Medic Re-animated FPS Animations

Hello everyone! These custom animations are made for Medic class!

Here's a video previewing the animations :

These animations work online!

Change log V2 :

  • Broken wrist on syringe gun animation has been fixed.
  • Added alternate crits swing. Video

Notes :

  • Syringe Gun, Medigun, and Bonesaws' animations haven't yet been replaced

If you find any bugs/glitches/prob or anything else, please let me know! Other than that, have fun!

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Comments

  • Sir Rexius Sarcasticus's Levels
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    Posted 2 months ago

    Posted by Anonymous

    Amazing anims but think it should keep the original Fov, since when im using fov:100 its really annoying that it zooms in :/

    Thats not what anonymous is for.

    User Title
    Dr. Rex 'Evelle' Hartnett
  • Anonymous
    Posted 2 months ago

    Amazing anims but think it should keep the original Fov, since when im using fov:100 its really annoying that it zooms in :/

  • Kiyoshi's Levels
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    Posted 2 months ago

    Posted by Gintoki Sakata

    The animations look great but there a problem shared be all of your animations they break the model resetting when changing to draw animations you can see the problem when changing from the overdose to the mediguns you can see that the medigun model is broken on the syringe guns c/_animation you can fix this changing in the qc in the sequence lines of only the draw animation the words "node raised" to "snap" if you could update all of your animations to fix this i think more people will use them.

    I'll update this along with animation updates, but not now, because I have no time to work on any TF2 animations or the time being.

  • Gintoki Sakata's Levels
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    Posted 2 months ago

    The animations look great but there a problem shared be all of your animations they break the model resetting when changing to draw animations you can see the problem when changing from the overdose to the mediguns you can see that the medigun model is broken on the syringe guns c/_animation you can fix this changing in the qc in the sequence lines of only the draw animation the words "node raised" to "snap" if you could update all of your animations to fix this i think more people will use them.

    I'm back.
  • The Herman Cain Train's Levels
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    Posted 3 months ago

    I am having some issues with the bonesaw/primary animations, the medibeam seems to work fine but everything else is unchanged, and I'm pretty sure i put the file into the right place (C:\Program Files (x86)\steam\steamapps\pokefan997\team fortress 2\tf\models\weapons\c_models)

    Bananite
  • Cheezeh's Levels
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    Posted 6 months ago

    Posted by Ti|Nith

    Posted by Total Cheeze

    Since no one else has mentioned it, I think the haloween update broke the Blutsauger animations. The draw animation shows the medic's arm and a cut off. I am using fairly high viewmodel fov (70-75) and it still happens. Is this just me?

    I think that's because of your high FOV. Try this: http://gamebanana.com/tf2/skins/120486 (Does not work with remodels of The Medigun and Bonesaw!)

    No, that's what I was using at the time lol

    User Title
    MEEEM
  • Ti|Nith's Levels
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    Posted 6 months ago

    Posted by Total Cheeze

    Since no one else has mentioned it, I think the haloween update broke the Blutsauger animations. The draw animation shows the medic's arm and a cut off. I am using fairly high viewmodel fov (70-75) and it still happens. Is this just me?

    I think that's because of your high FOV. Try this: http://gamebanana.com/tf2/skins/120486 (Does not work with remodels of The Medigun and Bonesaw!)

    Is that my blood?
  • Sir Rexius Sarcasticus's Levels
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    Posted 6 months ago

    I just hate how he's trying so hard to get the medic to put all of his hand around it. It makes medics wrist look bent at an awkard angle. Don't be afraid to rotate his hand back a bit. Its the only thing stopping me from using this.

    User Title
    Dr. Rex 'Evelle' Hartnett
  • Cheezeh's Levels
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    Posted 6 months ago

    Posted by Scoot :3

    Looks nice do they work with the Quick-Fix?

    Ya

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    MEEEM
  • Kiyoshi's Levels
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    Posted 6 months ago

    Posted by Total Cheeze

    Since no one else has mentioned it, I think the haloween update broke the Blutsauger animations. The draw animation shows the medic's arm and a cut off. I am using fairly high viewmodel fov (70-75) and it still happens. Is this just me?

    It works fine for me.

Credits

Submitter
Kiyoshi's Levels
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Kiyoshi (Creator/Co-creator)
Key Authors
Kiyoshi
Animations/Compile
Original Authors
Valve
Team Fortress 2

Rating

9.74/10
Based off 30 rating(s)

Additional Info

Model Class
Default Model
Texture Class
Default

Stats

Post Count
31
ViewCount
22,306
Downloads
9,344
Date Added
10 months ago
Date Modified
4 months ago

License

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