Minigun Mod

This Script will make the Minigun do 200 damage and shoot rockets.

WeaponData
{
	// Attributes Base.
	"printname"		"#TF_Weapon_Minigun"
	"BuiltRightHanded"	"0"
	"weight"		"3"
	"WeaponType"		"primary"
	"ITEM_FLAG_NOITEMPICKUP" 	"1"
		
	// Attributes TF.
	"Damage"		"200"
	"Range"			"8192"
	"BulletsPerShot"	"10"
	"Spread"		"0.08"
	"TimeFireDelay"	"0.1"
	"ProjectileType"	"projectile_rocket"
	"BrassModel"		"models/weapons/shells/shell_minigun.mdl"
	"UseRapidFireCrits"	"1"
	"TracerEffect"		"bullet_tracer01"

	// Ammo & Clip.
	"primary_ammo"		"TF_AMMO_PRIMARY"
	"secondary_ammo"	"TF_AMMO_PRIMARY"
	clip_size		-1

	// Buckets.
	"bucket"		"0"
	"bucket_position"	"0"

	// Animation.
	"viewmodel"		"models/weapons/v_models/v_minigun_heavy.mdl"
	"playermodel"		"models/weapons/w_models/w_minigun.mdl"
	"anim_prefix"		"ac"

	// Muzzleflash
	"MuzzleFlashParticleEffect" "muzzle_minigun"

	
	// Sounds.
	// Max of 16 per category (ie. max 16 "single_shot" sounds).
	SoundData
	{
		"reload"		"Weapon_Minigun.Reload"
		"empty"			"Weapon_Minigun.ClipEmpty"	
		"double_shot"	"Weapon_Minigun.Fire"
		"special1"		"Weapon_Minigun.WindUp"
		"special2"		"Weapon_Minigun.WindDown"
		"special3"		"Weapon_Minigun.Spin"
		"burst"			"Weapon_Minigun.FireCrit"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"file"		"sprites/bucket_minigun"
				"x"		"0"
				"y"		"0"
				"width"		"200"
				"height"		"128"
		}
		"weapon_s"
		{	
				"file"		"sprites/bucket_minigun"
				"x"		"0"
				"y"		"0"
				"width"		"200"
				"height"		"128"
		}
		"ammo"
		{
				"file"		"sprites/a_icons1"
				"x"			"55"
				"y"			"60"
				"width"		"73"
				"height"	"15"
		}
		"crosshair"
		{
				"file"		"sprites/crosshairs"
				"x"			"64"
				"y"			"64"
				"width"		"64"
				"height"	"64"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
}

Make this a TXT file and Place it in tf/scripts (You May Have To Make This Folder) Note: This Only works on your own servers.

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Comments

  • RGB
    Availability
    Offline
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    Drudge
    1,165 points
    Account Age Level
    Graduate
    3 years old
    Clearance Level
    Member
    2 years ago:

    Cons:

    • Local server 4/10
    Bananite
  • [GSR]Skully
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    3 years old
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    Member
    3 years ago:

    Im new, how to name it?

    TF2 Snipestar
  • darthz01
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    36 points
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    5 years old
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    4 years ago:
    Posted by 0urher0nik0 200 dmg per shot, 10 boolets per count, and little spread...? am i right?

    Yup, and it also fires rockets instead of boolets.

    This is awesome, but I want a minigun that fires miniguns!

    This'll be fun on local servers.

    Bananite
  • 0urher0nik0
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    5 years old
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    5 years ago:

    200 dmg per shot, 10 boolets per count, and little spread...? am i right?

    I am here, not there, here.
  • PhantomX999
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    5 years old
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    5 years ago:

    You could say what the f they do.........

    Bananite
  • funsize
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    1,320 points
    Exemplary Feedback Level
    Helper
    1 EF's
    Account Age Level
    Elder
    7 years old
    Clearance Level
    Member
    5 years ago:

    These are all pointless.

    User Title
    Uncloak and Dagger

Credits

Key Authors
Superme9000
Coding

Submitter

Superme9000
Availability
Offline
Points Level
Beggar
180 points
Account Age Level
Veteran
5 years old
Clearance Level
Member

Superme9000
(Creator/Co-creator)

Rating

?/10
Not yet rated.

Stats

Post Count
6
ViewCount
2,532
Date Added
5 years ago
Date Modified
5 years ago

License

N/A

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