Team Fortress 2

ctf_colorblind

This is a Map for Team Fortress 2 submitted by Sorgey.

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ctf_colorblind

Stylized, Cellshaded Figure-8 CTF map.

This is the first map I've ever made, so bare with me. It's a stylized, cell-shaded Capture The Flag map, and the whole map is shaped like a figure-8.

Best played with 6~24 Players, can get crowded with any more.

I've gone through some pretty limited testing with my clan and some friends, and I've got it working pretty well. I probably won't change it unless there's some crucial problem with it - but, of course, any criticism is welcome!

/Custom skybox thanks to Karatekäfer.

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  • dildoughy avatar
    dildoughy Offline
    Member Joined 4 months ago
    1 medal 0 legendary, 0 rare
    • One month a member Medal icon
    Report post
    4 months ago:
    This and ctf_darktower are two flat/cel-shaded maps, but this one is brighter and a little more expansive with more vertical gameplay than Darktower. (In my Darktower review, I mentioned dm/trade_psykopat 1 & 2 as well.)


    I find this map to look astonishing in its simplicity, without resorting to dev filler textures (which I don't mind either, Orange maps and alpha versions are sometimes better and more optimized than heavily textured ones). Cartoonish but also tricky for the eye, which is used to shading and shadows. Love this map and most of our players have reacted positively. It's gonna stay on our perma rotation for now.

    Our server IP:

    doughpalace.game.nfoservers.com:27015

    If an admin's on we'd be happy to run it for you after our current match is over. It's up 24/7, 24-man server, and we're always looking for cool new players.

    If the owner (me, Steam name "dad") isn't on, explain to Xtream, St_Min, or anyone else that you're here to test out the map. If they're rude pissants just drop me a PM.

    Bananite
  • Magma Spire avatar
    Member Joined 8 years ago
    2,249 points Ranked 1839th
    Report post
    7 years ago:
    Pros: A very nice concept and a simple map great for small groups. It's clean, and that's the beauty of it. Cons: I don't know if it's my screen or what, but it physically hurts to look at this map for too long. Detail may have not of been the best criteria for a map mainly made out of blocks. Improvements: If it all possible, consider changing the white and black to a very light gray and dark gray. With TF2's lighting it'll almost look the same, too. Also, complex brushes can be used to make some stunning detail.

    Notes: Overall a pretty good map, minus some setbacks. Keep it up.

    8.4/10

    Hey, how's it going?
  • Cake-O-Matic avatar
    Member Joined 8 years ago
    Report post
    7 years ago:
    Pros: Great idea. Team colors and the skybox suit fine into black/white overall design. Cons: Too many boxes and no signs telling the player where to go. Improvements: The boxes are just a little non-important thing to whine about. Improvements are not needed. Notes: Good work ;)

    9.1/10

    Bananite
  • Arthurp avatar
    Arthurp Offline
    Member Joined 8 years ago
    232 points Ranked 13138th
    Report post
    7 years ago:
    I really like it! Here is an idea for a future project. Skin all the tf2 charictors so there black and white! That would be awsome.
    farly new to mapping
  • shinokorosha (Ian B.) avatar
    Member Joined 8 years ago
    1,235 points Ranked 3349th
    Report post
    8 years ago:
    Pros: Awesome use of stylization. The skybox only further enhances the thematic elements of this map via limited color palette. Cons: TF2 characters kind of seem out-of-place on this map due to their being in color. But it still works well. Improvements: None are really needed. This map does exactly what it sought to do and it does so in a fun and exciting way. Notes: Keep up the great work.

    9.3/10

    Bananite avatar
    Mantra
    Bananite
  • Sorgey avatar
    Sorgey Offline
    Member Joined 8 years ago
    Report post
    8 years ago:
    Posted by FeartheMango ...To much Emphasis on jumping, add more stairs etc. I also found a couplae of floating boxes aswell.

    Thanks for the input, first of all!

    I can't really think of any way to reduce the jumping besides turning those three floaty pads into a solid walk way, which I might do. I had the solid walkway to the sniper box as jumpy pads too, but changed them so you wouldn't fall to your death. The 'second level' already has a ramp up to it, and there isn't really any other places to put a ramp.

    And I had to make the boxes float a little, or else the faux-cell shading wouldn't work. So I decided to emphasize the floating boxes in a couple places (Like the arch of boxes), and make the pillars and roofs float, as well as adding those floaty jumpy so it didn't seem like the floaty boxes where accidental.

    Wat
  • FeartheMango avatar
    Member Joined 8 years ago
    369 points Ranked 9323rd
    Report post
    8 years ago:
    I think it looks awesome, I'll his in a couple minutes and post what I think.

    Edit:

    Pros: very creative, awesome Map.

    Cons: To much Emphasis on jumping, add more stairs etc. I also found a couplae of floating boxes aswell.

    Impovements: See cons.

    I'm a god Damned Mango, Now fe

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About this module
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Sorgey
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Sorgey avatar
Sorgey Offline
Member Joined 8 years ago

Sorgey
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Development State
Final/Stable
Version
1.0
Maximum Players
24

Stats

Posts
7
Views
4,208
Downloads
1,667
Date Added
8 years ago
Sep 14 2008 @ 6:46am UTC
Date Modified
8 years ago
Sep 16 2008 @ 9:22pm UTC
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9 Intermediate+
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3
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CriterionAvg.VotesRange
Overall 9 3 8.4 to 9.3
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