Demoman Re-animated FPS Animations (Re-Work)

Update 4 Aug 2014 - Love & War Updates

  • Fixed the crash issue/broken animations
  • Tweaked animations

See all Updates (4)

Hi everyone! A new set of animations for Demoman!

Here's some preview about the animations

Change log :

  • Fixed the crash issue/broken animations
  • Tweaked animations

If you find any bugs or any problem, feel free to contact me! Thanks and enjoy!

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Comments

  • FlunkyDave avatar
    FlunkyDave
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    6 days ago:

    This may sound shitty, but... Can you make a version that only replaces the Melee part? Cause I'd really like a Melee-Only version of this..

    Bananite
  • JimKong avatar
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    30 days ago:

    Posted by Anonymous

    Excuse me if i sound ignorant, but what particle effect mod is that? I also saw different particles on the pyro reanimation. Thanks!

    Why anonymous...

    :)
  • Anonymous
    • Report icon
    1 month ago:

    Excuse me if i sound ignorant, but what particle effect mod is that? I also saw different particles on the pyro reanimation. Thanks!

  • Officially Mental avatar
    Officially Mental
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    3 months ago:

    Posted by Gilaric

    Improvements:

    • Halloween update plz and 70 fov

    Unfortunately he can't fix 70 fov unless he hacks default model or completely reanimates it, cuz even bl8demast3r's pack dosent work with it

    Bananite
  • Gilaric avatar
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    21 points
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    4 months ago:

    Improvements:

    • Halloween update plz and 70 fov
    Bananite
  • Bloomz-0cool avatar
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    4 months ago:

    Notes:

    • Sadly the arms get cut off past 60 not really a big deal but having the 70fov mod sadly doesn't fix the problem either :(
    Sub-prime
  • Matihood1 avatar
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    4 months ago:

    Posted by Bloomz-0cool

    Notes:

    • Think you can connect it with the 70 fov mod or nah?

    Sure. Bl8demast3r's 70 FOV pack is fully compatibile with reanimations.

    LEARN HOW TO USE BB-CODE!
  • Bloomz-0cool avatar
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    4 months ago:

    Notes:

    • Think you can connect it with the 70 fov mod or nah?
    Sub-prime
  • crocogator66 avatar
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    5 months ago:

    Pros:

    • Awesome

    Cons:

    • cut off arms at above 60 fov
    Bananite
  • AXolt(:3) avatar
    AXolt(:3)
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    5 months ago:

    Posted by Matihood1

    Posted by What Joo Be Talkin Bout

    Posted by bren888888

    Festive Stickybomb launcher shows lights outside the stickybomb launcher model. Just would like to ask if that could be fixed. Thanks!

    Kiyoshi has previously stated that he will not fix Festives because "he will not waste his time on minor details"

    Don't worry. When Valve converts all remaining weapons into c_models (which will happen for about 2 years I guess) all festive/botkiller issues should be gone.

    darn valve for ruining my mods :I

    I'll go AXolt on your ass!◕‿◕

Credits

Key Authors
Kiyoshi
Animations/Compile
Original Authors
VALVe
Team Fortress 2

Submitter

Kiyoshi avatar
Kiyoshi
Offline
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Level 3
Peasant
Ranked 328th
11,405 points

Kiyoshi
(Creator/Co-creator)

Category

Rating

Expert++
9.87/10
Based off 29 rating(s)

Details

Model Class
Default Model
Texture Class
Default

Stats

Post Count
126
ViewCount
55,112
Downloads
24,098
Date Added
2 years ago
Date Modified
7 months ago

License

N/A

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