surf_horizon_v3

A TF2 surf map.

Horizon is a linear surf map with new game mode called Power Grab.

Power Grab lets players fight for randomly selected power-ups. The team who reaches the required kills wins the reward. Kill counters are displayed at the bottom of the screen along with the power-up which is currently being played for. Once a power-up has been earned a new one will be selected after 20 seconds.

Power-ups:

  • GOD MODE (100 Kills). Gives your entire team godmode.
  • HORSEMANN (75 Kills). Spawns the Horseless Headless Horsemann.
  • LEECH (50 Kills). Drains the losing team's health and heals the winning team.
  • SPOOK (50 Kills). Turns the winning team invisible and scares the losing team.
  • BOMBPROOF (25 Kills). Makes your team immune to explosive damage.
  • TELEFRAG (25 Kills). Turns the losing team's teleporters into murderers.

Each power-up lasts for 20 seconds, but the Horsemann deactivates them until he's killed.

Along with the power-ups are 2 dispenser orbs, 1 for each team. They regenerate your health, but also allow access to the hidden spawn areas.

On the middle floor of jail are 3 coloured buttons, the red and blue buttons activate sentry guns, while the green button frees players.

Well that's about it, I had a great time making the map and I hope you like it.

v3 Changes:

GOD MODE now requires 100 kills and HORSEMANN requires 75.

Replaced REGENERATION with LEECH.

Renamed PANIC to SPOOK.

Added a green trail for the first person to reach the end of the map.

Fixed a glitch where the Horsemann would fall out of spawn and stop the power-ups. If this happens in v3 he gets removed and the power-ups resume.

Removed broken areaportals and occluders.

Oh noes! You're not a Member!

Want access to cool stuff? As a member you can:

  • Post. Give the submitter your thoughts on this Map.
  • Say Thanks. Show your appreciation by sending the submitter points.
  • Stamp Posts. Let other posters know what you think of their posts.
  • Rate. Give this Map a rating out of 10.
  • Flag. Alert moderators and warn members of a problem with this Map.
  • Vote. Vote the submitter for the Monthly Awards.
  • Subscribe. Get notified when this submitter submits again.

Interested? Register or Login

Comments

  • ^Yuni^'s Levels
    • P1: Beggar
      Points: 193
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years
    Posted 1 year ago

    I like the map design especially these spawn room but I thought it's so short pity. It's an original map :)

    Bananite
  • Stavros Xanthis's Levels
    • P2: Drudge
      Points: 5,705
    • E1: Helper
      EF: 3
    • C1: Member
    • A6: Elder
      Account Age: 7 years
    Posted 1 year ago

    Credit must be given when using my prefabs.

    Vice President of Valve game c
  • MegaRobot's Levels
    • P1: Beggar
      Points: 132
    • C1: Member
    • A3: Apprentice
      Account Age: 1 year
    Posted 1 year ago

    Pros:

    • super fun! power-ups idea is really great! I like it
    • jail is very cool done. surf is also good

    Cons:

    • none so far ... need to play this map more.

    Notes:

    • i don't know but I guess my server lagged a bit while this map was played.
    Bananite

Credits

Submitter
Kompile's Levels
  • P1: Beggar
    Points: 124
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
Kompile (Creator/Co-creator)
Key Authors
Kompile
Mapper
Special Thanks
El Cap
Provider of chicken & mayo rolls
Panzerhandschuh
Gameplay advice

Rating

8.34/10
Based off 7 rating(s)

Additional Info

Development State
Final/Stable
Version
3
Maximum Players
32

Stats

Post Count
3
ViewCount
3,175
Downloads
1,132
Date Added
1 year ago
Date Modified
1 year ago

DevNotes

At one point I had a power-up called the MONOCOLYPSE. This would spawn MONOCULUS in the enemy team's base. All this would happen while Highway To Hell by AC/DC played across the entire map. I've no idea why... those poor bots :(

License

N/A

Share

Embed Code
Code to use:

More embeddable images

Bookmark and Share