Waste (PL) has been extensively reworked and customized for 5-CP push play. Waste places an emphasis on occupying the upper levels first in order to maintain control over the various control points.
Objective: To win each team must own all five Control Points.
Other Notes: Control Points cannot be captured while they are locked.
Release Notes: I've ported over the changes I've made for PL_v2 over to CP, with the exception that I've generally increased spawn times for winning teams.
Special Thanks: A Boojum Snark -- Entity guru/actor Kronixx -- Actor Nem0 -- Actor MungoKing -- Actor [AoC] Clan -- 6v6 Testing [url]www.tf2maps.net[/url] -- for all their support and gameday servers Clan Woof -- for being awesome Team Fortress 2 Fort -- 6v6 Testing Sawks -- 6v6 Testing