70 FOV Medic arm fix

Info

So this will fix the medic melee and Medigun cut off arm models at 70 FOV.

  • This works with _ALL_ Medic C Primary.
    • This works with _ALL_ Medic C Secondary.
      • This works with _ALL_ Medic C Melee.
  • This will not work with any remodels of the vanilla Bonesaw!
  • This will not work with any remodels of the vanilla Medigun!
**Enjoy!** Tumblr
== [](http://bl8demast3r.tumblr.com/ "click me") Problems?
== If there is a custom reskin that **Will not** work with this, please let me know! NEW RELEASE == DOWNLOAD THE PACK HERE [](http://tf2.gamebanana.com/skins/124706 "click me")
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    2 months ago:

    Does this (From the pack) work with a re-animation? (Namely Paysus')

    Why do I bother..
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    11 months ago:

    Posted by Selbi I think these are borked. Anything that isn't a v_model doesn't show up.

    Then you should get the updated pack I clearly shown in the description.

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    11 months ago:

    I think these are borked. Anything that isn't a v_model doesn't show up.

    ~ With love from Germany ~
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    2 years ago:

    Posted by King-of-Salmon

    Posted by Bl8demast3r

    Posted by King-of-Salmon Is it supposed to work with Kiyoshi's animations ? Because for me, blutsauger, overdose, and CC animations are bugged after installing this along with Kiyoshi's work.

    His animations are already 70 FOV fixed.

    I'm not sure about that..not for the vanilla medigun anyway. As you can see in his video : http://youtu.be/7Wis3uu4VQU?t=2m15s the arms while holding the medigun are cut at 70 FOV.

    Then only install the v_models folder.

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  • King of Salmon avatar
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    2 years ago:

    Posted by Bl8demast3r

    Posted by King-of-Salmon Is it supposed to work with Kiyoshi's animations ? Because for me, blutsauger, overdose, and CC animations are bugged after installing this along with Kiyoshi's work.

    His animations are already 70 FOV fixed.

    I'm not sure about that..not for the vanilla medigun anyway. As you can see in his video : http://youtu.be/7Wis3uu4VQU?t=2m15s the arms while holding the medigun are cut at 70 FOV.

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    2 years ago:

    Posted by King-of-Salmon Is it supposed to work with Kiyoshi's animations ? Because for me, blutsauger, overdose, and CC animations are bugged after installing this along with Kiyoshi's work.

    His animations are already 70 FOV fixed.

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    2 years ago:

    Is it supposed to work with Kiyoshi's animations ? Because for me, blutsauger, overdose, and CC animations are bugged after installing this along with Kiyoshi's work.

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    2 years ago:

    Posted by Genuine_Wolf

    Posted by ZEUBERMAN When you said it does not work with remodels of the vanilla medigun does that mean in botkillers of just custom skins?

    He said it won't work with custom reskins of the medic, meaning reskins of his coat, the botkillers should be fine. If you were to use a reskin for the medic's coat it will probably show the reskin up until the fixed part.

    This works fine with custom skins of the medic. Also bot killers should be fine.

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    2 years ago:

    Posted by ZEUBERMAN When you said it does not work with remodels of the vanilla medigun does that mean in botkillers of just custom skins?

    He said it won't work with custom reskins of the medic, meaning reskins of his coat, the botkillers should be fine. If you were to use a reskin for the medic's coat it will probably show the reskin up until the fixed part.

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    2 years ago:

    When you said it does not work with remodels of the vanilla medigun does that mean in botkillers of just custom skins?

    Heal me. Later

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Bl8demast3r
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Valve
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Details

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18
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7,781
Downloads
2,720
Date Added
2 years ago
Date Modified
2 years ago

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