TF2 wont open my map

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Username
J.4.C.K.8
4 years ago

My current map seems to compile fine, but when I try to open it up in TF2, the game will just go to a black screen about half way to loading the map. Any help/suggestions?

Compile log: ================== VBSP ==================

materialPath: c:\program files\steam\steamapps\j4ck8\team fortress 2\tf\materials Loading C:\Program Files\Steam\steamapps\j4ck8\sourcesdkcontent\tf\mapsrc\plrevengeb1.vmf Patching WVT material: maps/plrevengeb1/nature/blendgroundtograss007wvtpatch fixing up envcubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 18 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\steamapps\j4ck8\sourcesdkcontent\tf\mapsrc\plrevengeb1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for envcubemap using skybox materials: skybox/skyday0101.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for envcubemap using skybox materials: skybox/skyday01_01.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (654137 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! .Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! 10 Compacting texture/material tables... Reduced 1464 texinfos to 942 Reduced 78 texdatas to 70 (1847 bytes to 1507) Writing C:\Program Files\Steam\steamapps\j4ck8\sourcesdkcontent\tf\mapsrc\plrevenge_b1.bsp 4 seconds elapsed

================== VVIS ==================

2 threads reading c:\program files\steam\steamapps\j4ck8\sourcesdkcontent\tf\mapsrc\plrevengeb1.bsp reading c:\program files\steam\steamapps\j4ck8\sourcesdkcontent\tf\mapsrc\plrevengeb1.prt 2390 portalclusters 7333 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 433432 visible clusters (0.00%) Total clusters visible: 3980459 Average clusters visible: 1665 Building PAS... Average clusters audible: 2368 visdatasize:1363732 compressed from 1453120 writing c:\program files\steam\steamapps\j4ck8\sourcesdkcontent\tf\mapsrc\plrevenge_b1.bsp 4 seconds elapsed

================== VRAD ==================

[Reading texlights from 'lights.rad'] [34 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\j4ck8\sourcesdkcontent\tf\mapsrc\plrevenge_b1.bsp 9279 faces 28 degenerate faces 2506886 square feet [360991712.00 square inches] 49 Displacements 172649 Square Feet [24861536.00 Square Inches] 9251 patches before subdivision zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch 144445 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 18831222, max 2393 transfer lists: 143.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0852 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 35/1024 1680/49152 ( 3.4%) brushes 1727/8192 20724/98304 (21.1%) brushsides 14171/65536 113368/524288 (21.6%) planes 11600/65536 232000/1310720 (17.7%) vertexes 14519/65536 174228/786432 (22.2%) nodes 4958/65536 158656/2097152 ( 7.6%) texinfos 942/12288 67824/884736 ( 7.7%) texdata 70/2048 2240/65536 ( 3.4%) dispinfos 49/0 8624/0 ( 0.0%) dispverts 3969/0 79380/0 ( 0.0%) disptris 6272/0 12544/0 ( 0.0%) disp_lmsamples 99736/0 99736/0 ( 0.0%) faces 9279/65536 519624/3670016 (14.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4358/65536 244048/3670016 ( 6.6%) leaves 4994/65536 159808/2097152 ( 7.6%) leaffaces 10314/65536 20628/131072 (15.7%) leafbrushes 5113/65536 10226/131072 ( 7.8%) areas 5/256 40/2048 ( 2.0%) surfedges 61972/512000 247888/2048000 (12.1%) edges 35313/256000 141252/1024000 (13.8%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 892/32768 8920/327680 ( 2.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 13989/65536 27978/131072 (21.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 6/512 2112/180224 ( 1.2%) LDR lightdata [variable] 5130544/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1363732/16777216 ( 8.1%) entdata [variable] 250687/393216 (63.8%) LDR ambient table 4994/65536 19976/262144 ( 7.6%) HDR ambient table 4994/65536 19976/262144 ( 7.6%) LDR leaf ambient 2659/65536 74452/1835008 ( 4.1%) HDR leaf ambient 4994/65536 139832/1835008 ( 7.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/3876 ( 0.0%) pakfile [variable] 213397/0 ( 0.0%) physics [variable] 654137/4194304 (15.6%) physics terrain [variable] 4979/1048576 ( 0.5%)

Level flags = 0

Total triangle count: 26017 Writing c:\program files\steam\steamapps\j4ck8\sourcesdkcontent\tf\mapsrc\plrevenge_b1.bsp 1 minute, 32 seconds elapsed

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  • Bricksolid's Levels
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    Posted 4 years ago

    Hmm, i wouldnt say the complie looks fine. To me NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tfforestgrass! and zero area child patch isnt good. I would fix those. Im not sure how to fix zero area child patch, but the texture, i would just replace if its giving you problems.

    Bananite
  • Donny's Levels
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    Posted 4 years ago
    Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!

    map > map properties

    then change detail.vbsp to detailtrainyard.vbsp and change detail material to detail/detailspritestrainyard

    That will make the grassy sprites work, if you've got any of the older grass textures that use the yellowy grass detail sprites they wont work, you can have one or the other (green grass or dead grass)

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  • J.4.C.K.8's Levels
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    J.4.C.K.8
    Posted 4 years ago
    Posted by gangstakill
    Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
    map > map properties then change detail.vbsp to detail_trainyard.vbsp and change detail material to detail/detailsprites_trainyard That will make the grassy sprites work, if you've got any of the older grass textures that use the yellowy grass detail sprites they wont work, you can have one or the other (green grass or dead grass)

    Thanks, that did get rid of unkown detail thing, but the zero area child patch (which usualy can be ignored) is still there and the map still doesn't load.

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