A no crosshair for melee

////<<<-----------Standard class----------->>>\\\\
alias tosec "invnext; crosshair 1; bind mwheeldown tomelee; bind mwheelup toprimup"
alias tomelee "invnext; crosshair 0; bind mwheeldown toprim; bind mwheelup tosecup"
alias toprim "invnext; crosshair 1; bind mwheeldown tosec; bind mwheelup tomeleeup"
bind mwheeldown "tosec"
alias tomeleeup "invprev; crosshair 0; bind mwheeldown toprim; bind mwheelup tosecup"
alias tosecup "invprev; crosshair 1; bind mwheeldown tomelee; bind mwheelup toprimup"
alias toprimup "invprev; crosshair 1; bind mwheeldown tosec; bind mwheelup tomeleeup"
bind mwheelup "tomeleeup"
alias 1slot "slot1; crosshair 1; bind mwheeldown tosec; bind mwheelup tomeleeup"
alias 2slot "slot2; crosshair 1; bind mwheeldown tomelee; bind mwheelup toprimup"
alias 3slot "slot3; crosshair 0; bind mwheeldown toprim; bind mwheelup tosecup"
bind 1 "1slot"
bind 2 "2slot"
bind 3 "3slot"
echo No melee crosshair loaded!

////<<<-----------Spy----------->>>\\\\
alias tosec "invnext; crosshair 0; bind mwheeldown tomelee; bind mwheelup toprimup"
alias tomelee "invnext; crosshair 0; bind mwheeldown to4; bind mwheelup tosecup"
alias toprim "invnext; crosshair 1; bind mwheeldown tosec; bind mwheelup to4up"
alias to4 "invnext; crosshair 0; bind mwheeldown toprim; bind mwheelup tomeleeup"
bind mwheeldown "tosec"
alias tomeleeup "invprev; crosshair 0; bind mwheeldown to4; bind mwheelup tosecup"
alias tosecup "invprev; crosshair 0; bind mwheeldown tomelee; bind mwheelup toprimup"
alias toprimup "invprev; crosshair 1; bind mwheeldown tosec; bind mwheelup to4up"
alias to4up "invprev; crosshair 0; bind mwheeldown toprim; bind mwheelup tomeleeup"
bind mwheelup "tomeleeup"
alias 1slot "slot1; crosshair 1; bind mwheeldown tosec; bind mwheelup to4up"
alias 2slot "slot2; crosshair 0; bind mwheeldown tomelee; bind mwheelup toprimup"
alias 3slot "slot3; crosshair 0; bind mwheeldown to4; bind mwheelup tosecup"
alias 4slot "slot4; crosshair 0; bind mwheeldown toprim; bind mwheelup tomeleeup"
bind 1 "1slot"
bind 2 "2slot"
bind 3 "3slot"
bind 4 "4slot"
echo Spy no melee crosshair loaded!

////<<<-----------Engineer----------->>>\\\\
alias tosec "invnext; crosshair 1; bind mwheeldown tomelee; bind mwheelup toprimup"
alias tomelee "invnext; crosshair 0; bind mwheeldown to4; bind mwheelup tosecup"
alias toprim "invnext; crosshair 1; bind mwheeldown tosec; bind mwheelup to5up"
alias to4 "invnext; crosshair 0; bind mwheeldown to5; bind mwheelup tomeleeup"
alias to5 "invnext; crosshair 0; bind mwheeldown toprim; bind mwheelup to4up"
bind mwheeldown "tosec"
alias tomeleeup "invprev; crosshair 0; bind mwheeldown to4; bind mwheelup tosecup"
alias tosecup "invprev; crosshair 1; bind mwheeldown tomelee; bind mwheelup toprimup"
alias toprimup "invprev; crosshair 1; bind mwheeldown tosec; bind mwheelup to5up"
alias to4up "invprev; crosshair 0; bind mwheeldown to5up; bind mwheelup tomeleeup"
alias to5up "invprev; crosshair 0; bind mwheeldown toprim; bind mwheelup to4up"
bind mwheelup "tomeleeup"
alias 1slot "slot1; crosshair 1; bind mwheeldown tosec; bind mwheelup to5up"
alias 2slot "slot2; crosshair 1; bind mwheeldown tomelee; bind mwheelup toprimup"
alias 3slot "slot3; crosshair 0; bind mwheeldown to4; bind mwheelup tosecup"
alias 4slot "slot4; crosshair 0; bind mwheeldown to5; bind mwheelup tomeleeup"
alias 5slot "slot5; crosshair 0; bind mwheeldown toprim; bind mwheelup to4up"
bind 1 "1slot"
bind 2 "2slot"
bind 3 "3slot"
bind 4 "4slot"
bind 5 "5slot"
echo Engineer no melee crosshair loaded!

Place the standard section into: C:/Program Files/Valve/Steam/steamapps/youraccountname/team fortress 2/tf/cfg Then in each classes own cfg for it to work without bugs.

Place the Spy section into: C:/Program Files/Valve/Steam/steamapps/youraccountname/team fortress 2/tf/cfg/spy.cfg

Place the Engineer section into: C:/Program Files/Valve/Steam/steamapps/youraccountname/team fortress 2/tf/cfg/engineer.cfg

If the script goes wrong for any reason (the only reason I have is if you run out of ammo) then press 1,2,3,4 or 5 depending on what weapon you have out and it will reset it. I have tested but if you find any bugs be sure to tell me. :)

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Comments

  • asdfzxc's Levels
    • P1: Beggar
      Points: 19
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted 4 years ago

    Interesting. I never did understand why they had special crosshairs for the melee weapons.

    Bananite
  • Markntosh II's Levels
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted 5 years ago

    This could be fun

    All You Need Is Mods!

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Weighted Companion Cube's Levels
  • P3: Peasant
    Points: 9,460
  • C1: Member
  • A5: Veteran
    Account Age: 6 years
Weighted Companion Cube (Creator/Co-creator)
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Nucleus Studios
Key Authors
-epsilon-
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Date Added
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