The Odd Job

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Comments

  • Kaiserdude's Levels
    • P2: Drudge
      Points: 1,386
    • E1: Helper
      EF: 18
    • A3: Apprentice
      Account Age: 1 year
    1 year ago:

    Pros:

    • Killing those hat fetishists with a hat... irony right there
    • Throwback to nostalgia players who remember Oddjob from the movie and Goldeneye (N64) game (as a character you play as in multiplayer)
    • Nostalgia factor

    Improvements:

    • I'll be frank; there's little for me to comment on for improvements

    Notes:

    • The irony of this mod, and the jokes of Hat Simulator (Hat Fortress 2) makes this rather... fitting.
    • Interesting how Star_ used this particular mod for one of his videos
    • I'm usually one to give more well-rounded feedback, but I honestly didn't find anything to point out here for an improvement
    YT-er, constructive critic
  • CptXavious's Levels
    • P1: Beggar
      Points: 105
    • A4: Graduate
      Account Age: 3 years
    1 year ago:

    Posted by Mexican Apple Thief Actually we made sure it fits perfectly on scout's head. He just has big hands.

    And I'm conservative with styles, I wouldn't do it just because I can, that just seems cluttery, I'd need a good idea first. But thank you!

    Yeah, I guess his big hands make it look off. I still love it all the same!

    And yeah, I know what you mean. Perfectly understandable.

    Once more, thanks for the great reskin!

    User Title
    Bananite
  • Mexican Apple Thief's Levels
    • P2: Drudge
      Points: 4,705
    • E1: Helper
      EF: 6
    • A6: Elder
      Account Age: 6 years
    1 year ago:

    Posted by CptXavious Love it! Seems entirely appropriate for the game, and the equip animation looks a heck of a lot better with this than the default model.

    I think it could be scaled up a bit, looks rather tiny right now (for the first person view) and unable to fit on anyone's head, but its not really going to make me stop using it, either way.

    I also wouldn't mind seeing it make use of the styles, simply because its there, but I have no idea what other style you could do for this other than maybe a dented brim or something.

    Anyways, thanks for the great model!

    Actually we made sure it fits perfectly on scout's head. He just has big hands.

    And I'm conservative with styles, I wouldn't do it just because I can, that just seems cluttery, I'd need a good idea first. But thank you!

    User Title
    El ladrón de las manzanas
  • Mexican Apple Thief's Levels
    • P2: Drudge
      Points: 4,705
    • E1: Helper
      EF: 6
    • A6: Elder
      Account Age: 6 years
    1 year ago:

    Posted by Ryo Hazuki When you made this model and tested it ingame, did you get any errors like

    "Ignoring unreasonable position (x, y, z) from vphysics! (entity tf projectile cleaver)"

    I'm trying to make a new model myself and it keeps giving me that in the console, and it won't show up when I throw it.

    No, unfortunately I don't know what is causing your error, but good luck to you. Perhaps you should center your model and physics model at 0,0,0 ?

    User Title
    El ladrón de las manzanas
  • CptXavious's Levels
    • P1: Beggar
      Points: 105
    • A4: Graduate
      Account Age: 3 years
    1 year ago:

    Love it! Seems entirely appropriate for the game, and the equip animation looks a heck of a lot better with this than the default model.

    I think it could be scaled up a bit, looks rather tiny right now (for the first person view) and unable to fit on anyone's head, but its not really going to make me stop using it, either way.

    I also wouldn't mind seeing it make use of the styles, simply because its there, but I have no idea what other style you could do for this other than maybe a dented brim or something.

    Anyways, thanks for the great model!

    User Title
    Bananite
  • Ryo Hazuki's Levels
    • P2: Drudge
      Points: 1,833
    • A3: Apprentice
      Account Age: 2 years
    1 year ago:

    When you made this model and tested it ingame, did you get any errors like

    "Ignoring unreasonable position (x, y, z) from vphysics! (entity tf projectile cleaver)"

    I'm trying to make a new model myself and it keeps giving me that in the console, and it won't show up when I throw it.

    Delta Green
  • louis14ph's Levels
    • P1: Beggar
      Points: 22
    • A3: Apprentice
      Account Age: 2 years
    1 year ago:

    Thanks STAR_ ! <3

    Bananite
  • Cheezeh's Levels
    • P1: Beggar
      Points: 676
    • A3: Apprentice
      Account Age: 2 years
    1 year ago:

    They're not the greatest, but I made Backpack Icons.

    • Thanks x 1
    User Title
    It's on like Donkey Kong
  • Cal-See-Yum's Levels
    • P2: Drudge
      Points: 1,395
    • A3: Apprentice
      Account Age: 2 years
  • kilgorx's Levels
    • P1: Beggar
      Points: 32
    • A4: Graduate
      Account Age: 4 years
    1 year ago:

    Free Hats For All!!!!

    Bananite

Credits

Submitter
Mexican Apple Thief's Levels
  • P2: Drudge
    Points: 4,705
  • E1: Helper
    EF: 6
  • A6: Elder
    Account Age: 6 years
Mexican Apple Thief (Creator/Co-creator)
Key Authors
Mexican
Model
Void
Texture / Idea

Rating

Expert+++
9.76/10
Based off 30 rating(s)

Additional Info

Model Class
New Custom Model
Texture Class
Custom Texture

Stats

Post Count
51
ViewCount
41,616
Downloads
13,148
Date Added
2 years ago
Date Modified
2 years ago

License

N/A

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