Team Fortress 2

Sticky Rapid Fire

Sticky Rapid Fire

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// wherever these are bound
bind "MOUSE1" "+fire1"
bind "MOUSE2" "+fire2"


// in core.cfg
alias +fire1 "+f1"
alias -fire1 "-f1"
alias +fire2 "+f2"
alias -fire2 "-f2"

alias +f1    "+attack"
alias -f1    "-attack"
alias +f2    "+attack2"
alias -f2    "-attack2"

alias +e     "alias +e1 +d1; alias -e1 -a1; alias +e2 +d2; alias -e2 -a2"
alias -e     "alias +e1;     alias -e1;     alias +e2;     alias -e2"

alias +e1    "+d1"
alias +d1    "+a1"
alias +a1    "+attack;  wait 2; +b1"
alias +b1    "+c1"
alias +c1    "-a1"

alias -e1    "-a1"
alias -a1    "-attack;  wait 2; -b1"
alias -b1    "-c1"
alias -c1    "+e"

alias +e2    "+d2"
alias +d2    "+a2"
alias +a2    "+attack2; wait 2; +b2"
alias +b2    "+c2"
alias +c2    "-a2"

alias -e2    "-a2"
alias -a2    "-attack2; wait 2; -b2"
alias -b2    "-c2"
alias -c2    "+e"

alias wait   "echo WAIT DISABLED BY HOST; alias wait; exec restricted.cfg"
wait


// in restricted.cfg
alias +fire1 "+attack"
alias -fire1 "-attack"
alias +fire2 "+attack2"
alias -fire2 "-attack2"

alias +a1    "-attack; -attack2"
alias -a1    "-attack; -attack2"
alias +a2    "-attack; -attack2"
alias -a2    "-attack; -attack2"


// in demoman.cfg
exec core.cfg

alias +f1 "alias +c1 +e;  alias -c1 +a1; alias +b2 -a2; alias -b2 +a1; alias +d2 -a1; +e1; -e"
alias -f1 "alias +c1 -a1; alias -c1 +e;  alias +b2 +c2; alias -b2 -c2; alias +d2 +a2; -e1; -e"
alias +f2 "alias +b1 -a1; alias -b1 +a2; alias +c2 +e;  alias -c2 +a2; alias +d1 -a2; +e2; -e"
alias -f2 "alias +b1 +c1; alias -b1 -c1; alias +c2 -a2; alias -c2 +e;  alias +d1 +a1; -e2; -e"


// in engineer.cfg, heavyweapons.cfg, medic.cfg, pyro.cfg, scout.cfg, sniper.cfg, soldier.cfg, & spy.cfg
exec core.cfg

The primary and secondary attacks retain functionality when pressed independently but rapidly cycle between them when pressed together. Other classes are unaffected. If the host has disabled the wait command, the script will restore default attack functionality to prevent the client from freezing.

Update: Removed rapid fire for the pistol.

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  • Davids Inferno avatar
    Davids Inferno Offline
    117 points Ranked 20446th
    Member Joined 3 years ago
    Report post
    3 years ago:

    Notes:

    • Whats core.cfg,restricted.cfg

    Notes:

    • Whats core.cfg,restricted.cfg ?
    Bananite
  • urara avatar
    urara avatar Offline
    3,507 points Ranked 1161st
    Member Joined 7 years ago
    Report post
    6 years ago:

    This script should no longer work due to the new update that the pistols have a certain shoot speed instead of the player pushing it down fast.

    But, the script was good while it lasted.

    Bananite avatar
    Mantra
    Bananite
  • (CW) Cheese avatar
    (CW) Cheese Offline
    135 points Ranked 18643rd
    Member Joined 7 years ago
    Report post
    6 years ago:
    Posted by windson0888 Help my scout.cfg folder is empty when I open it with notepad or word

    It's SUPPOSED to be empty. you copy and paste the script there

    cheese, or Whiz, you decide
  • Makaveli726 avatar
    Makaveli726 Offline
    Member Joined 8 years ago
    Report post
    6 years ago:

    I cant get this to work, I tried the tuts but they dont cover the restricted.cfg or core.cfg and when I made my own the way I made autoexec none of my guns fire at all. Please help I really love this script =(

    Bananite
  • ImmortalKing avatar
    ImmortalKing Offline
    Member Joined 7 years ago
    Report post
    6 years ago:

    Help my scout.cfg folder is empty when I open it with notepad or word

  • jmingrao avatar
    jmingrao Offline
    Member Joined 7 years ago
    Report post
    7 years ago:

    I tried it again, works like a charm. my one gripe is that its a fast fire script for mostly the secondary weapon, thus i bound fire1 and 2 to mouse 5 and 4 respectively, however, i tried adding "slot2" to bind mouse5 +fire1 and it caused a continued fire. meh, i guess ill just have to get used to switching on my owns. otherwise GREAT JOB!

    7.3/10

    Bananite
  • Vaeden avatar
    Vaeden Offline
    Member Joined 7 years ago
    Report post
    7 years ago:
    Posted by jmingrao It seems your script gets into a loop and cannot stop for some reason. even if you type in -attack into console. id love to see that fixed. keep up the good work man.

    I corrected a small error in demoman.cfg, but I don't think it is the cause.

    I corrected another error that involved the disabling code that caused attack to stick when joining a server where wait is disabled, but I don't think it is the cause either.

    It works for me so I'm not sure how to replicate your error. Try this version, and if I doesn't work, let me know what steps you took after joining a server, i.e. which class and in what order you pressed the attack buttons, so I can try to replicate it.

  • jmingrao avatar
    jmingrao Offline
    Member Joined 7 years ago
    Report post
    7 years ago:

    It seems your script gets into a loop and cannot stop for some reason. even if you type in -attack into console. id love to see that fixed. keep up the good work man.

    7.3/10

    Bananite

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Credits

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Key Authors
Vaeden
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Vaeden avatar
Vaeden Offline
Member Joined 7 years ago

Vaeden
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Category

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Weapon Scripts

Game

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Team Fortress 2
Team Fortress 2

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Posts
8
Views
9,715
Date Added
7 years ago
Jun 20 2009 @ 1:57am UTC
Date Modified
6 years ago
Sep 25 2009 @ 6:41pm UTC

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8.7

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CriterionAvg.VotesRange
Overall 8.7 2 7.3 to 10

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Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 4.0 Unported License.