Teams are packed and loaded
For texture installation, you will need to of the folders in the Materials folder. The "Necessary Materials" folder and one of the 2 Bob-omb folders. These are the same folders/materials as the Bob-Omb skin, so be careful when uninstalling one or the other.
And I know someone is going to complain about the bob-ombs in the cart itself are not team colored- There is nothing I can do.
(The textures are baked. I can work around that, but not right now)
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Sad news, nobody! I've encountered a pretty bad, and possibly unfixable, bug. In Goldrush, the first part, you may notice other bomb carts in the background of the spawn. They don't play nicely with this skin. They are the same MDLs used for the game proper, but they don't like the bob-omb on top. Here's a shot.
Damnest thing, ain't it? (I have LODs off, so that might be the reason, but I doubt it.)
Edit: Presumably this applies for all stationary bomb cart props. It's view dependent, so when you are not looking at the cart, it will not "pop" as you can see in the shot above.
SO funny skin =)
Downloaded and installed. Finally, my Mario-themed TF2 Items are complete!
Posted by The Scarecrow Link for TF2 Health Icon HUD please? :3
It's a pretty damn awesome health logo. (I don't like the one Valve uses) I'm surprised not everyone uses it.
Posted by Hawkshadow741 does it include team colored bombs for Payload Race?
Unfortunately, no it doesn't. The base/dispenser, however is. And the Bob-Omb on top of the dispenser can be team colored (Uses the same textures and materials as "Da Bomb" so they will be one and the same no matter what. If you already have Da Bomb installed, then there will be no need for one of the texture folders inside the download here.)
Link for TF2 Health Icon HUD please? :3
does it include team colored bombs for Payload Race?
So many bomb-ombs lately. But hey, I i'm liking these skins!
Posted by EarthApocalypto Ooh. Nice idea. Do the little feets on the Bom-ombs move and stuff?
Would be nice, but no. The reason why is that the model itself is already too complicated for Source. The one mounted on the cart does move and uses the same animation/model/materials as Da Bomb.
(In model viewer, don't enable wireframe/painting/vertex normals/ or anything like that. It will error and then crash)
For reference, the Bomb cart mesh unaltered is under 15,000k polys. The bomb cart here is 40,000k+ polys. There's a lot of Bob-Ombs there. (Over 30, I believe)
Posted by Gintoki Sakata Wrong category move before someone flags
Whoops. I'll fix it. Must've completely over looked it.
|Expert+++||9 to 10||30|
|Expert++||9 to 10||20|
|Expert+||9 to 10||10|
|Expert||9 to 10||5|
|Intermediate+||8 to 8.99||3|
|Intermediate||7 to 7.99||3|
|Beginner+||6 to 6.99||2|
|Beginner||5 to 5.99||2|
|Beginner-||0 to 4.99||2|
|Overall||9.8||11||9 to 10|
|Detail||10||2||10 to 10|
|Model||10||3||10 to 10|
|Originality||10||3||10 to 10|
|Realism||9.5||2||9 to 10|
|Texture||9.5||2||9 to 10|