GameBanana team up with for a $5,000+ Insurgency mapping contest! [Details]

This is an aim practice map which I made because my aim sucks. I personally found it useful, so I'm sharing it with you.

You must have at least 25 player slots to play this map correctly Join team BLU

It has a very basic layout, consisting of 3 lanes. In each lane there is 1 bot moving around in a different pattern: the first one moves in a loose and erratic pattern, the middle one moves in a tighter left-right/front-back kinda way and the last one moves left-right but in circles (don't really know how to explain it, you'll see). Each time you kill a bot, another one replaces him instantly (or almost instantly, if you kill them too fast you might have to wait a second or two from time to time :P). You can climb on the walls and on those platforms for various shooting positions and angles. There's also buttons that control a few things, here's a short explanation for them (they are damage activated, so just shoot at them):

To clarify the speed thing, when you chose a speed the bots are also replaced. So if you chose fast, the normal/slow ones are kicked out and replaced by scouts. If you want to keep the bots and only change their speed, then activate the B (Bot) button, so you can have for example scouts moving at the speed of a heavy or maybe you hate that 1-2 seconds of lag that happens when it replaces the bots. Just don't shoot the same speed button twice... Also don't remove/add any more bots or it will mess up the system. Please tell me what you think and any suggestions for improvement are welcomed. And of course, if it has any problems let me know. Bugs that I know of so far: - sometimes after you kill a bot it may spawn 2 in its place instead of 1, but just kill one of them and it'll be fine.
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  • brutus_buckeye's Levels
    • P1: Beggar
      Points: 113
    • A4: Graduate
      Account Age: 3 years
    6 months ago:

    Yeah, great map for training on. I personally use this and the tr_walkway for various things. This for aiming, and the other map for praticing RJ and mantread stomps

  • GREATJOB_'s Levels
    • P1: Beggar
      Points: 352
    • A3: Apprentice
      Account Age: 1 year
    7 months ago:

    You should have placed the howthebuttonworks below them.

    User Title
    Level 9001 Sound liker
  • Anonymous
    7 months ago:

    tr_walkway is said to have a bad hotbox with it's bots so I'm having this one

  • TheGentleHoovy's Levels
    • P1: Beggar
      Points: 13
    • A2: Tenderfoot
      Account Age: 12 months
    11 months ago:

    It's an awesome map for me because when your playing as a Demoman and you don't have much skill it's fun to go and practice on Tr_walkway and this map is very useful for people who are new to the game and really wanna have a better aim but for starters you must pick you most played class (mine is demoman) nice map bud +rep

  • TRNC's Levels
    • P1: Beggar
      Points: 105
    • E1: Helper
      EF: 1
    • A5: Veteran
      Account Age: 5 years
    5 years ago:

    Awesome, I really needed something like this.

    the best aiming practice method I had so far was to go scout and fight the army of bad but very twitching and hard to hit scouts on Mario_kart.

    • Interesting x 1
  • DJ_deaddude's Levels
    • A6: Elder
      Account Age: 6 years
    5 years ago:

    Could use lanes of increasing range

  • Fnstrsfr's Levels
    • A5: Veteran
      Account Age: 5 years
    5 years ago:

    Pros: Nice map for training o.o Cons: Maybe a better scenery, but that isn't what the map is about, so...

    Right behind you
  • The Ultimate Potato's Levels
    • P1: Beggar
      Points: 18
    • A5: Veteran
      Account Age: 5 years
    5 years ago:

    This is a really great map. I have trouble hitting the bots at all with anything else than a minigun or smg O_O

  • metalpiss's Levels
    • P1: Beggar
      Points: 766
    • A5: Veteran
      Account Age: 5 years
    5 years ago:

    Thanks for the feedback! I'll try to figure out what's wrong with those glitches, but I have no idea so far, last time I checked all the inputs/outputs and the triggers were ok. I'll just have to check them again or maybe there's nothing to fix there, maybe the game can't handle all the information coming at it...I think I'll add some delay between certain commands, hopefully it'll work better.

  • noser's Levels
    • P1: Beggar
      Points: 304
    • E1: Helper
      EF: 3
    • A5: Veteran
      Account Age: 5 years
    5 years ago:


    Really, really good for training.


    Slightly glitchy. I changed from scouts back to normal, and it said "Scout01 has left the game", etc, but they were still all scouts. After a few more goes it changed.

    Maybe it was when I got bored and started rocketing all the bots, but somehow i ended up with 1 group of 5 bots all stuck together.



    More lanes would make an excellent sniping competition map. (my home-server frequently has these.


    My aim has improved already. Thanks!

    ~ noser

    The scout's mum has got it goi


Key Authors



metalpiss's Levels
  • P1: Beggar
    Points: 766
  • A5: Veteran
    Account Age: 5 years
metalpiss (Creator/Co-creator)


Based off 3 rating(s)

Additional Info

Development State


Post Count
Date Added
5 years ago
Date Modified
5 years ago


The blimp model was made with 3ds max




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