Stock to Festive Weapons

Requested by TheFastLearnerScout

It's not 100% perfect, there's some issues with a few viewmodels but I did what I could.

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Comments

  • marzbee's Levels
    • P1: Beggar
      Points: 9
    • A1: Lollipop
      Account Age: 3 months
    Posted 3 months ago

    Pros:

    • everything!!!

    Pros:

    • lights

    Notes:

    • my minigun does not want to show th festive lights but everything els is fine
    Bananite
  • Nauotit c:'s Levels
    • P1: Beggar
      Points: 86
    • A2: Tenderfoot
      Account Age: 7 months
    Posted 4 months ago

    Posted by ReselPlays Cons:

    • Not working (Converted to .vpk, doesn't work)

    Now add it in a folder nam'd "my_customstuff". Google it ..

    User Title
    I'm useless.
  • ReselPlays's Levels
    • P1: Beggar
      Points: 19
    • A1: Lollipop
      Account Age: 5 months
    Posted 5 months ago

    Cons:

    • Not working (Converted to .vpk, doesn't work)
    • Disagree x 1
    Bananite
  • Necoki's Levels
    • P1: Beggar
      Points: 61
    • A2: Tenderfoot
      Account Age: 7 months
    Posted 5 months ago

    Notes:

    • please you can make stock to botkillers? you are very good making models, thanks
    • Rude x 1
    Blablabla
  • mr.h.layton's Levels
    • P1: Beggar
      Points: 4
    • A1: Lollipop
      Account Age: 5 months
    Posted 5 months ago

    Notes:

    • will there

    Notes:

    • will there be a first person view festive minigun model?
    • Disagree x 1
    Bananite
  • SergeantJoe's Levels
    • P2: Drudge
      Points: 5,549
    • E1: Helper
      EF: 1
    • A3: Apprentice
      Account Age: 2 years
    Posted 7 months ago

    Posted by Tonceitoys So is it possible to find a way to modify the colors of the models for this case the festive lights or does it just serves as a merging model tool?

    Frankly I have no idea.

  • Tonceitoys's Levels
    • P1: Beggar
      Points: 1
    • A2: Tenderfoot
      Account Age: 8 months
    Posted 7 months ago

    Posted by SergeantJoe

    Posted by Tonceitoys How should I do to create the missing BLU models for the festives in case you're not going to do them?

    I didn't even know the models were team colored in the first place.

    So is it possible to find a way to modify the colors of the models for this case the festive lights or does it just serves as a merging model tool?

    Bananite
  • SergeantJoe's Levels
    • P2: Drudge
      Points: 5,549
    • E1: Helper
      EF: 1
    • A3: Apprentice
      Account Age: 2 years
    Posted 7 months ago

    Posted by Tonceitoys How should I do to create the missing BLU models for the festives in case you're not going to do them?

    I didn't even know the models were team colored in the first place.

  • Tonceitoys's Levels
    • P1: Beggar
      Points: 1
    • A2: Tenderfoot
      Account Age: 8 months
    Posted 7 months ago

    How should I do to create the missing BLU models for the festives in case you're not going to do them? I was about to ask about your post of How To Combine Models, how did you get the festive models for each weapon, was RED just available to extract at the time you made this?

    Bananite
  • daanvandam's Levels
    • P1: Beggar
      Points: 64
    • A2: Tenderfoot
      Account Age: 9 months
    Posted 9 months ago

    Whatever I do it just doesn't show up ingame. How can i change it into a .vpk to make it work? because this is really cool! Is it possible to do this with the botkiller items? Did you already do it?

    Bananite

Credits

Submitter
SergeantJoe's Levels
  • P2: Drudge
    Points: 5,549
  • E1: Helper
    EF: 1
  • A3: Apprentice
    Account Age: 2 years
SergeantJoe (Creator/Co-creator)
Key Authors
SergeantJoe
Gluing the models together
Original Authors
Valve

Rating

Expert++
9.45/10
Based off 23 rating(s)

Additional Info

Model Class
Hacked Default Model
Texture Class
Default

Stats

Post Count
70
ViewCount
23,278
Downloads
11,675
Date Added
1 year ago
Date Modified
11 months ago

License

Creative Commons License
This work is licensed under a Creative Commons Attribution 3.0 Unported License.

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