This is the first map I've ever made, so bare with me.
It's a stylized, cell-shaded Capture The Flag map, and the whole map is shaped like a figure-8.
Best played with 6~24 Players, can get crowded with any more.
I've gone through some pretty limited testing with my clan and some friends, and I've got it working pretty well. I probably won't change it unless there's some crucial problem with it - but, of course, any criticism is welcome!
4 months ago:
This and ctf_darktower are two flat/cel-shaded maps, but this one is brighter and a little more expansive with more vertical gameplay than Darktower. (In my Darktower review, I mentioned dm/trade_psykopat 1 & 2 as well.)
I find this map to look astonishing in its simplicity, without resorting to dev filler textures (which I don't mind either, Orange maps and alpha versions are sometimes better and more optimized than heavily textured ones). Cartoonish but also tricky for the eye, which is used to shading and shadows. Love this map and most of our players have reacted positively. It's gonna stay on our perma rotation for now.
Our server IP:
If an admin's on we'd be happy to run it for you after our current match is over. It's up 24/7, 24-man server, and we're always looking for cool new players.
If the owner (me, Steam name "dad") isn't on, explain to Xtream, St_Min, or anyone else that you're here to test out the map. If they're rude pissants just drop me a PM.
7 years ago:Pros: A very nice concept and a simple map great for small groups. It's clean, and that's the beauty of it.
Cons: I don't know if it's my screen or what, but it physically hurts to look at this map for too long. Detail may have not of been the best criteria for a map mainly made out of blocks.
Improvements: If it all possible, consider changing the white and black to a very light gray and dark gray. With TF2's lighting it'll almost look the same, too. Also, complex brushes can be used to make some stunning detail.
Notes: Overall a pretty good map, minus some setbacks. Keep it up.
7 years ago:Pros: Great idea. Team colors and the skybox suit fine into black/white overall design.
Cons: Too many boxes and no signs telling the player where to go.
Improvements: The boxes are just a little non-important thing to whine about. Improvements are not needed.
Notes: Good work ;)
8 years ago:Pros: Awesome use of stylization. The skybox only further enhances the thematic elements of this map via limited color palette.
Cons: TF2 characters kind of seem out-of-place on this map due to their being in color. But it still works well.
Improvements: None are really needed. This map does exactly what it sought to do and it does so in a fun and exciting way.
Notes: Keep up the great work.
Posted by FeartheMango
...To much Emphasis on jumping, add more stairs etc. I also found a couplae of floating boxes aswell.
Thanks for the input, first of all!
I can't really think of any way to reduce the jumping besides turning those three floaty pads into a solid walk way, which I might do. I had the solid walkway to the sniper box as jumpy pads too, but changed them so you wouldn't fall to your death. The 'second level' already has a ramp up to it, and there isn't really any other places to put a ramp.
And I had to make the boxes float a little, or else the faux-cell shading wouldn't work. So I decided to emphasize the floating boxes in a couple places (Like the arch of boxes), and make the pillars and roofs float, as well as adding those floaty jumpy so it didn't seem like the floaty boxes where accidental.