WeaponData { // Attributes Base. "printname" "#TF_Weapon_Minigun" "BuiltRightHanded" "0" "weight" "3" "WeaponType" "primary" "ITEM_FLAG_NOITEMPICKUP" "1" // Attributes TF. "Damage" "200" "Range" "8192" "BulletsPerShot" "10" "Spread" "0.08" "TimeFireDelay" "0.1" "ProjectileType" "projectile_rocket" "BrassModel" "models/weapons/shells/shell_minigun.mdl" "UseRapidFireCrits" "1" "TracerEffect" "bullet_tracer01" // Ammo & Clip. "primary_ammo" "TF_AMMO_PRIMARY" "secondary_ammo" "TF_AMMO_PRIMARY" clip_size -1 // Buckets. "bucket" "0" "bucket_position" "0" // Animation. "viewmodel" "models/weapons/v_models/v_minigun_heavy.mdl" "playermodel" "models/weapons/w_models/w_minigun.mdl" "anim_prefix" "ac" // Muzzleflash "MuzzleFlashParticleEffect" "muzzle_minigun" // Sounds. // Max of 16 per category (ie. max 16 "single_shot" sounds). SoundData { "reload" "Weapon_Minigun.Reload" "empty" "Weapon_Minigun.ClipEmpty" "double_shot" "Weapon_Minigun.Fire" "special1" "Weapon_Minigun.WindUp" "special2" "Weapon_Minigun.WindDown" "special3" "Weapon_Minigun.Spin" "burst" "Weapon_Minigun.FireCrit" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "file" "sprites/bucket_minigun" "x" "0" "y" "0" "width" "200" "height" "128" } "weapon_s" { "file" "sprites/bucket_minigun" "x" "0" "y" "0" "width" "200" "height" "128" } "ammo" { "file" "sprites/a_icons1" "x" "55" "y" "60" "width" "73" "height" "15" } "crosshair" { "file" "sprites/crosshairs" "x" "64" "y" "64" "width" "64" "height" "64" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } }