but the thing is thats what i did
$cdmaterials "models\player\vector\"
$cdmaterials ""
$texturegroup skinfamilies
{
{"redtexture.vmt"
}
{"bluetextures.vmt"
}
i put just that and i have all the textures in the right folder, but it just stays using the red one. thats why i was asking if i had to like apply the textures inside of 3ds max so it knows to use both textures
Dumb x 1
Posted by Devieus
Go read my first reply again, seriously, you fell right into it.
okay id hate to say this but ive tried exactly what you did, and it still did not change colors for the different team. on another note (if it may help) my model is set up so that like, a specific team color is applied to a specific spot (like say a wristband), and its not like a reskin of a character its like a full character replacement, and i only know how to apply one texture at one spot at a time. so i have reason to believe its my model