mvm_diverge_b4

A map for Mann vs Machine

17/09/12 ==== ### Beta 4 is now out. Be sure to update ====

Diverge is a multi linear map with and elevated mine cart track to use to defend against the Machines.

The difficulty should be about the same as the stock valve maps on normal mode.

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Comments

  • Travis_Touchdown's Levels
    • P1: Beggar
      Points: 49
    • C1: Member
    • A1: Lollipop
      Account Age: 5 months
    Posted 5 months ago

    I had this map in my server rotation. The other admins have no clipped it for me. Can you raise your spawn points up a bit. Some of the bots are spawning in the ground when they spawn. Other then that it was fun.

    User Title
    Bananite
  • Brixmon's Levels
    • P1: Beggar
      Points: 202
    • C1: Member
    • A2: Tenderfoot
      Account Age: 9 months
    Posted 6 months ago

    @ SK_Groz That happens on stock MVM maps as well, I think it's just GABEN.

    Chunk of Meat
  • Firefly86's Levels
    • P1: Beggar
      Points: 88
    • C1: Member
    • A2: Tenderfoot
      Account Age: 10 months
    Posted 8 months ago

    Bots stuck in the wall at first wave.. have to slay them

    Bananite
  • SK_Groz's Levels
    • P1: Beggar
      Points: 4
    • C1: Member
    • A2: Tenderfoot
      Account Age: 8 months
    Posted 8 months ago

    Was testing it out on our MvM server this morning. We got to almost the end of the first wave, but no more bots came. Any ideas?

    Bananite
  • Sr_Gajo's Levels
    • P1: Beggar
      Points: 3
    • C1: Member
    • A2: Tenderfoot
      Account Age: 8 months
    Posted 8 months ago

    Hey I really like your map but there's at least two areas in the map where robots get stuck, I've taken screenshots -> http://imgur.com/a/wBtwX . The spawn is specially bad.

    I can also confirm that players get stuck in gates regularly. On version b4.

    Bananite
  • Skybex's Levels
    • P1: Beggar
      Points: 33
    • C1: Member
    • A2: Tenderfoot
      Account Age: 9 months
    Posted 8 months ago

    EDIT === New version is out. Beta 4.

    I have had another comment about the gates not opening. But there is no reason they shouldn't work. Only reason I can imagine is because they are at an angle (not seen any other map do it like this)

    And no, no conversions here :)

    Posted by DrDaxxy

    I can confirm the problem with the giants. Also, the gates to the resupply room tend to break - players get stuck in them or they don't open (at least on my server, which admittedly is somewhat slow).

    At first (I haven't played TF2 very much until recently again) I thought this map was a conversion of some official pl_ map, so nice job! I've only been in one playthrough so far, I'll report back if I notice anything in later ones ;)

    Bananite
  • DrDaxxy's Levels
    • P1: Beggar
      Points: 3
    • C1: Member
    • A2: Tenderfoot
      Account Age: 8 months
    Posted 8 months ago

    I can confirm the problem with the giants. Also, the gates to the resupply room tend to break - players get stuck in them or they don't open (at least on my server, which admittedly is somewhat slow).

    At first (I haven't played TF2 very much until recently again) I thought this map was a conversion of some official pl_ map, so nice job! I've only been in one playthrough so far, I'll report back if I notice anything in later ones ;)

    Bananite
  • Firefly86's Levels
    • P1: Beggar
      Points: 88
    • C1: Member
    • A2: Tenderfoot
      Account Age: 10 months
    Posted 8 months ago

    Only the giants. Had to slay them to reach the next wave.

    Bananite
  • Skybex's Levels
    • P1: Beggar
      Points: 33
    • C1: Member
    • A2: Tenderfoot
      Account Age: 9 months
    Posted 8 months ago

    Just the Giants right? Not any of the smaller guys? I will make sure this is fixed in the next build.

    Posted by [Firefly86]

    yeah bot stuck at the spawn. And the last big daemonman in wave 4 do not occur

    EDIT: Okay found out that ALL giants hang at the same position at the spawnbot_right. changed it to spawnbot left and everything is fine.

    And Jessicaa. Seems you and the poster above are having the same issue. So yeah next build it should be fixed

    Also had quite a few complaints about lack of ammo and health packs. I will add a lot more. But where do you seem to be finding you need them most?

    And I have since fixed the issue where the bots wouldn't go in the direction of there the arrows were pointing. Now they do perfectly what they are told

    Bananite
  • Firefly86's Levels
    • P1: Beggar
      Points: 88
    • C1: Member
    • A2: Tenderfoot
      Account Age: 10 months
    Posted 8 months ago

    yeah bot stuck at the spawn. And the last big daemonman in wave 4 do not occur

    EDIT: Okay found out that ALL giants hang at the same position at the spawnbot_right. changed it to spawnbot left and everything is fine.

    Bananite

Credits

Submitter
Skybex's Levels
  • P1: Beggar
    Points: 33
  • C1: Member
  • A2: Tenderfoot
    Account Age: 9 months
Skybex (Creator/Co-creator)
Key Authors
Douglas
Level design

Rating

9.58/10
Based off 6 rating(s)

Additional Info

Development State
Beta
Version
B3
Maximum Players
32

Stats

Post Count
17
ViewCount
4,091
Downloads
1,672
Date Added
9 months ago
Date Modified
8 months ago

License

N/A

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