Team Fortress 2


THE FINAL VERSION Yes, this is the official balloon_race_v2, the final version of my own AND the Gaming Masters map! You can get the source below so you can make your own version to play with your friends or just look how this map was made.

GOAL Race your balloons across the map and capture cool stuff like treasure chests and outposts! Watch out for sharks.

SHORT DESCRIPTION OF THE CONTROL POINTS: CP 1. Treasure chest A lone island in the middle of a lake

CP 2. Rocky outpost A small but very secret facility.

CP 3. The Bird's Nest Hidden outpost with two docking stations.

CP 4. Watchtower Highest reachable point in the map.

CHANGELOG v2b Changes:

  • Moved the dispenser in the balloons to the front.

Bug fixes:

  • You can't get any ammo anymore when on the top deck.
  • Optimized the dust particles at the bottom of the cliff. (some people may get better fps here now)
  • Fixed the dark barrels at the second Control Point.
  • Fixed the safety teleporter on the underside of the balloon which was sticking out, meaning people got teleported sometimes when near the balloon.
  • Fixed a gap in the displacements near the second Control Point (Thanks Darth Cyrax!)
  • Removed the Dustbowl messages.

v2a Additions:

  • Added more clipping brushes and safety teleports.
  • Added glass to the back of the balloon ship window. (this is a bit stronger than the normal glass)

Bug fixes:

  • The dispenser in the balloon is now non-solid.

v2 Additions:

  • New balloon ships, double decks and more space!
  • Optional paths for the balloon ships:
  • {If the enemy team has already captured CP 1 and CP 2, your balloon goes through a shortcut in the cliff to CP 3.}
  • {If the enemy team has already captured CP 2 and CP 3, your balloon goes straight to CP 4.}
  • Added a cave (shortcut) from CP 1 to CP 2.
  • The team that captures a control point gets a temporary speed bonus.
  • New spawn rooms that make the teleporters more clear.
  • Added an explanation in the spawn rooms.
  • New teleporters on the cliff just before CP 2. These enable when CP 1 is captured.
  • Now also compiled in HDR (full) and with cubemaps.
  • Added some very interesting music at the start of the round. :P
  • More props, details, a sun, sharks, etc.


  • The team that captures CP 2 gets the bottom spot in CP 3. (more favorable) This adds some dynamics to each round.
  • CP 2 is completely remade. Hopefully to be more interesting.
  • Changed lighting and fog to more closely resemble Well.
  • The shield wall in the hangar now has a delay of 10 seconds to stop spawncamping.
  • It's now impossible to build in the hangar.
  • The balloon ships now explode when the round is over.
  • The hangar is a bit bigger and more well lit.
  • CP 4 is now a huge rock.
  • The balloons now bank (roll) slightly in corners.

Bug fixes:

  • Tried to fix the falling through the balloon bug by placing a safety teleport in the underside and backside of the balloon. Also placed some extra clip brushes to prevent this.

Misc: This map is inspired by the wacky_races map for TF2. Made by Chuckstar(me) and Geitiegg (from Gaming Masters)

This map is open source! (I'm sure you'd all decompile it anyway you sick little monkeys :P) I haven't included the textures and sounds so you'll have to un-pakrat it. Link to VMF (V2b): MIRROR (V2b):

Download 7 mb

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  • gamergeck avatar
    gamergeck Offline
    Member Joined 3 months ago

    what song plays at the begginning

  • Sane Alex avatar
    Sane Alex Offline
    Member Joined 4 years ago

    I commend you on an excellent level design. I am concerned about the clipping issues, but those are minor. If I may, I would like to change the ship slightly. It could be made much more interesting if you could build sentries and dispensers on the ship's upper deck.

    Just an idea. It would be great if you could get back to me on this.

    -S. Alex

  • Kaito Alucard avatar
    Kaito Alucard Offline
    Member Joined 7 years ago

    Alot better then the 1st. the larger ships help alot along with the short cuts. and the balloon blowing up at the end is just plain awsome

    The Gentle Manne of Arrows
  • jackystudio avatar
    jackystudio Offline
    Member Joined 6 years ago

    Anyone know how to get to the last point at mid air?

  • Acidpope avatar
    Acidpope Offline
    308 points Ranked 10167th
    Member Joined 7 years ago

    On my server where we play this map 2 well balanced sentries before a cappoint and enemy team never get this point. how about NO SENTRIES on this map ? ;) oh and its sniper heaven ;)

    but ppl love this map.. great idea :) well done :)
  • ship_killer6666 avatar
    ship_killer6666 Offline
    Member Joined 9 years ago

    What about sentry emplacement, it would be nice to be able to place them everywhere

  • Chuckstar avatar
    Chuckstar Offline
    346 points Ranked 9302nd
    Member Joined 7 years ago
    Falling through the boat glitch, which supposedly you fixed in a recent update. Riding on the blimp can be a bit jittery, but I'm sure you can't really help that. Many shots do not register as sniper due to the constant moving
    Those really are points I can do nothing about yeah. I blame the Source engine for that. :P

    You fall through the boat because the player's hitboxes are colliding. They push each other away and sometimes through a moving wall. It occurs less in v2b but it still happens.

    Thanks for the review! :D

  • TheReFiller avatar
    TheReFiller Offline
    340 points Ranked 9433rd
    Member Joined 7 years ago

    Pros: Fun, balanced, appealing map freshly different than the normal TF2 map. Cons: Falling through the boat glitch, which supposedly you fixed in a recent update. Riding on the blimp can be a bit jittery, but I'm sure you can't really help that. Many shots do not register as sniper due to the constant moving. Improvements: Not sure what much I can say, seeing as you might have already fixed my concerns in v2b. We'll see, though. Notes: That fish in the lake is awesome. Not to mention that there is a treasure chest that can kill you. What more can I say?


  • Chuckstar avatar
    Chuckstar Offline
    346 points Ranked 9302nd
    Member Joined 7 years ago

    Thanks for the feedback so far guys.

    V2a is out. I spent some more time trying to fix the falling through the balloon bug. I hope it's okay now. I'm awaiting your feedback. 8D

    edit: Well, now I'm fixing a couple more bugs. I guess v2b will be here soon. :P

    edit2: V2b is out, hopefully the last bug fix map update for awhile!

  • Darth Cyrax avatar
    Darth Cyrax Offline
    Member Joined 7 years ago

    The balance is much improved from the last, will be excellent if the clipping problem is worked out. For an easy problem to fix, there are two brushes that aren't connected. They are in between the 1st and 2nd caps, they will be on the right if you follow the boat track. Also, the .vmf you provided doesn't seem to work. Hammer won't load it, it will freeze at the 5% mark.



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Key Authors


Chuckstar avatar
Chuckstar Offline
346 points Ranked 9302nd
Member Joined 7 years ago





Development State
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Date Added
7 years ago
Date Modified
7 years ago

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