Welcome to Observatory! I was inspired by Steel, but noticed some negativity towards it over it's complexity. I also love Gravel Pit, but wanted to make a map where there was more incentive to defend both A and B. My goal in Observatory is to have a map with deeper strategic value within a rather simple layout. BLU gets to choose what kind of advantage they want when assaulting C, and RED must shift their forces to counter BLU's assaults. Just remember, a team that only defends C is bound for failure! I hope you enjoy my first map!
Objective: - RED team wins by defending C. - BLU team wins by capturing C before the time runs out.
Other Notes: - Capturing A opens a path directly to C - Capturing B destroys RED's bridge to C, and opens additional paths to the control room - C cannot be captured until either A or B is captured. - RED team cannot regain control of a point once BLU has captured it.
I did not really want to release another version, but this came with requests from several people to make Point C easier to defend.
Changes for Version 4: -Edges of the fences on B are now more distinguishable -Moved pickups on B more towards defenders -Removed first floor interior hallways -Reduced cap time on C
Special thanks to everyone, especially the [-Q-] clan and the Dejavu clan for their continued support.