TF2 Beta-Style Lighting *NEW*

I changed the lightwarps to what i like. Enjoy

Ok. I have uploaded a new version.

Update:

-I made some new lightwarps. -Changed the name. -MOAR SCREENIES

Oh and the render and the v_model screenshot is the older version.

And if you don't like the title could someone please suggest one. I have no idea >_> i just took one from the mean (;() assessment.

If you want more screens, I'll get some.

PS: If you don't like the effect on the hands (picture 1). Just delete the file named 'hand_lightwarp'. Oh remember that that pic is old and i may make a new one. Just see and try and see what fits you.

Thanks Ampersand for the new title :P

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Comments

  • Amazon211's Levels
    • P2: Drudge
      Points: 1,225
    • A3: Apprentice
      Account Age: 2 years
    1 year ago:

    Posted by domdomrys

    Posted by Amazon211 Why is there only a beta lighting model for the Pyro?

    It's how lightwraps work. pyrolightwrap.vtf gets applied to all classes.

    Strange.

    Bananite
  • domdomrys's Levels
    • P1: Beggar
      Points: 700
    • A3: Apprentice
      Account Age: 2 years
    1 year ago:

    Posted by Amazon211 Why is there only a beta lighting model for the Pyro?

    It's how lightwraps work. pyrolightwrap.vtf gets applied to all classes.

    • Helpful x 1
    • Interesting x 1
    Bananite
  • Amazon211's Levels
    • P2: Drudge
      Points: 1,225
    • A3: Apprentice
      Account Age: 2 years
    2 years ago:

    Why is there only a beta lighting model for the Pyro?

    Bananite
  • SenorSmoothyBuns's Levels
    • P2: Drudge
      Points: 1,905
    • A4: Graduate
      Account Age: 3 years
    3 years ago:

    Posted by dr.larrz will this work with custom skins?

    Yes it will.I used it many times.

    Making,rating,and testing
  • dr.larrz's Levels
    • P1: Beggar
      Points: 131
    • A5: Veteran
      Account Age: 5 years
    4 years ago:

    will this work with custom skins?

    Bananite
  • htac's Levels
    • A5: Veteran
      Account Age: 5 years
    5 years ago:

    i did something im not proud of...

    i set -dxlevel to 80... and i took the whole team fortress 2 out of team fortress... its not cartooney, it looks more realistic. will these work even if -dxlevel is set to 80?

    Bananite
  • Boom Headshot's Levels
    • A5: Veteran
      Account Age: 5 years
    5 years ago:

    Pros: cool loking Cons: no Improvements: none Notes: no

    BOOM HEADSHOT
  • scy1192's Levels
    • P1: Beggar
      Points: 68
    • A6: Elder
      Account Age: 6 years
    5 years ago:

    Pros: Looks Nice! Improves my FPS by a noticeable amount (40 to 60) ver Valves default one. Cons: Viewmodels aren't very noticeable (although that may just be me) Improvements: None Notes: I have not played the beta so I cannot comment on how close it is to the beta's shading.

    Bananite
  • DanielAwesomo's Levels
    • P3: Peasant
      Points: 21,736
    • A5: Veteran
      Account Age: 6 years
    5 years ago:
    Posted by spieslikeus I just want the lightwarp's for the gun's not the players just the weapons. What do I need to remove inorder to do this?

    I think you need to go into the materials folder, then models and then delete the player folder. I think thats it.

    User Title
    LOLOLOL
  • spieslikeus's Levels
    • A5: Veteran
      Account Age: 5 years
    5 years ago:

    I just want the lightwarp's for the gun's not the players just the weapons. What do I need to remove inorder to do this?

    Bananite

Credits

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DanielAwesomo's Levels
  • P3: Peasant
    Points: 21,736
  • A5: Veteran
    Account Age: 6 years
DanielAwesomo (Creator/Co-creator)
Key Authors
DanielAwesomo
Everything

Rating

Intermediate+
8.63/10
Based off 20 rating(s)

Additional Info

Model Class
Default Model
Texture Class
Default

Stats

Post Count
76
ViewCount
44,260
Downloads
4,679
Date Added
5 years ago
Date Modified
10 months ago

License

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