I don't know what's worse - the chaos of a thousand crockets, or the endless void of space.
Inspired by id Software's masterpiece Quake 3, Smack Down combines layout elements from The Longest Yard and The Very End Of You. Overlapping platforms and thick pillars provide a fine balance between horizontal and vertical, close-range and long-range gameplay.
Amidst the lower level hovers a mobile platform. If stepped on, this platform (which slowly heals its passenger, by the way!) rises up to provide a nice view of the whole map.

