Demoman Re-animated FPS Animations (Re-Work)

Updates

4 Aug 2014 - Love & War Updates

  • Fixed the crash issue/broken animations
  • Tweaked animations

See all Updates (4)

Hi everyone! A new set of animations for Demoman!

Here's some preview about the animations

Change log :

  • Fixed the crash issue/broken animations
  • Tweaked animations

If you find any bugs or any problem, feel free to contact me! Thanks and enjoy!

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Comments

  • Gilaric avatar
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    7 days ago:

    Improvements:

    • Halloween update plz and 70 fov
    Bananite
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    10 days ago:

    Notes:

    • Sadly the arms get cut off past 60 not really a big deal but having the 70fov mod sadly doesn't fix the problem either :(
    Sub-prime
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    10 days ago:

    Posted by Bloomz-0cool

    Notes:

    • Think you can connect it with the 70 fov mod or nah?

    Sure. Bl8demast3r's 70 FOV pack is fully compatibile with reanimations.

    LEARN HOW TO USE BB-CODE!
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    11 days ago:

    Notes:

    • Think you can connect it with the 70 fov mod or nah?
    Sub-prime
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    28 days ago:

    Pros:

    • Awesome

    Cons:

    • cut off arms at above 60 fov
    Bananite
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    1 month ago:

    Posted by Matihood1

    Posted by What Joo Be Talkin Bout

    Posted by bren888888

    Festive Stickybomb launcher shows lights outside the stickybomb launcher model. Just would like to ask if that could be fixed. Thanks!

    Kiyoshi has previously stated that he will not fix Festives because "he will not waste his time on minor details"

    Don't worry. When Valve converts all remaining weapons into c_models (which will happen for about 2 years I guess) all festive/botkiller issues should be gone.

    darn valve for ruining my mods :I

    I will go AXolt on yourass!◕‿◕
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    1 month ago:

    Posted by What Joo Be Talkin Bout

    Posted by bren888888

    Festive Stickybomb launcher shows lights outside the stickybomb launcher model. Just would like to ask if that could be fixed. Thanks!

    Kiyoshi has previously stated that he will not fix Festives because "he will not waste his time on minor details"

    Don't worry. When Valve converts all remaining weapons into c_models (which will happen for about 2 years I guess) all festive/botkiller issues should be gone.

    LEARN HOW TO USE BB-CODE!
  • What Joo Be Talkin Bout avatar
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    1 month ago:

    Posted by bren888888

    Festive Stickybomb launcher shows lights outside the stickybomb launcher model. Just would like to ask if that could be fixed. Thanks!

    Kiyoshi has previously stated that he will not fix Festives because "he will not waste his time on minor details"

    • Agree stamp iconAgree x 1
    The Almighty Potato God avatar
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    The Almighty Potato God
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    1 month ago:

    Festive Stickybomb launcher shows lights outside the stickybomb launcher model. Just would like to ask if that could be fixed. Thanks!

    True Bagel
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    3 months ago:

    Posted by Gentleman Cat

    One month has passed since Kiyoshi has made his statement about his mods. A month will eventually turn into a year. Time to learn how to update shit.

    It has been fixed, I just need to do some test and upload it.

    Just be patience, it's not like I got whole time in the world. If you can't, just fix it yourself.

Credits

Key Authors
Kiyoshi
Animations/Compile
Original Authors
VALVe
Team Fortress 2

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Rating

Expert++
9.87/10
Based off 29 rating(s)

Details

Model Class
Default Model
Texture Class
Default

Stats

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122
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47,137
Downloads
19,737
Date Added
2 years ago
Date Modified
3 months ago

License

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