A Fast loadout changer for the unlocks in tf2 ( medic pyro heavy )
Pretty self explanatory. Change the binds at the end (in autoexec.cfg) if you want to use different buttons obviously. And the initial thing to bind to if you use the unlocks as normal (i.e. mel2->mel1 if you use the unlock melee weapon in your standard loadout). (this is particularly helpful for last minute changes in arena mode, where you change class and realise you have the wrong loadout and the round is about to start).
Hope this is useful.
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Unfortunately with the latest valve patch this script no longer functions as the "equip" command has been removed. :(
This script is most probably broken, valve just updated tf2 and i read this in the forums: Removed
equip console command. (Allowed to switch load out items without entering the menu.)
So most probably we can't use this script anymore.
Yes you can expect this to be updated as soon as the scout update comes out and I work out the weapon values - shouldnt be too hard :) I plan on updating this to be a bit more advanced when valve do the update that remotely stores your default loadout - well depending on how they implement it I may have a way of switching your current loadout rather than just having to choose a default for the variable and toggle that -you'll see what I mean if I end up being able to do it :)
but basically expect this to be kept up to date as I use it as well :)
Also wanted to ask, will this be updated once the scout update is out?
Lol i realised today how even more useful this script is, if you are having connection probs and the loadout menu says that it can't connect to steam and you can't switch the stock weps for the unlockables, you CAN use this script to change the weapons in offline mode or when loadout menu has no connection!
Just so you know, in config.cfg you need the following vars:
item_medic_weapon_primary item_medic_weapon_secondary item_medic_weapon_melee item_pyro_weapon_primary item_pyro_weapon_secondary item_pyro_weapon_melee item_heavy_weapon_primary item_heavy_weapon_secondary item_heavy_weapon_melee
For the default loadout :). I can't remember off the top of my head which numbers you need for these, as I'm not on my comp with tf2 on it. But if you want to add me on steam (yf.necrosect) feel free - as I can answer a bit quicker on there. And thanks.
Ah - that makes sense. Let me try it again. When I implemented it, I had just deleted my config.cfg file to make a new one. I bet the defaults were in there. I'll try changing them in the menu and then using your script. Thanks a million for the quick reply and your expertise. Makes the game just that much more fun to have folks like you around.
Thanks for using this. Maybe I didn't explain it, but this is designed to be used to swtich from your default set up when you quickly need to use the other one - not to change your default set up. To change your default set up you need to use the menu. This is just used for on the fly changing :)
I can't seem to make this thing sing for what I want to do. I read what you said about switching the initial thing to bind to and can't seem to make it work. No matter what I do, I initially spawn (or when I switch classes) with all of the original weapons. Sometimes you forget and run out of spawn without setting them up again.
Would it be possible to provide an example that did the following: Spawn the Pyro with the Airblast, Flare Gun and AxeTinguisher and the Medic with the Blutsauger, Kritz and Ubersaw? Thanks either way for coming up with this.
Yeah you can. You'd do exactly that, just make sure the cfg you want executed is in tf/cfg folder :)
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