I apologize if this seems long, but I want to detail my problem as good as I can so there is no confusion.
Okay, I have trudged through many numerous tutorials of how to get models from Maya into Source games, and I had no luck with anything working. I seem to be pretty close to getting it to work though, since I tried out theSoftimage Mod Tool recently. So here's my problem. I imported a chair model into the mod tool from maya as an OBJ. It has two objects: the reference model and the simple physics model. I somehow got the UVs to work and was able to add my texture and project it correctly, even though I don't know if you can use the UV's already on the obj from maya or not. (Can you use the UVs from maya, or do you have to redo them in Mod Tool?) So after somehow getting the Uvs to work, I exported the smd files: one for the reference, one for physics, and one for the idle. I did this from learning the noesis tutorial on the Mod Tool website about importing models into Source, but it's for Half Life 2 and I'm doing it for Team Fortress 2.
This is my main concern. I made a QC file by using a sample one from the tutorial, opening it in notepad, and replacing the existing file names with my own (chair_reference.smd, chair_physics.smd, etc.), and dropped it into the studiomdl program. The black command prompt came up for a split second and then closed, refusing to compile anything. No error message, it just quits abruptly. I tried different code examples from numerous sites, and nothing works. What I need my object to do is this: It needs to be static. No physics, just for it to sit there and be able to be bumped into. It's wooden, so I want it to sound like it on impact and have the bullet holes look like it.
Does anyone have a good solution to all of this? I've been trying for about a week now, and i've run out of options. If anyone could help me out with this problem, I would greatly appreciate it. Thanks in advance.