Changelog:
b4a to b5
Global:
- added HDR Lighting
- added the ability to disable the Music under (Options -> Audio -> Music-volume)
- fixed several Textures
- adjusted the lighting so that Playermodels are now better lit
- fixed an bug where Stage Intro Music played at the beginning of a replay
- cleaned up console errors
Tomahawk Man:
- added another Hallway
- moved Spawn rooms 1 - 2 Sec. away from the Capture Point
- added more cover for Spies
Blizzard Man:
- extended the red & blue base slightly
- added a water tunnel at red & blue base that leads to the ship
- added warning signs near the instant kill water
- lowered the ice blocks at the ship so that players can climb out from the water
- added transparency to the water
Flame Man:
- added another hallway near the Capture Point
- reduced the cover at the Capture Point
- added steps at several places so that players have to jump/crouch jump less
Knight Man:
- added more cover at the Capture Point
- made the Crusher more random
- added transparency to the water
Centaur Man:
- changed the Sniper Deck
- connected the water tunnel with the Capture Point
- made it easier for people to jump on the Capture Point from the Waterfall
- Changed the Spawn rooms slightly so that players will take less the Sniper Deck route
Known Issues:
- Using Spawnprotection will break the Map (related to the Stage Intro's)
- To see the 3D Skies, set r_3dskybox to 1


