Soldier Re-animated FPS Animations (Re-Work)

Hi everyone! A new set for soldier that I remade because the previous pack wasn't good enough for me.

Here's some preview about the animations

Starts from 2:00

Change log :

  • Fixed the issue of having the animations broken in online server after the halloween updates 2013
  • Spell animations have been replaced with custom animation Note :
  • There is no default rocket launcher, because I can't get them to work properly. I terribly sorry about that.

If you find any bugs or any problem, feel free to contact me! Thanks and enjoy!

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Comments

  • Matihood1's Levels
    • P1: Beggar
      Points: 610
    • A2: Tenderfoot
      Account Age: 12 months
    1 month ago:

    Posted by JadenLX

    Posted by Kiyoshi People have been contacting me saying that the animations are broken due of the latest updates.

    Yes, I will fix it. However, it's gonna take a while and I haven't even checked what's broken. Also, I have no idea when I'm gonna start to fix it. So, in the mean time, delete the mods from your custom folder.

    Thank you.

    Kiyoshi

    But at least the stock rl is changed to a c_model

    Indeed. And now I can make something I always wanted: add iron sight to Rocket Jumper.

    LEARN HOW TO USE BB-CODE!
  • JadenLX's Levels
    • P1: Beggar
      Points: 880
    • A3: Apprentice
      Account Age: 1 year
    1 month ago:

    Posted by Kiyoshi People have been contacting me saying that the animations are broken due of the latest updates.

    Yes, I will fix it. However, it's gonna take a while and I haven't even checked what's broken. Also, I have no idea when I'm gonna start to fix it. So, in the mean time, delete the mods from your custom folder.

    Thank you.

    Kiyoshi

    But at least the stock rl is changed to a c_model

    Love of chocolate and coke
  • Kiyoshi's Levels
    • P3: Peasant
      Points: 10,558
    • E1: Helper
      EF: 2
    • A5: Veteran
      Account Age: 5 years
    1 month ago:

    People have been contacting me saying that the animations are broken due of the latest updates.

    Yes, I will fix it. However, it's gonna take a while and I haven't even checked what's broken. Also, I have no idea when I'm gonna start to fix it. So, in the mean time, delete the mods from your custom folder.

    Thank you.

    Kiyoshi

    • Thanks x 2
    • Funny x 1
    • Agree x 1
    • Helpful x 1
  • Matihood1's Levels
    • P1: Beggar
      Points: 610
    • A2: Tenderfoot
      Account Age: 12 months
    1 month ago:

    Posted by Scruffy_

    Posted by Matihood1

    Posted by Scruffy_ Could you possibly adjust the arms on your reanimations? They are all fantastic but with FOV set to 70, you can clearly see where their arms cut off, even with Bl8demast3r's 70 FOV fixes. I would love you so much <3

    I think we should better ask Bl8demast3r to extend Soldier arms.

    Not really, in my opinion. If you've used 70 FOV fix with this pack, you can see how the arms raise up much higher than they need to, including his Demo and Pyro fixes. If the arms were any longer they would go right into his face.

    Don't you hate these times of new updates with weapon fixes? It just fucks eeeveryone up.

    Alright. But we'll wait much longer for Kiyoshi than we would for Bl8demast3r.

    LEARN HOW TO USE BB-CODE!
  • Scruffy_'s Levels
    • P2: Drudge
      Points: 1,432
    • A4: Graduate
      Account Age: 4 years
    1 month ago:

    Posted by Matihood1

    Posted by Scruffy_ Could you possibly adjust the arms on your reanimations? They are all fantastic but with FOV set to 70, you can clearly see where their arms cut off, even with Bl8demast3r's 70 FOV fixes. I would love you so much <3

    I think we should better ask Bl8demast3r to extend Soldier arms.

    Not really, in my opinion. If you've used 70 FOV fix with this pack, you can see how the arms raise up much higher than they need to, including his Demo and Pyro fixes. If the arms were any longer they would go right into his face.

    Don't you hate these times of new updates with weapon fixes? It just fucks eeeveryone up.

    Janitor
  • Matihood1's Levels
    • P1: Beggar
      Points: 610
    • A2: Tenderfoot
      Account Age: 12 months
    1 month ago:

    Posted by Scruffy_ Could you possibly adjust the arms on your reanimations? They are all fantastic but with FOV set to 70, you can clearly see where their arms cut off, even with Bl8demast3r's 70 FOV fixes. I would love you so much <3

    I think we should better ask Bl8demast3r to extend Soldier arms.

    LEARN HOW TO USE BB-CODE!
  • Scruffy_'s Levels
    • P2: Drudge
      Points: 1,432
    • A4: Graduate
      Account Age: 4 years
    1 month ago:

    Could you possibly adjust the arms on your reanimations? They are all fantastic but with FOV set to 70, you can clearly see where their arms cut off, even with Bl8demast3r's 70 FOV fixes. I would love you so much <3

    Janitor
  • Matihood1's Levels
    • P1: Beggar
      Points: 610
    • A2: Tenderfoot
      Account Age: 12 months
    1 month ago:

    Posted by poopin dots Well Paysus can't make it compatible. Only Kioshi can.

    Posted by What joo be talkin bout

    Posted by Bonk Boi

    Posted by Matihood1

    Posted by Mr Zurkon Pros:

    • It would be nice if you could add the rocket being loaded into the launcher instead of slapping the front.

    Paysus already did this but the his mod is not compatibile with custom animations, unless you ask him to make it be. Link to his mod.

    This doesn't work with it

    Well...

    Posted by Matihood1

    his mod is not compatibile with custom animations

    Valve has finally fixed this issue but now Kiyoshi's animations are outdated.

    LEARN HOW TO USE BB-CODE!
  • poopin dots's Levels
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      Points: 90
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      Account Age: 7 months
    3 months ago:

    Well Paysus can't make it compatible. Only Kioshi can.

    Posted by What joo be talkin bout

    Posted by Bonk Boi

    Posted by Matihood1

    Posted by Mr Zurkon Pros:

    • It would be nice if you could add the rocket being loaded into the launcher instead of slapping the front.

    Paysus already did this but the his mod is not compatibile with custom animations, unless you ask him to make it be. Link to his mod.

    This doesn't work with it

    Well...

    Posted by Matihood1

    his mod is not compatibile with custom animations

    Hello.
  • What Joo Be Talkin Bout's Levels
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      Points: 458
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      Account Age: 2 years
    3 months ago:

    Posted by Bonk Boi

    Posted by Matihood1

    Posted by Mr Zurkon Pros:

    • It would be nice if you could add the rocket being loaded into the launcher instead of slapping the front.

    Paysus already did this but the his mod is not compatibile with custom animations, unless you ask him to make it be. Link to his mod.

    This doesn't work with it

    Well...

    Posted by Matihood1

    his mod is not compatibile with custom animations

    User Title
    The Almighty Potato God

Update

This submission was updated.

17 Nov 2013 - Halloween Updates 2013

  • Fixed the issue of having the animations broken in online server after the halloween updates 2013
  • Spell animations have been replaced with custom animation

See all Updates (3)

Credits

Key Authors
Kiyoshi
Animations/Compile
Original Authors
VALVe
Team Fortress 2

Submitter

Kiyoshi's Levels
  • P3: Peasant
    Points: 10,558
  • E1: Helper
    EF: 2
  • A5: Veteran
    Account Age: 5 years

Kiyoshi (Creator/Co-creator)

Rating

Expert+++
9.75/10
Based off 30 rating(s)

Additional Info

Model Class
Default Model
Texture Class
Default

Stats

Post Count
97
ViewCount
37,608
Downloads
16,609
Date Added
2 years ago
Date Modified
7 months ago

License

N/A

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