//Zero's Idling Script //Switches the weapon every once in a while alias auts "slot2;wait 1000;wait 1000;auts2" alias auts2 "slot1;wait 1000;wait 1000;auts" auts // Move forward and back alias mv "+moveleft;wait 60;-moveleft;mv2" alias mv2 "+moveright;wait 60;-moveright;mv" mv //Attack every once in a while alias as "+attack;wait 10;-attack;wait 250;as2" alias as2 "+attack;wait 10;-attack;wait 250;as" as //Turn screenleft and Right alias tlr "+left;wait 60;-left;wait 250;tlr2" alias tlr2 "+right;wait 60;-right;wait 250;tlr" cl_yawspeed 100 tlr //Jumps every once in a while alias aj "+jump;wait 10;-jump;wait 250;aj2" alias aj2 "+jump;wait 10;-jump;wait 250;aj" aj //Taunts once in a while alias ataunt "taunt;wait 1000;wait 1000;ataunt2" alias ataunt2 "taunt;wait 1000;wait 1000;ataunt" ataunt //Turn off the scripts commands //Turns off Turning alias so "alias tlr" alias so2 "alias tlr2" //Turns off Moving back and forth alias qmv1 "alias mv" alias qmv2 "alias mv2" //Turns off Autoshoot alias astop1 "alias as" alias astop2 "alias as2" //Turns off Autojump alias ajstop "alias aj" alias ajstop2 "alias aj2" //Turns of Auto Switch alias autstop "alias auts" alias autstop2 "alias auts2" //Turns off Auto Taunt alias atauntstop "alias ataunt" alias atauntstop2 "alias ataunt2" alias stopscript "so;so2;qmv1;qmv2;astop1;astop2;-attack;-jump;-back;-forward;ajstop;ajstop2;autstop;autstop2;atauntstop;atauntstop2" bind v "stopscript" bind f "exec idle.cfg"