70 FOV Pyro arm fix V2 With team coloring

Info

So this will fix the Pyros cut off arm when he swings his melee, in V2 the fix is extended to crit swings. Team colored gloves has also been added in different versions. I included a team colored version without the 70 FOV Fix for Kiyoshi's animations. There is also an added optional texture for fixing the random gray spot on the edge of the Pyros arm without team coloring. The vanilla Axe was not changed in V2 due to V_Model animations that i'm still playing around with, but i've still included the fixed Axe from v1 that still works good. The arms are stretched quite a bit but since the animations move fast its basically unnoticeable. The only other way to fix the cut off arms would be to reanimate.

  • This works with ALL Pyro melee.

  • This will not work with any remodels of the vanilla Axe!

Enjoy!

TEAM COLORED INFORMATION

  • There is a NON 70 FOV fix team colored version for Kiyoshi's animations.

  • This will not work with the Bat out of hell! Some c_model team coloring is broken because of Valve.

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Comments

  • Secksy Medic avatar
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    2 years ago:

    Can you make a version where the entire glove is team colored.

    Ze Charge iz Vready
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    2 years ago:

    Posted by Bl8demast3r

    Posted by Jukentosh I think I'll stick with your first version. These arms seem a bit too deformed for me...

    You do realize you only catch a glimpse of the arms position in the screenshot and you can't tell. They're basically the same as V1 with animation edits at 3 to 7 frames in the crit swing.

    I just played this in-game. The teamcolored gloves are boss, but the anims are slightly off and too slender.

    the Rice Whisperer avatar
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    the Rice Whisperer
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    2 years ago:

    Slenderpyro.

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    2 years ago:

    Posted by FlameRice Why hasn't anyone thought up team colored pyro gloves yet? nice skin <3

    Someone did actually make team-colored pyro arms already, just not on GB. There's a download for that on Facepunch.com, maybe I can find the link.

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    2 years ago:

    Posted by Jukentosh I think I'll stick with your first version. These arms seem a bit too deformed for me...

    You do realize you only catch a glimpse of the arms position in the screenshot and you can't tell. They're basically the same as V1 with animation edits at 3 to 7 frames in the crit swing.

    I uhh Fix things..... avatar
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    2 years ago:

    I think I'll stick with your first version. These arms seem a bit too deformed for me...

    Juken
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    2 years ago:

    Why hasn't anyone thought up team colored pyro gloves yet? nice skin <3

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    2 years ago:

    oh god those arms scare me

    the're like noooooodles or something

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    2 years ago:

    Should of made the finger tips grey. Overall very nice team coloring and fix!

    Zoroark
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    2 years ago:

    Posted by Imperfectionist Hippie The arms seem a bit stretched, looks a bit unhealthy.

    The only other way to fix the cut off arms is to reanimate. I'm not an animator yet and plus the animations move so fast you barely notice.

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Credits

Key Authors
Bl8demast3r
70 FOV Fix, Team coloring and Animations
Valve
Axe model
Original Authors
Valve
Animations and Arm models

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Bl8demast3r

(Creator/Co-creator)

Rating

Expert+
9.70/10
Based off 10 rating(s)

Additional Info

Model Class
Hacked Default Model
Texture Class
Recolor

Stats

Post Count
12
ViewCount
6,458
Downloads
1,196
Date Added
2 years ago
Date Modified
2 years ago

License

N/A

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