CTF Energy (Beta 3-CTF)

Special Edition Release of Energy running standard CTF

CTF Energy: Beta 3.0.1 (HOT-FIX) Release Date: September 23, 2010 Designed, Constructed, and Detailed by Steven "Spaniard" Lerman Contact: Spaniard1860@yahoo.com Intended Game: Team Fortress 2 File Name: ctfenergyb3b.zip File Contents: ctfenergyb3b.bsp

NOTE: THIS VERSION (BETA 3.0.1) IS A HOT-FIX. IT REPLACES THE .BSP FILE IN THE BETA 3.0 DOWNLOAD, AS THE VERSION INCLUDED IN THAT RELEASE WAS NOT THE CORRECT VERSION.

  1. Release History: Beta 1.0 - August 12, 2009 Beta 1.1 - August 18, 2009 (quick-fix: added resupply locker) Beta 2.0 - December 17, 2009 Beta 3.0 - September 19, 2010 Beta 3.0.1 - September 23, 2010 (quick-fix: BSP file replacement)

  2. Server Notes and Mode Summary For Beta 3.0, map features a standard CTF layout: 2 flags, 2 bases, 2 capture zones. Custom mode from Beta 1 and 2 is NOT featured in this release, but will be in later versions. RECOMMENDED PLAYER COUNT: 24 MAXIMUM (SUPPORTED) PLAYER COUNT: 32

  3. Credits Design, Construction, and Detailing - Steven "Spaniard" Lerman Program - Valve Hammer Editor Reference - Valve Developer Community, TF2Maps.net Testing Server - Previously provided by Ultima Gaming Community Testers - Ultima Gaming Community, [ATC!] Clan, [2098] Clan, and Clan Special Thanks To - EtherNetFreak, All of [ATC!], and great advice from TF2Maps, Miauw Mixz, and others!

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Credits

Submitter
Spaniard1860's Levels
  • C1: Member
  • A5: Veteran
    Account Age: 4 years
Spaniard1860 (Creator/Co-creator)
Key Authors
Designed, Constructed, and Detailed
Steven

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Additional Info

Development State
Beta
Version
3.0
Maximum Players
32

Stats

Post Count
0
ViewCount
671
Downloads
291
Date Added
3 years ago
Date Modified
3 years ago

DevNotes

Changelist since Beta 2.0 (December 17, 2009):

  • Removed experimental CTF game mode, and removed props and buildings associated with it.
  • Completely redesigned the nuetral territory between the bases
  • Added a tank train (environmental hazard) to the map (experiemental)
  • Added a BLU base opposite the RED base
  • Removed the BLU Spawn and relocated it to the new BLU Base
  • Relocated the respawns in either base to be in the far back corner of the Dynamo
  • Changed the inaccessible rooftop of either base so players can access it
  • Changed the skylights in the lobby to allow for weaponsfire from above
  • Changed the inaccessible area in the left access hallway so players can access it
  • Added a dropdown and connecting hallway from the left hall to the newly accessible rooftop
  • Adjusted the central access hall to include a stairwell; creates a third exit for flag runners
  • Converted the old respawn rooms into an alternate route (right) and an inaccessible room (left)
  • Adjusted the right access hall to be more visually interesting, and allow for an alternate entrance
  • Retextured several areas throughout the map
  • Improved decals throughout the map
  • Lowered the volume on several soundscapes that were too dominating
  • Improved the playerclipping throughout the map, especially areas that are newly accessible

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