es_cave7

The Blu team have to escort a cart of explosives into the Red base deep underground.

UPDATE

I've updated version 7 with the Payload gameplay;

It can be downloaded here;

http://www.fpsbanana.com/maps/53363

enjoy.

This is version 7 of es_cave.

You can get version 3 is here http://www.fpsbanana.com/maps/44937

And version 5 here es_cave5 - Rapidshare

Escort Prefab Escort Prefab

Map Name: es_cave Game: Team Fortress 2 Map Type: Mining car escort map (Attack/Defend) Author: Spacemonkey


Introduction

This is a test map I have made based on the playstyle of the soon to be released Goldrush map from valve. The map consists of 4 rooms in an underground mine. Outside the Blu respawn room is a mining cart, the objective of the map if for Blu to escort the mining cart to the red base in the last room. Red have to prevent this from happing until the timer runs out.

In order to move the cart, blu have to be next to the cart, The more blu players next to the cart, the faster the cart will go, up to a maximum of 4 players. If a red player enters the area around the cart, it will stop moving, and the blu players will have to kill the red player before the cart will start moving again. Scouts do not give a 2x movement bonus, all classes count as one player.

Thank you for playing my map.

If you would like to discuss it with me, or make a suggestion, add me to steam friends. http://steamcommunity.com/id/spacemonkey


Change Log

v0.7 - Adjusted spawn timers

  • Added singage to show map objectives

v0.6 - Reworked blu base to prevent spawn camping

  • adjusted spawn timers

  • added visual indicators for Blu team.

  • minor lighting adjustments

v0.5 - Reworked red base to allow easier access

  • Added more lighting, details, displacements, and props.

  • Change graphical indicator to display better on lower resolutions

v0.4 - Adjusted Blu spawn times, Blu spawn time will now shorten the closer the cart gets towards the Red base.

  • Fixed bug where cart would still move when no player where near.

  • Fixed Blu spawn doors from closing when they shouldn't.

  • Added more lighting, details, displacements, environmental effects and props.

  • Added graphical indicator of the situation of the cart.

v0.3 - Increased the length of the map, and added more access ways for both teams.

  • Increased height of tunnels to avoid clipping problems when players would stand on top of the cart. Also Red sentries on the battlement should be easier to hit.

  • Increased the max speed of the cart my 50%

  • Added an alternative route from the Blue spawn to prevent spawn camping.

  • Added more displacements and other texture details and minor props

v0.2 Fixed bug which allowed train to still move even when red players where in the trigger zone (Added four logicrelay entities to allow Redtraintrigger to interrupt I/O between the Blutraintrigger and the functracktrain)

v0.1 Release

Oh noes! You're not a Member!

Want access to cool stuff? As a member you can:

  • Post. Give the submitter your thoughts on this Map.
  • Say Thanks. Show your appreciation by sending the submitter points.
  • Stamp Posts. Let other posters know what you think of their posts.
  • Rate. Give this Map a rating out of 10.
  • Flag. Alert moderators and warn members of a problem with this Map.
  • Vote. Vote the submitter for the Monthly Awards.
  • Subscribe. Get notified when this submitter submits again.

Interested? Register or Login

Comments

  • Arthurp's Levels
    • P1: Beggar
      Points: 154
    • E1: Helper
      EF: 1
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted 5 years ago

    Amasing map but a bit sort for even one stage.

    farly new to mapping
  • JakeyB's Levels
    • P2: Drudge
      Points: 3,713
    • E1: Helper
      EF: 1
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted 5 years ago

    Looks nice, bit blocky. Use displacements with the subdivide displacement tool on the walls and floor. It'll make it look a lot better.

  • Spacemonkeynz's Levels
    • P1: Beggar
      Points: 524
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted 5 years ago

    Yes, i've made a payload version, you can ger it here http://www.fpsbanana.com/maps/53363

    TF2 mapper
  • [NATO]Hunter's Levels
    • P2: Drudge
      Points: 2,767
    • C1: Member
    • A6: Elder
      Account Age: 6 years
    Posted 5 years ago

    Will you create a pl_ version of this map? That would rock :)

    User Title
    EventScripts ownz!
  • Zalaxy's Levels
    • P1: Beggar
      Points: 358
    • E1: Helper
      EF: 4
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted 5 years ago

    Pros: Awesome Custom Feel Great job on the map The game mode really does feel awesome

    Cons: Unfortunately...Theres alot here. 2 Very hard choke points to get past. Point 5 and on the way to point 7.

    Very hard to find action at times

    Spawn doors always getting camped

    Sounds always going off saying the match will begin in 10 seconds

    A bit large but narrow.

    Too much time given per capture Improvements: Cons give a general idea Notes: Our clan likes to keep maps that we love and only love. So don't take it the wrong way when I say I'm not going to keep it on my servers. Will defin keep an eye out for newer version.

    Good job author!

    Cogito Ergo Sum
  • AI|Chicky's Levels
    • P4: Worker
      Points: 37,209
    • E3: Tutor
      EF: 61
    • C1: Member
    • A6: Elder
      Account Age: 9 years
    Posted 5 years ago

    Pros: My initial feel of this map was that it was too small. However, I've added it to my 24/7 ES server and it is unbelievably popular. Cons: None really. I'm not especially fond that blu can get to the hallway and then shoot through the cracks before the gate opens - but other love that about it. Improvements: None really. I think this map is great. Honestly, the BLU spawn is kinda of large and it would be nice if the RED couldn't get in there. Makes for some really easy spawn camping... Notes: Everyone is loving this map on my server. I truly was surprised that it was as popular as it is. With the other es maps (mining, dynamite and such), it felt so small. But it's become very popular. Good work!

    User Title
    www.clan-ai.com
  • Paria's Levels
    • P1: Beggar
      Points: 170
    • E1: Helper
      EF: 1
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted 5 years ago

    Played this last night on my server for the first time - everyone seemed to enjoy it - and thats a playerbase who dosent normally play customs alot. I did feel however that at times on a 24 man server it was maybe a little too chaotic, I understand the map is going to be faitly linear in order to support the gameplay of escorting, but i thought it could benefit from a few more options/routes around things, think of the buildings in dustbowl and the many ways u can navigate even the smallest of the houses - windows/ledges/doorways etc.

    As far as the balance gos , it seems that initially its fairly easy for blu to get the cart around the corner and fairly close to the base - the final push however requires either a tremendous killing spree / ubers and spys to clear people out, the server stayed full throughout the 30 min timelimit (server dosent run custom rotations normally)

    I would certainly have to play the map a few more times before commenting on how easy /hard it is to defend attack - but certainly i much preferred being on the red team :D

    Bananite
  • Goerge's Levels
    • P1: Beggar
      Points: 180
    • E1: Helper
      EF: 1
    • C2: Treehouse Member
    • A7: Legend
      Account Age: 11 years
    Username
    Goerge
    Posted 5 years ago

    I think it is the funnest custom map for the game. Hurr

    User Title
  • Spacemonkeynz's Levels
    • P1: Beggar
      Points: 524
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted 5 years ago

    Yes, i'll make a prefab, i'll post here when it's done

    TF2 mapper
  • huster's Levels
    • P2: Drudge
      Points: 1,073
    • C1: Member
    • A5: Veteran
      Account Age: 6 years
    Posted 5 years ago

    Good work

Credits

Submitter
Spacemonkeynz's Levels
  • P1: Beggar
    Points: 524
  • C1: Member
  • A5: Veteran
    Account Age: 5 years
Spacemonkeynz (Creator/Co-creator)
Key Authors
Spacemonkeynz
Unknown

Rating

9.00/10
Based off 13 rating(s)

Additional Info

Development State
Beta
Version
7.0
Maximum Players
24

Stats

Post Count
20
ViewCount
9,250
Downloads
1,814
Date Added
5 years ago
Date Modified
5 years ago

License

N/A

Share

Embed Code
Code to use:

More embeddable images

Bookmark and Share