Team Fortress 2

Minigun Mod

Minigun Mod

This Script will make the Minigun do 200 damage and shoot rockets.

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WeaponData
{
        // Attributes Base.
        "printname"             "#TF_Weapon_Minigun"
        "BuiltRightHanded"      "0"
        "weight"                "3"
        "WeaponType"            "primary"
        "ITEM_FLAG_NOITEMPICKUP"        "1"
               
        // Attributes TF.
        "Damage"                "200"
        "Range"                 "8192"
        "BulletsPerShot"        "10"
        "Spread"                "0.08"
        "TimeFireDelay" "0.1"
        "ProjectileType"        "projectile_rocket"
        "BrassModel"            "models/weapons/shells/shell_minigun.mdl"
        "UseRapidFireCrits"     "1"
        "TracerEffect"          "bullet_tracer01"

        // Ammo & Clip.
        "primary_ammo"          "TF_AMMO_PRIMARY"
        "secondary_ammo"        "TF_AMMO_PRIMARY"
        clip_size               -1

        // Buckets.
        "bucket"                "0"
        "bucket_position"       "0"

        // Animation.
        "viewmodel"             "models/weapons/v_models/v_minigun_heavy.mdl"
        "playermodel"           "models/weapons/w_models/w_minigun.mdl"
        "anim_prefix"           "ac"

        // Muzzleflash
        "MuzzleFlashParticleEffect" "muzzle_minigun"

       
        // Sounds.
        // Max of 16 per category (ie. max 16 "single_shot" sounds).
        SoundData
        {
                "reload"                "Weapon_Minigun.Reload"
                "empty"                 "Weapon_Minigun.ClipEmpty"     
                "double_shot"   "Weapon_Minigun.Fire"
                "special1"              "Weapon_Minigun.WindUp"
                "special2"              "Weapon_Minigun.WindDown"
                "special3"              "Weapon_Minigun.Spin"
                "burst"                 "Weapon_Minigun.FireCrit"
        }

        // Weapon Sprite data is loaded by the Client DLL.
        TextureData
        {
                "weapon"
                {
                                "file"          "sprites/bucket_minigun"
                                "x"             "0"
                                "y"             "0"
                                "width"         "200"
                                "height"                "128"
                }
                "weapon_s"
                {      
                                "file"          "sprites/bucket_minigun"
                                "x"             "0"
                                "y"             "0"
                                "width"         "200"
                                "height"                "128"
                }
                "ammo"
                {
                                "file"          "sprites/a_icons1"
                                "x"                     "55"
                                "y"                     "60"
                                "width"         "73"
                                "height"        "15"
                }
                "crosshair"
                {
                                "file"          "sprites/crosshairs"
                                "x"                     "64"
                                "y"                     "64"
                                "width"         "64"
                                "height"        "64"
                }
                "autoaim"
                {
                                "file"          "sprites/crosshairs"
                                "x"                     "0"
                                "y"                     "48"
                                "width"         "24"
                                "height"        "24"
                }
        }
}

Make this a TXT file and Place it in tf/scripts (You May Have To Make This Folder) Note: This Only works on your own servers.

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  • RGB avatar
    RGB Offline
    1,165 points Ranked 3460th
    Member Joined 4 years ago
    Report post
    4 years ago:

    Cons:

    • Local server 4/10
    Bananite
  • [GSR]Skully avatar
    [GSR]Skully Offline
    Member Joined 4 years ago
    Report post
    4 years ago:

    Im new, how to name it?

    TF2 Snipestar
  • darthz01 avatar
    darthz01 Offline
    Member Joined 6 years ago
    Report post
    6 years ago:
    Posted by 0urher0nik0 200 dmg per shot, 10 boolets per count, and little spread...? am i right?

    Yup, and it also fires rockets instead of boolets.

    This is awesome, but I want a minigun that fires miniguns!

    This'll be fun on local servers.

    Bananite
  • 0urher0nik0 avatar
    0urher0nik0 Offline
    Member Joined 6 years ago
    Report post
    6 years ago:

    200 dmg per shot, 10 boolets per count, and little spread...? am i right?

    I am here, not there, here.
  • PhantomX999 avatar
    PhantomX999 Offline
    Member Joined 6 years ago
    Report post
    6 years ago:

    You could say what the f they do.........

    Bananite
  • funsize avatar
    funsize Offline
    1,320 points Ranked 3069th
    Member Joined 8 years ago
    Report post
    6 years ago:

    These are all pointless.

    Uncloak and Dagger avatar
    Mantra
    Uncloak and Dagger

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Credits

About this module
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Key Authors
Superme9000
Coding

Submitter

Superme9000 avatar
Superme9000 Offline
180 points Ranked 15400th
Member Joined 6 years ago

Superme9000
Creator

Category

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Weapon Scripts

Game

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Team Fortress 2
Team Fortress 2

Stats

Posts
6
Views
3,477
Date Added
6 years ago
Jan 16 2010 @ 4:02pm UTC
Date Modified
6 years ago
Jan 16 2010 @ 4:06pm UTC