Team Fortress 2

King_of_the_Train_Final

King_of_the_Train_Final

A train Circles the map with a single controll point.

King_of_the_Train_Final Map screenshot

NEWS! King of the train 2 now announced! for more information see my blog!

This is the second version of my map. I finally decided to go back and light the map.

Objective is simple, Capture the one capture-able point on the back of a train circling the outside of the map. However capping it is not. As You ride the train around the map you go through tunnels and past both spawns.

Once captured the train will begin to smoke and eventually derail directly into the enemy spawn causing a large explosion.

This map is made without a timer on purpose to accommodate game play on the public server.

Changes from last version -Is now lighted and hdr -Made several editions to make train less "jumpy" and to reduce getting stuck in it. -redid some of textures. -added real stairs and redid center roof. -detailed train station -cow now blocks bullets -replaced all decals with overlays -modified the visleaf to prevent the "ghost train" effect. -fixed a few errors in the map. -added small ammo/health in outside shack -fixed train looking dark

Download

Oh noes! You're not a Member!

Want access to cool stuff? As a member you can:

  • Post. Give the submitter your thoughts on this Map.
  • Say Thanks. Show your appreciation by sending the submitter points.
  • Stamp Posts. Let other posters know what you think of their posts.
  • Rate. Give this Map a rating out of 10.
  • Flag. Alert moderators and warn members of a problem with this Map.
  • Vote. Vote the submitter for the Monthly Awards.
  • Subscribe. Get notified when this submitter submits again.

Interested? Register or Login

  • Zalaxy avatar
    Zalaxy Offline
    358 points Ranked 9371st
    Member Joined 8 years ago
    Report post
    7 years ago:

    Pros: Unique Idea, Very Fun Map, Hard for any one team to dominate, Big Hit on my Server Cons: Buggy Train Stuckage(as you mentioned), Missing some detailed walls(I.E. Posters and stuff) Improvements: Make more of these ya? Notes: Awesome map. Favoriting you as an author and will keep an eye on any maps you release.

    8.5/10

    Cogito Ergo Sum
  • Gimpy117 avatar
    Gimpy117 Offline
    311 points Ranked 10414th
    Member Joined 8 years ago
    Report post
    7 years ago:

    ALL TO PUSH BIG TRAIN!!!

    hunting the red october
  • zero rogue avatar
    zero rogue Offline
    389 points Ranked 8780th
    Member Joined 7 years ago
    Report post
    7 years ago:

    WOW!!!! my map got featured... I'm seriously honored. anyways @BrainZ The platform is a bit buggy, but I think its less than how it was in the previous basically occasionally you'll get stuck in place if you stand still for too long. and melee is very hard. These don't really happen much as most of the time

    To be honest this was just a map I made out of a concept while making another map. However it seems Its gotten extremely popular, I am considering making a larger version of the map. and maybe another version of the map that fixes all the said issues..

    Once again Thank you for the support!

    Enter motto here...
  • BrainZ avatar
    BrainZ avatar Offline
    22,319 points Ranked 189th
    Member Joined 9 years ago
    Report post
    7 years ago:

    How buggy is standing on the platform, if I may ask?

    gone
  • Mexican Apple Thief avatar
    Mexican Apple Thief Offline
    4,756 points Ranked 850th
    Member Joined 8 years ago
    Report post
    7 years ago:

    I've played this map, trust me it was even worse before but was still fun as Hell. One of my favs, but this doesn't really look like a final version. Still a large improvement.

    El ladrón de las manzanas avatar
    Mantra
    El ladrón de las manzanas
  • Whisky avatar
    Whisky Offline
    881 points Ranked 4497th
    Member Joined 9 years ago
    Report post
    7 years ago:

    Nice idea, but it looks horrible...

    i think it should not be featured on the homepage... but the idea is pretty neet!

    God's seen campy bean. avatar
    Mantra
    God's seen campy bean.
  • BagOfChips avatar
    BagOfChips Offline
    Member Joined 7 years ago
    Report post
    7 years ago:

    To make the tracks look less ridiculous you might want to consider checking out the curved "track" in lumberyard and just make a turn out of 6 - 10 brushes at angles.

    Bananite
  • ILOVECASH avatar
    ILOVECASH Offline
    113 points Ranked 20869th
    Member Joined 8 years ago
    Report post
    7 years ago:
    Posted by TheNevermanThe huge locomotive on that tiny little track looks ridiculous. And a bomb on the nose? Makes no sense.

    Does ubercharge or the scout double jumping make sense? :D

    Yes, its ILOVECASH! avatar
    Mantra
    Yes, its ILOVECASH!
  • zero rogue avatar
    zero rogue Offline
    389 points Ranked 8780th
    Member Joined 7 years ago
    Report post
    7 years ago:

    I put the age old suggestion "don't knock it till you tried it." Most people who enter our server when this map is playing have similar complaints but after a few rounds beg to keep the server on the map.

    A larger version has been suggested but may not be implemented for a long time.

    Enter motto here...
  • TheNeverman avatar
    TheNeverman Offline
    Member Joined 8 years ago
    Report post
    7 years ago:

    Cool idea, but bad execution.

    The huge locomotive on that tiny little track looks ridiculous. And a bomb on the nose? Makes no sense.

    I'd like to see you further develop this idea, just seems 'developmental' at this stage...

    Bananite

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Screenshots

Credits

About this module
This module lists all those involved in the creation of this Map.
Key Authors
Zero Rogue
Unknown
Special Thanks
Division 7 Community
Map Testing & support

Submitter

zero rogue avatar
zero rogue Offline
389 points Ranked 8780th
Member Joined 7 years ago

zero rogue
Creator

Category

About this module
This module displays this Map's category.
Control Point

Game

About this module
This module displays what game this Map is for.
Team Fortress 2
Team Fortress 2

Details

Development State
Final/Stable
Version
4.0
Maximum Players
24

Stats

Posts
12
Views
8,605
Downloads
2,053
Date Added
7 years ago
Apr 5 2009 @ 8:00pm UTC
Date Modified
6 years ago
Mar 27 2010 @ 11:17am UTC

Rating

About this module
This module shows the average user rating of this Map.
8.5

Ratings Breakdown

About this module
This module shows how the ratings are dispersed among the criteria.
CriterionAvg.VotesRange
Overall 8.5 1 -

DevNotes

About this module
This module describes aspects of the Map's development process.

The concept for this map was made during making of another map (currently in beta). Basic concept was having a train with a cap point on the back of it. The map developed around that concept.

After several months, and several other maps (none I believe worthy to upload) The reason the map wasn't lighted in the first map was due to a severe lighting error that I couldn't figure out at the time.

License

About this module
This module tells you what you can and cannot do with this Map.
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 4.0 Unported License.

More Maps from zero rogue