cp_tidal_v3

Cp_Tidal is set in a facility on the bayside. It's set at night time and I tried to create a cool view of a suspension bridge across the bay. I chose to keep each side similar in architecture so the whole map would fit together and feel like one cohesive modern facility.

It's a 5 cp linear push map with battles across rooftops and in alleys. There's a lot of ledges to look down and defend/attack from.

Version 3 Update:

For this new version I tried to reduce the overall bland look of the colors of the map. People felt like it had too much sameness in the textures used throughout.

I made interiors way warmer in light than exteriors to make it look more exciting lighting-wise. I made some buildings have different textures than the rest to add some variety. I added a new metal wall texture which I used on some buildings. I also changed the shape of some of the roofs. They seemed to be too boring and boxy shaped before.

I'm pretty happy with how it is now, at least visually.

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Comments

  • kitanovskisasa's Levels
    • P1: Beggar
      Points: 145
    • C1: Member
    • A3: Apprentice
      Account Age: 1 year
    Posted 1 year ago

    Pros:

    • valve shuld hire you :)
    Bananite
  • Why?'s Levels
    • P1: Beggar
      Points: 117
    • C1: Member
    • A4: Graduate
      Account Age: 2 years
    Posted 1 year ago

    Just thought I let you know that the control point sign in the small hallway leading to BLU's final point is the wrong color. Other than that, nice improvement!

    Owner of a lonely heart.

Credits

Submitter
heyo's Levels
  • P2: Drudge
    Points: 6,726
  • C1: Member
  • A6: Elder
    Account Age: 7 years
heyo (Creator/Co-creator)
Author
Sean
mapped

Rating

10.00/10
Based off 1 rating(s)

Additional Info

Development State
Maximum Players
32

Stats

Post Count
2
ViewCount
3,897
Downloads
1,139
Date Added
2 years ago
Date Modified
2 years ago

License

N/A

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