Hi all! I'm working with a someone to create a reflective surface floor in a big open room with tracking markers on the map for replays/screenshots etc. It's fairly basic aside from the flooring that is used, we have some custom materials on the walls etc though.
Currently this is the look of reflection we're going for: http://flamingmenace.deviantart.com/gallery/2853193 Or http://www.gamebanana.com/tuts/screens/5156?screen=2
The issue with the gamebanana link is that the method used to do it doesn't reflect character models apparently.
This is what we have so far: http://www.cakesandcameras.com/tf2/reflect.jpg It's more of a poor quality looking mirror rather than the nice blurred/fading look.
Obviously it has been done before as there are screenshots of it existing, I'm just looking to find someone who knows how to do this, might know someone who can do this, or any sort of advice at all in regards to making the first type of blurred effect in all the screenshots.
Thank you for taking the time to read this. =)