Team Fortress 2

dom_cliffhanger

Text (GIF from version b2)

About:

This is a King of the hill map with a twist - it has 5 control points!

The map is played in a similar manner to how you would play something like Conquest in Battlefield, Domination in Call of Duty, or Arathi Basin in World of Warcraft. The goal is for your teams timer to reach zero, just like in ordinary KoTH, but the speed which your timer drains will increase with the number of points your team controls.

This has been a weeklong project and is mostly a "proof of concept" of the multiple control point KoTH idea. The map in itself is based on an old unreleased CSS map I made back in the day. It is not polished, detailed, or balanced in any major way, but should at least be playable.

It would be great to hear what you think of the 5 control point KoTH concept!

PS: The map is fully playable with bots if you generate the navmesh! They will go around capping the control points, and if you fill it up with around 20 bots you actually have a game on your hand!

(Bonus points to whoever guesses the correct Halo 2 multiplayer level this map is inspired by)

Changelog:

Version b1:

  • Fixed the game ending 5 minutes too early

Version b2:

  • Changed the way the timer works
  • Added logic to handle a stalemate if both teams timers hit 00:00 at the same time (Good luck with that)
  • Added some more snow and details
  • Improved the displacements in the 3d skybox

Version b3:

  • Rescaled the timing interval on the countdown timers
  • Added custom HUD elements as well as more signs around the map to make it easier for players to locate the different capture points
  • Added more cover around the center point
  • Moved around some of the healthpacks and ammopacks
  • Reduced the strength of the fans
  • Added more detail to the map overall

Version b4:

  • Fixed players being able to get into the enemy spawn
  • Fixed players getting stuck on the concrete beam above the center control point

Version b5:

  • Changed the prefix of the map from "koth" to "dom" (domination) to better reflect the game mode of the map
  • Added audio cues when a teams timer hits 5 minutes, 2 minutes and 1 minute
  • Added alternative routes (stairs) to Red Bay and Blu Bay
  • Added more lights to the map to increase visibility
  • Removed some props in the room overlooking the cave control point
  • Increased the capture time for the control points by 50%
  • Reduced the countdown speed for holding 4 or 5 points to allow for more comebacks

Version b6:

  • Added stairs leading up to the roof at the center control point
  • Added a dropdown hatch from the roof to the cave control point
  • Added ledges outside the bays to make it easier to perform rocket and sticky jumps, to and from that location
  • Increased the timer length of the map from 15 minutes to 20 minutes
  • Completely removed the push effect from the fans
  • Added more lighting in the "fan-pits"
  • Added more health and ammo packs

Version b7:

  • Added custom decals around the map to guide players to the different control points
  • Added an indoor soundscape
  • Added more lighting to the map
  • Removed some props to prevent players from reaching the roofs by simply jumping

Version b8:

  • Finished the 3d skybox! It now features dynamic lightning strikes and thunder as well as moving clouds.
  • You no longer land on a platform when you fall down and die. Instead you simply keep on falling, after you have died of course.
  • You can no longer stand on the concrete beam over the center control point without sliding.
  • Added a trigger_push to the fans once again, it is however not that strong.
  • Filled the outside dumptrucks near center with snow instead of gravel.
  • Fixed some lightning issues.
  • Started optimization, more in b9.

Version b9:

  • Added a chalk board in spawn with graphics describing how the game mode is played.
  • Removed the push effect of the fans (again).
  • General optimization
  • Added two vents you can jump on as scout to gain access to the area overlooking center
  • Added more playerclips around the map for smoother movement in the corridors.

Version b10:

  • Internal release

Version b11:

  • Reworked the cave area to be more open
  • Disabled the announcer sounds for the control points
  • Added 5 minutes to the timer
  • Lighting improvements
  • The chalkboard in spawn is now a prop to prevent sprays on it
  • Added windows to the spawnroom doors
  • Increased the size of the capture areas
  • Lowered the sound effects of the thunder
Download 9 mb

Share

Embed HTML:
Embed BB Code:
Embed Markdown:

More embeddable images

Bookmark and Share

Mod Appreciation Week
...spread the love, win games!

Share anywhere to participate - click for details
Tell us why you like this Team Fortress 2 Map on Reddit
Tell us why you like this Team Fortress 2 Map on Facebook
Tell us why you like this Team Fortress 2 Map on Twitter

Oh noes! You're not a Member!

Want access to cool stuff? As a member you can:

  • Post. Give the submitter your thoughts on this Map.
  • Say Thanks. Show your appreciation by sending the submitter points.
  • Stamp Posts. Let other posters know what you think of their posts.
  • Rate. Give this Map a rating out of 10.
  • Flag. Alert moderators and warn members of a problem with this Map.
  • Vote. Vote the submitter for the Monthly Awards.
  • Subscribe. Get notified when this submitter submits again.

Interested? Register or Login

Comments

  • Mystyc Cheez avatar
    Mystyc Cheez Offline
    Member Joined 9 months ago
    • Report icon
    2 months ago:

    I remember this map, it was really fun! I don't know what servers host this, so It is hard to play it.

    Bananite
  • ShadowBolt avatar
    ShadowBolt Offline
    600 points Ranked 5874th
    Member Joined 11 months ago
    • Report icon
    3 months ago:

    Now this is some quality mapmaking. I love it!

    Brutal Honesty is my specialty avatar
    User Title
    Brutal Honesty is my specialty
  • Burnfingers avatar
    Burnfingers avatar Offline
    126,939 points Ranked 21st
    Member Joined 7 years ago
    • Report icon
    4 months ago:

    very well made map, seems right at home on the tf2 halo server :)

    aka [-B-] avatar
    User Title
    aka [-B-]
  • Tinja Buster avatar
    Tinja Buster Offline
    173 points Ranked 15071st
    Member Joined 2 years ago
    • Report icon
    1 year ago:

    Finally,someone thought about more than 1 Control Point KOTH

    wat?
  • JBEZORG avatar
    JBEZORG Offline
    1,393 points Ranked 2737th
    8 medals 3 rare
    • 3rd Place - Treasure Hunter Mapping Contest Medal
    • MiPper of the Month, August 2012 Medal
    • Reached 1,000 Points Medal
    • One month a member (bonus 1 point on daily login) Medal
    • 6 months a member  (bonus 1 point on daily login) Medal
    • 1 year a member (bonus 1 point on daily login) Medal
    • 2 years a member (bonus 2 points on daily login) Medal
    • 4 years a member (bonus 4 points on daily login) Medal
    Member Joined 5 years ago
    • Report icon
    1 year ago:

    very cool map. I love the new "Domination" gameplay (Call of Duty / Battlefield) thanks for upload the tutorial.vmx file in tf2maps.net I hope we will see in the future many more maps.

    very very nice work 10/10

    • Thanks stamp iconThanks x 1
    mapper avatar
    User Title
    mapper
  • GamerKM avatar
    GamerKM Offline
    2,108 points Ranked 1775th
    Member Joined 2 years ago
    • Report icon
    1 year ago:

    god this looks amazing.

    • Thanks stamp iconThanks x 1
    Level Designer avatar
    User Title
    Level Designer
  • Anonymous
    • Report icon
    1 year ago:

    I got the bonus points without lookin it up. Lockout for Halo 2 and Blackout for Halo 3.

  • Thelostrune avatar
    Thelostrune Offline
    2,114 points Ranked 1775th
    5 medals 1 rare
    • Reached 1,000 Points Medal
    • One month a member (bonus 1 point on daily login) Medal
    • 6 months a member  (bonus 1 point on daily login) Medal
    • 1 year a member (bonus 1 point on daily login) Medal
    • 2 years a member (bonus 2 points on daily login) Medal
    Member Joined 2 years ago
    • Report icon
    1 year ago:

    I love this.

    • Thanks stamp iconThanks x 1
    http://i.imgur.com/NxSyEvW.jpg
  • Snack Patrol avatar
    Snack Patrol Offline
    2,755 points Ranked 1334th
    8 medals 3 rare
    • Reached 1,000 Points Medal
    • Reached 2,500 Points Medal
    • One month a member (bonus 1 point on daily login) Medal
    • 6 months a member  (bonus 1 point on daily login) Medal
    • 1 year a member (bonus 1 point on daily login) Medal
    • 2 years a member (bonus 2 points on daily login) Medal
    • 4 years a member (bonus 4 points on daily login) Medal
    • 6 years a member (bonus 6 points on daily login) Medal
    Member Joined 6 years ago
    • Report icon
    1 year ago:

    Posted by Zeql33t

    Thanks! I just checked the map out and I had no idea a map with the same gamemode existed. I wish I had known about that map earlier, it looks like great fun! It was interesting to see how that mapper had constructed his map compared to mine.

    Yeah, I ran it on a server of mine when I had one. It was actually based on a TFC map of the same name.

    Buy factory direct and save!
  • Zeql33t avatar
    Zeql33t Offline
    415 points Ranked 7937th
    6 medals 2 rare
    • Mapper of the Month, May 2014 Medal
    • One month a member (bonus 1 point on daily login) Medal
    • 6 months a member  (bonus 1 point on daily login) Medal
    • 1 year a member (bonus 1 point on daily login) Medal
    • 2 years a member (bonus 2 points on daily login) Medal
    • 4 years a member (bonus 4 points on daily login) Medal
    Member Joined 6 years ago
    • Report icon
    1 year ago:

    Posted by SnackPatrol I don't play this game anymore but this looks damn sexy. Also for a "weeklong project" that is "not polished", you look like you did more than enough of a good job. Btw, ever play dom_canalzone? Specifically dom_canalzone2_b4? It's the same game mode, just wondering if you ever played it.

    Thanks! I just checked the map out and I had no idea a map with the same gamemode existed. I wish I had known about that map earlier, it looks like great fun! It was interesting to see how that mapper had constructed his map compared to mine.

Credits

Authors
Zeql33t
Zeql33t Offline
415 points Ranked 7937th
6 medals 2 rare
  • Mapper of the Month, May 2014 Medal
  • One month a member (bonus 1 point on daily login) Medal
  • 6 months a member  (bonus 1 point on daily login) Medal
  • 1 year a member (bonus 1 point on daily login) Medal
  • 2 years a member (bonus 2 points on daily login) Medal
  • 4 years a member (bonus 4 points on daily login) Medal
Member Joined 6 years ago
Mapper
Spookymikal
Custom textures

Submitter

Zeql33t avatar
Zeql33t Offline
415 points Ranked 7937th
6 medals 2 rare
  • Mapper of the Month, May 2014 Medal
  • One month a member (bonus 1 point on daily login) Medal
  • 6 months a member  (bonus 1 point on daily login) Medal
  • 1 year a member (bonus 1 point on daily login) Medal
  • 2 years a member (bonus 2 points on daily login) Medal
  • 4 years a member (bonus 4 points on daily login) Medal
Member Joined 6 years ago

Zeql33t
Creator

Category

Rating

9.97/10
Expert+
Skill LevelRatingVotes
Expert+++ 9 to 10 30
Expert++ 9 to 10 20
Expert+ 9 to 10 10
Expert 9 to 10 5
Intermediate+ 8 to 8.99 3
Intermediate 7 to 7.99 3
Beginner+ 6 to 6.99 2
Beginner 5 to 5.99 2
Beginner- 0 to 4.99 2

Details

Development State
Beta
Version
b11

Stats

Post Count
20
ViewCount
5,692
Downloads
1,820
Date Added
1 year ago
Date Modified
11 months ago

License

N/A

More by Zeql33t

More in Domination