Team Fortress 2

The 70 FOV Fix Pack

Update Version 1.8 - 4 days ago

  • Added new version of 70 FOV Engineer.
  • Updated smoothing on 70 FOV Demoman.
  • Redone render, screenshots, credits, and other icons for 2015.

Update Version 1.7.6 - 20 days ago

  • Updated 70 FOV Demoman arms to fix missing faces on inspect animation.
  • Updated 70 FOV Medic arms to fix arm moving back and forth with the Medigun.
  • Updated Soldier fixed animations to make the Black Box reload a little bit better until Valve fixes it.
  • Removed unneeded files.

See all Updates (28)

Info

So here it is! The big pack of 70 FOV fixes that includes every 70 FOV Fix made by me to date. The 70 FOV fixes in here have been updated from the past, so I recommend to download this if you have been using my other fixes. This pack also includes optional Team Coloring.

Enjoy!

THIS MOD WILL NOT WORK ON VALVE SERVERS.

CHECK THE README FOR A LIST OF MODELS THE 70 FOV FIXES WILL REPLACE!

CUSTOM ANIMATIONS ARE NOW SUPPORTED FOR THE 70 FOV ARM MODELS.

Credits

Preview (a bit outdated video)

Steam Group

THIS WILL BE UPDATED CONTINUALLY SO BE SURE TO CHECK FOR UPDATES HERE OR THE STEAM GROUP!

REPORT BUGS IN STEAM GROUP!

Update 7/30/2015 v1.8
Added new version of 70 FOV Engineer.
Updated smoothing on 70 FOV Demoman.
Redone render, screenshots, credits, and other icons for 2015.
Download 43 mb

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  • Matihood1 avatar
    Matihood1 Offline
    1,620 points Ranked 2400th
    Member Joined 2 years ago
    • Report icon
  • ScoutThe avatar
    ScoutThe Offline
    148 points Ranked 17145th
    Member Joined 4 months ago
    • Report icon

    How do you make your scout gloves look like that?

    Bananite
  • Matihood1 avatar
    Matihood1 Offline
    1,620 points Ranked 2400th
    Member Joined 2 years ago
    • Report icon

    Posted by ScoutThe

    Some of the 70 fov doesnt work with paysus animations, u should ad "No Animations" for other classes (Ik u added it for Scout, pyro, spy and sniper)

    But those that don't have "no animations" version work perfectly fine with Paysus' animations. Maybe it's something on your end.

    LEARN HOW TO USE BB-CODE!
  • ScoutThe avatar
    ScoutThe Offline
    148 points Ranked 17145th
    Member Joined 4 months ago
    • Report icon

    Some of the 70 fov doesnt work with paysus animations, u should ad "No Animations" for other classes (Ik u added it for Scout, pyro, spy and sniper)

    Bananite
  • Matihood1 avatar
    Matihood1 Offline
    1,620 points Ranked 2400th
    Member Joined 2 years ago
    • Report icon

    Hey. You forgot to remove v_minigun_heavy model from the Heavy VPK. Stock Minigun now uses c_model so there's no use for this model to still be in the pack.

    LEARN HOW TO USE BB-CODE!
  • RedCodeSLC-447 avatar
    RedCodeSLC-447 Offline
    Member Joined 1 month ago
    • Report icon

    There is a bug in which after installing the optional soldier fix file,the concheror's shell would imitate the idle animation of the weapon you were holding before switching to it. Also,a small request: As a optional file for soldier,could you make a ''black box'' fix that would fix the black box altering its pre-LaW idle animations and its current idle animations after reloading?

    I honestly don't care.
  • Bl8demast3r avatar
    Bl8demast3r avatar Offline
    5,222 points Ranked 733rd
    Member Joined 5 years ago
    • Report icon

    Posted by -Dark-

    The soldier animations break the viewmodel for the Original.

    This and another bug with the sniper will be fixed either today or tomorrow. :)

    • Win x 1
    I uhh Fix things..... avatar
    User Title
    I uhh Fix things.....
  • -Dark- avatar
    -Dark- Offline
    1,840 points Ranked 2073rd
    Member Joined 2 years ago
    • Report icon

    The soldier animations break the viewmodel for the Original.

    Parasite
  • Bl8demast3r avatar
    Bl8demast3r avatar Offline
    5,222 points Ranked 733rd
    Member Joined 5 years ago
    • Report icon

    Posted by Heyo-PSUS

    But didn't you fix it before? And isn't there a version specifically made for anims?

    Posted by [Bl8demast3r]> (http://gamebanana.com/members/909606)

    Posted by Heyo-PSUS

    I don't think so. It has been for me. Idk what may be conflicting.

    Posted by R E X

    Posted by Heyo-PSUS

    Seems like the Huntsman still has flipped viewmodels.

    Was there any reason for the viewmodel to change into being not flipped recently?

    It was flipped because the way Valve has the huntsman animations setup, it puts the glove on the wrong arm.

    Also you might be conflicting with any custom animations or SCA.

    The animations are fixed you just must have a conflicting mod somewhere. They work with any custom animation that is using Separated C animations. To have custom animations running with SCA just use the huntsman file in the animation folder in the 70 fov vpk. models\weapons\c_models\Animations\sniper and replace the one in the custom animations with it.

    • Thanks x 1
    I uhh Fix things..... avatar
    User Title
    I uhh Fix things.....
  • Heyo-PSUS avatar
    Heyo-PSUS Offline
    324 points Ranked 9737th
    Member Joined 2 years ago
    • Report icon

    But didn't you fix it before? And isn't there a version specifically made for anims?

    Posted by [Bl8demast3r]> (http://gamebanana.com/members/909606)

    Posted by Heyo-PSUS

    I don't think so. It has been for me. Idk what may be conflicting.

    Posted by R E X

    Posted by Heyo-PSUS

    Seems like the Huntsman still has flipped viewmodels.

    Was there any reason for the viewmodel to change into being not flipped recently?

    It was flipped because the way Valve has the huntsman animations setup, it puts the glove on the wrong arm.

    Also you might be conflicting with any custom animations or SCA.

    Paysus is love Paysus is life

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Credits

Key Authors
Bl8demast3r avatar
Bl8demast3r avatar Offline
5,222 points Ranked 733rd
Member Joined 5 years ago
70 FOV Fixes, Enforcer, Diamondback, and Big Kill revolver fixes, Team Colored Materials, Animations, Screenshots, and Video.
Game Zombie
Game Zombie Offline
5,344 points Ranked 705th
Member Joined 6 years ago
Ambassador Revolver fix bullets, L'Etranger bullet fix, and Sniper arm fix/animations.
Omolong
Omolong Offline
5,961 points Ranked 628th
8 medals 1 rare
  • 6 years a member Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
  • 2 years a member Medal icon
  • 4 years a member Medal icon
Member Joined 6 years ago
Fixed Sniper arm materials, and Updating Ambassador/Festive Ambassador model.
HelmoChipChop
HelmoChipChop Offline
1,734 points Ranked 2214th
Member Joined 4 years ago
Fixed Fixed L'Etranger.
Old Hermit
Fixed L'Etranger bullet texture.
murphy7
murphy7 Offline
2,969 points Ranked 1261st
Member Joined 7 years ago
T.I.P. Soldier arms, Original Sniper Hand Models/materials, and Ambassador Revolver Fixes.
T.I.P. (Team Fortress 2 Texture Improvement Project)
Heavy, Pyro, and Engineer materials base.
Valve
Team Fortress 2
Mr. Magoolachub
Mr. Magoolachub Offline
Member Joined 6 years ago
Fixed Scout bats animations.

Submitter

Bl8demast3r avatar
Bl8demast3r avatar Offline
5,222 points Ranked 733rd
Member Joined 5 years ago

Bl8demast3r avatar
Bl8demast3r

Creator

Category

Rating

10.00/10
Expert+++
Skill LevelRatingVotes
Expert+++ 9 to 10 30
Expert++ 9 to 10 20
Expert+ 9 to 10 10
Expert 9 to 10 5
Intermediate+ 8 to 8.99 3
Intermediate 7 to 7.99 3
Beginner+ 6 to 6.99 2
Beginner 5 to 5.99 2
Beginner- 0 to 4.99 2

Details

Model Class
Hacked Default Model
Texture Class
Custom Texture

Stats

Posts
383
Views
87,618
Downloads
28,079
Date Added
2 years ago
Date Modified
4 days ago
Date Updated
4 days ago

DevNotes

Please report bugs in the Steam group!

THIS WILL BE UPDATED CONTINUALLY SO BE SURE TO CHECK FOR UPDATES HERE!