Pyro Re-animated FPS Animations (Re-Work)

Update

This submission was updated.

4 Aug 2014 - Love & War Updates

  • Fixed the crash issue/broken animations
  • Tweaked animations

See all Updates (4)

Hi everyone! I'm releasing this pyro set again, but these animations are completely remade from scratch.

Here's some preview about the animations

Change log :

  • Fixed the crash issue/broken animations
  • Tweaked animations

If you find any bugs or any problem, feel free to contact me! Thanks and enjoy!

Download 78 kb

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Comments

  • Gentleman Cat
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    7 days ago:

    Posted by X3ON

    Can you please separate the Animation files? I like to pick and choose which ones I want. Thanks

    VERY unlikely. Decompiling and recompiling for separate animations is not only hard but time consuming. And another note, you forgot to update the bones on your animations, so they'll be in the wrong position such as being on the right hand, most notable on the Soldier. Can you remedy this soon?

    Hamburger Lint
  • X3ON
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    7 days ago:

    Can you please separate the Animation files? I like to pick and choose which ones I want. Thanks

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  • Jaeger
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    1 month ago:

    The shotgun is a bit pooped. But other than that I didn't notice anything wrong.

    PanzerKampfwagen IV
  • Airikr_
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    1 month ago:

    Posted by hihellohowdy

    Does it come with the custom skins? Like, I don't really want the flare gun to look like it does.

    No, it doesn't. Those are just skins he installed on his own.

    ey b0ss?
  • hihellohowdy
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    1 month ago:

    Does it come with the custom skins? Like, I don't really want the flare gun to look like it does.

    Bananite
  • King of Salmon
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    Thanks a lot for taking the time to fix your animations.

  • Gentleman Cat
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    1 month ago:

    Little bug here, and I'm sure I have no conflicting mods. Pyro's shell and ejection port are on his hand. Probably because they changed the shotgun to c_model.

    Hamburger Lint
  • Airikr_
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    2 months ago:

    Posted by HitmanSeth

    Notes:

    • Does this mod crash the game when you die, like the previous version?
    • Is it possible to use these new animations, without the custom skins?
    • Does this mod crash the game when you die, like the previous version?

    No.

    • Is it possible to use these new animations, without the custom skins?

    Yes.

    ey b0ss?
  • HitmanSeth
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    2 months ago:

    Notes:

    • Does this mod crash the game when you die, like the previous version?
    • Is it possible to use these new animations, without the custom skins?
    Bananite
  • Mildly Disturbing Toy
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    2 months ago:

    Posted by Kabutops the Butcher

    Posted by Mildly Disturbing Toy

    Pros:

    • Adds Life to the pyro's fps animations

    Cons:

    • No separated version for the diff. Weapons

    Improvements:

    • Please add a way to separate the weaps' animations

    Notes:

    • GCFscape didn't work for me, leading to this comment

    If you mean like the Fire Axe having the same anims for the Axetinguisher, then you're out of luck. From what I can understand, if two things are hard-coded to use the same animations, then you cannot change them.

    So pretty much, I don't think that the Neon Annihalator with have animations different from the Maul.

    Yeah....Not what I meant, I mean... I don't want to use the flamethrower anims. So what I'm trying to say is I want it to be like the first version where it had a version without flamethrower

    IDK

Credits

Key Authors
Kiyoshi
Animations/Compile
Original Authors
VALVe
Team Fortress 2
Special Thanks
Game Zombie
Help
Se7en
Help

Submitter

Kiyoshi
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10,771 points
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5 years old
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Kiyoshi
(Creator/Co-creator)

Rating

Expert+++
9.82/10
Based off 30 rating(s)

Additional Info

Model Class
Default Model
Texture Class
Default

Stats

Post Count
96
ViewCount
40,585
Downloads
19,969
Date Added
2 years ago
Date Modified
2 months ago

License

N/A

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