Pomson 6000 Firing/Reload Sound Fix

This is to fix the Pomson 5000 having the shotgun pump sound when firing and the shotgun reload sound by removing them and replacing them with the originally intended (by assumption) Righteous Bison reload pump sound.

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Comments

  • XSPyroXS's Levels
    • P1: Beggar
      Points: 59
    • C1: Member
    • A1: Lollipop
      Account Age: 5 months
    Posted 3 months ago

    The animation of the pomson goes fucked up and invinsible, what the fuck man???

    666
  • Blaze959's Levels
    • P1: Beggar
      Points: 404
    • C1: Member
    • A3: Apprentice
      Account Age: 1 year
    Posted 1 year ago

    This doesn't seem to work for me, I don't even have the side effect people have mentioned, I put the file in the right location, but I still hear the glitched sound, and the only other thing I have installed for the Pomson is a darker metal skin for it.

    Helghast Commander
  • HelmoChipChop's Levels
    • P1: Beggar
      Points: 497
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years
    Posted 1 year ago

    Posted by MasterOfTheXP

    The Pomson's sounds are already played, so you should have just set the Shotgun sounds to a blank sound (e.g. vox/null)

    Also, this seems to screw the viewmodels up a bit, the animation is not reset on weapon switch; it just changes the weapon model and "morphs" into the next animation just like the third-person model. But this is actually kind of a nice effect, I could get used to it.

    Other than those two flaws, this works perfectly. How did you get the c_models for the arm animations to decompile?

    By the way, it's Pomson 6000, not 5000.

    I'm not sure if this is to blame for that but I will check it out. I too have noticed the weapon switching wasn't resetting, but only after the latest patch.

    Like I said I will look into it. Thank you for pointing this out to me. =)

    And about the c_model compilation, it's rather simple haha. But I'd rather not spill my "secret" here.

    Bananite
  • MasterOfTheXP's Levels
    • P1: Beggar
      Points: 115
    • C1: Member
    • A4: Graduate
      Account Age: 3 years
    Posted 1 year ago

    The Pomson's sounds are already played, so you should have just set the Shotgun sounds to a blank sound (e.g. vox/null)

    Also, this seems to screw the viewmodels up a bit, the animation is not reset on weapon switch; it just changes the weapon model and "morphs" into the next animation just like the third-person model. But this is actually kind of a nice effect, I could get used to it.

    Other than those two flaws, this works perfectly. How did you get the c_models for the arm animations to decompile?

    By the way, it's Pomson 6000, not 5000.

  • iKROAN's Levels
    • P2: Drudge
      Points: 3,838
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years
    Posted 1 year ago

    I cant download it...

    User Title
    KROAN was taken, i took iKROAN
  • chuker34's Levels
    • P2: Drudge
      Points: 1,018
    • C1: Member
    • A3: Apprentice
      Account Age: 1 year
    Posted 1 year ago

    ARRRGH! i was going to make this.

    oh well, im glad someone made it in the end.

    Sound modder, Bodyshot Sniper.
  • Blue Energy's Levels
    • P2: Drudge
      Points: 1,646
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years
    Posted 1 year ago

    Thanks man. I was waiting for this since the weapon came out! :D

    User Title
    Dayum gurl

Credits

Submitter
HelmoChipChop's Levels
  • P1: Beggar
    Points: 497
  • C1: Member
  • A3: Apprentice
    Account Age: 2 years
HelmoChipChop (Creator/Co-creator)
Key Authors
HelmoChipChop
Tweaking/Recompiling
Original Authors
VALVe
Creation/Coding

Rating

9.67/10
Based off 3 rating(s)

Stats

Post Count
7
ViewCount
1,540
Downloads
1,153
Date Added
1 year ago
Date Modified
1 year ago

License

N/A

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