmt"
// Model uses material "eyeball_invun.vmt"
// Model uses material "..\..\effects\invulnfx_red.vmt"
// Model uses material "medic_blue_invun.vmt"
// Model uses material "medic_head_blue_invun.vmt"
// Model uses material "..\..\effects\invulnfx_blue.vmt"
$attachment "muzzle" "v_minigun_body" 3.38 -37.71 0.00 rotate -0.00 -106.65 180.00
$attachment "eject_brass" "v_minigun_body" 16.08 -8.86 -7.45 rotate 45.00 163.35 90.00
$surfaceprop "default"
$illumposition 29.616 -11.278 -8.773
$sequence idle "idle" loop ACT_VM_IDLE 1 fps 30.00 node raised
$sequence fire "fire" loop ACT_VM_PRIMARYATTACK 1 fps 30.00 node raised
$sequence spool_up "spool_up" ACT_MP_ATTACK_STAND_PREFIRE 1 fps 30.00 node raised
$sequence spool_down "spool_down" ACT_MP_ATTACK_STAND_POSTFIRE 1 fps 30.00 node raised
$sequence draw "draw" ACT_VM_DRAW 1 fps 30.00 transition lowered raised {
  { event 5004 1 "Weapon_Minigun.Draw" }
}

$sequence spool_idle "spool_idle" loop ACT_VM_SECONDARYATTACK 1 fps 30.00 node raised

how ever i get errors such as

WARNING: @idle : bounding box out of range : -39 -44989 -9858 : 67 325 67
WARNING: @fire : bounding box out of range : -14519 -43242 -6141 : 74 325 74
WARNING: @spool_up : bounding box out of range : -14564 -45017 -12732 : 73 325 73
WARNING: @spool_down : bounding box out of range : -14519 -45529 -9858 : 4661 325 4661
WARNING: @draw : bounding box out of range : -13913 -45645 -9864 : 14174 334 14174
WARNING: @spool_idle : bounding box out of range : -20746 -6304 -23 : 63534 36681 63534

I heard of something called $includemodel "weapons\v_models\minigunfix.mdl" but idk where to find one to decompile. please help

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  • Rampage470 avatar
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    2 years ago:

    Posted by Rampage470 Someone's already done this. http://gamebanana.com/tf2/skins/118844

    Yea, that's him, that's his skin, that's his work and now it's this guy that needs our help.

    This is a problem caused by decompiling and the main reason I don't touch v_models of Team Fortress 2 weapons with a 6 foot Eyelander.

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    2 years ago:

    Please tell me what soft you used.

    -----END OF POST-----
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    2 years ago:

    Posted by setya Please tell me what soft you used.

    blender cannonfodders mdldecompiler guistudios gcfscape and vtfedit and also i'm killing this thered because i did the v_model just now :3

    Bananite
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    2 years ago:

    Posted by bb53535

    Posted by setya Please tell me what soft you used.

    blender cannonfodders mdldecompiler guistudios gcfscape and vtfedit and also i'm killing this thered because i did the v_model just now :3

    Do you know A soft like these for CS 1.6?

    -----END OF POST-----
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