Team Fortress 2

Waste (CP)

Waste (PL) has been extensively reworked and customized for 5-CP push play. Waste places an emphasis on occupying the upper levels first in order to maintain control over the various control points.

Objective: To win each team must own all five Control Points.

Other Notes: Control Points cannot be captured while they are locked.


Release Notes: I've ported over the changes I've made for PL_v2 over to CP, with the exception that I've generally increased spawn times for winning teams.

Special Thanks: A Boojum Snark -- Entity guru/actor Kronixx -- Actor Nem0 -- Actor MungoKing -- Actor [AoC] Clan -- 6v6 Testing [url]www.tf2maps.net[/url] -- for all their support and gameday servers Clan Woof -- for being awesome Team Fortress 2 Fort -- 6v6 Testing Sawks -- 6v6 Testing

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  • Icarus avatar
    Icarus Offline
    1,202 points Ranked 3238th
    Member Joined 7 years ago

    Updated to Build 1.1 (cp_waste.bsp)

    Bananite
  • Icarus avatar
    Icarus Offline
    1,202 points Ranked 3238th
    Member Joined 7 years ago

    A work in progress. Be sure to watch it on youtube in HD

    Bananite

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Credits

Key Authors
Icarus
Author
Special Thanks
www.tf2maps.net
Support/Testing
A Boojum Snark
Entity Guru/Actor
Clan Woof
Support/Testing
Nem0
Actor
Kronixx
Actor
MungoKing
Actor
[AoC] Clan
Competitive Testing

Submitter

Icarus avatar
Icarus Offline
1,202 points Ranked 3238th
Member Joined 7 years ago

Icarus
Creator

Rating

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Not yet rated.

Details

Development State
Final/Stable
Version
2.0
Maximum Players
32

Stats

Posts
2
Views
6,847
Downloads
3,540
Date Added
6 years ago
Date Modified
6 years ago

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